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Valkyrie Hunter D

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Posts posted by Valkyrie Hunter D

  1. Don't be so regional... :rolleyes: Zillion was quite popular on Japan, Brazil and France. They even had a transformable Trichange toy from SEGA impossible to find that goes for an insane amout of money among collectors.

    Nah.. I'm just messing around :p ... chances of being Zillion are almost none. Just my obscure anime reference :ph34r:

    Edited to attach SEGA's Trichange pic

    I would stomp on a whole litter of baby penguins to get a hold of that Zillion toy.

    But yeah, my vote is still on BGC. CM's put out the Knight Sabers toy line, and aren't they a part of Yamato? So bring on the motoslave...all the boomers, Macky's hardsuit, the DD Battlemover, AD Police Fodder, the armed gyrocopters, and don't forget the huggable full body Linna pillow!

  2. We’ll probably see a Deluxe Anime MP SS or something before Hasbro gets to release their SS seeing as they have a lot of stuff going around, including the movie.

    This is why I cancelled my pre-order as soon as I saw the final colors. As much I dig the toy, I'm gonna wait for the cartoony version to come out. Seeing as how Takara can do so many variations on this mold, it'll only be a matter of time.

  3. According to the battle records, I'm still missing quite a number of aces.  I know different aces appear depending on the pilot class (Merc, Soldier, Knight), but does it also depend on game difficulty?

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    Yeah it does. Check this link out on how to find them. It sure helped me so I hope it will you.

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    I didn't even know there was an XB-70 in there-thanks for the link!

  4. The show's got some sweet fight scenes, and now I'm going to have to watch it again to piece together the story. The main char's suit reminds me of one of Yoshimitsu's costumes in Tekken. :lol:

  5. On a side note, the X-02 unlocked for me when i completed the first mission ( and moved into the 'knight' style), just that i don't have the money to buy it yet! So i assume the falken will unlock when i go into the 'mercernary' style?

    However, whatever i seem to do now keeps me in the Knight style! I assume i gotta blow up everything to become a mercernary right?  :ph34r:

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    Do you have a completed game save from AC5? That's what unlocks it if it's your first play through. And I don't think you'll get the Falken that easily. But yes, if you blow everything up on the field (that windmill doesn't stand a chance!), the mercenary class is easy to get.

  6. I haven't picked this up yet, and haven't even really been following the thread (except for an occasional post). How are you guys finding the game? I'm a big fan of the series, just haven't gotten around to pick this one up yet.

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    If you're a big fan of the series, then this one shouldn't disappoint. It adds a lot more background to AC5. I've only gone through the game once, and I actually wouldn't mind going through it again.

    Thanks, Valk Hunter.  I tried again last night and got close, but no cigar.  Which super homing missiles were you referring to, by the way?  I have either the XLAA's or XMAA's (can't remember right now) equipped on the F-15C and Su-37.

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    The quick manuvering type mentioned by DH, QAAMs. Depending on what plane you have, they might not be available. Sometimes getting close might not be enough cuz most of the aces suddenly get a manueverability bonus as soon you squeeze off a couple of missiles on what you thought was a clear shot. When an opponent is in the middle of roll is the best time for missiles to hit. If you can anticipate such a window of opportunity, fire away. And if you can, hose 'em with your guns.

  7. I'm stuck on mission 8 I think the one where the super laser destroys the transport planes and your flying to safety.  I keep getting zapped!  Playing on hard.

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    I just stayed at a cruising speed (or slower) while heading south. As soon as the big red fuzzy dot shows up on radar, I bank hard left or right to avoid the dot and speed up while still going in a southerly direction. When the laser stops, I turn directly south again and slow to cruising speed and repeat the process. I only got zapped once because I was trying to get the hell out of dodge as soon as the laser came down, and I was just going way too fast to get out of the way.

  8. Graham, IIRC, there's couple of Apaches that creep up on the rescue chopper while some fighter planes close in as well as some mobile SAMs and AAAs. Those Apaches are what kept shooting the rescue chopper in my case. Aside from looking out for the Apaches, I say just keep a tight circle around the rescue party.

  9. I'm stuck on the dogfight with Pixy, though...anyone got any suggestions for me?  So far I've used the F-15C and the SU-37.

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    At first just tail him like any other bogey, fire missiles when you're close and have a clear shot (if you have the super homing missiles, even better). Stay alert for a huge blast he occasionally sets off when you're behind him, but it's fairly easy to dodge. During the second half of the battle, slow down until he charges you. When he does, build speed, quickly fire off a couple of missiles then dodge his own volley. It's sorta like a joust. Lather, rinse, repeat...

  10. Woo, this game's a blast. Not a lot of mission variety so far; it's like an add-on disc for AC5, but I like the branching system. Supreme Mercenary is easy to get, but that damn Sorcerer squadron caused me to make a couple of mission restarts. And I was hoping to see a reappearance of the secret plane from AC2, but no dice. BTW, is AC3 in the same timeline as the rest of the ACs? I remember being inticed by all the cutscenes, but I can't remember a lot of the story elements now.

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