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David Hingtgen

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Everything posted by David Hingtgen

  1. Re: Blanka elec spamming. Sigh, all I seem to do lately is spam Chun's lightning kick---it activates WAY easier than ever before, thus it happens accidently a lot while just attempting to combo NORMAL kicks. Hit medium kick twice and it'll start going and almost every one of her moves will cancel into it. With the loss of any non-charge spinning kick, it's one of the few good moves she has left. (plus, it's much better than it was before--I used to almost NEVER use it--now it and EX bird kick are my 2 mains). (EX bird kick is very different from standard, and WAY more useful) Going to try Claw later, and Rose as soon as I unlock her. Then Cammy, Fei-Long, and Dhalsim.
  2. I just played for the first time a bit tonight. Ken makes everything embarassingly easy. Actually TOO easy to get dragon punches--I get them when going for fireballs. Chun-Li seems nerfed, she gave me my worst initial impression of her ever. I mean, they change her a lot in each new game, but this time she just seems "lacking"---no GOOD basic combos (all variations of the same), everything requires a charge, her vertical spinning kick can't be done by itself, and her super/ultra is WEAK (and needs to be charged--good luck doing that against teleporting Seth). (I really don't like the <+K, K, D/U+K quasi combo---99% of the time I end up getting a lightning kick instead unless I start from a totally neutral situation---plus again, D/U+K can't be done alone, when it ROCKED in Alpha as a D,F,DF+K) And Chun-Li trial 4-3 seems impossible. Can do heavy punch cancelled into s.bird kick a hundred times in a row, but after a fully charged focus attack? No way. (and I'm not the only one--it was one of the first topics I found at Gamefaqs) Of course, I doubt Capcom would "screw up" one of the main characters, so I'm guessing there's a lot of stuff I have to learn. (still, Alpha 2 was my fave Chun, followed by Third Strike)
  3. Jodhpurs. For riding horses (cavalry).
  4. There is NO reason to compare the VF-19 and VF-25 "at Mach 5". Top speed is never, ever, anywhere near where max G, best turn rate, or corner velocity is. Look at F-15 vs F-16. Very different top speeds, very different corner velocities, same G-rating. And very different overall turn capabilities. VF-19 and VF-25 both max out at Mach 5? Big whoop. The F-16, MiG-23, F-104, and Tornado all max out around Mach 2, yet have VERY different manueverability. Heck, most jets from 1960 to today are right around Mach 2. Anything slower than 1.9 or faster than 2.1 is uncommon. "Mach 5" seems to be the valk equivalent of today's Mach 2---"the speed most fighters can go, with only a few being notably faster or slower". Top speed and handling have NOTHING to do with each other. It's just stupid to try to base a comparison using Mach 5 as some sort of basis for G's, turn rate, etc on achieving their best at that speed. PS---missiles do not need to match a turn radius to intercept, they must match the rate of turn in degrees. (same as dogfighting--you do not need to turn TIGHTER, you need to turn FASTER to draw lead or get behind them to fire) You can have a pretty big turn radius, but if your "degrees per second" is better, you will come around first. For a plane, G is a measure of how much stress it'll take before its damaged--or really, how much it can take without voiding the warranty. Did you know G-rating is adjustable? Increase it, and you can either pay more to the manufacturer for the increased warranty/service costs, or you can not pay them extra and void any "stress-induced" warranty claims. Engines work the same way. As does max weight. It's mostly paperwork and software, not inherent to the design. Only when planes get old :coughF-14cough: do the limits start really becoming "physically based". F-16s have pulled 12-13Gs several times, sustained for several seconds, and are fine. Heck, the 707, 727, and 747 have all done 6Gs (double their rating) and lived to tell the tale. Boeing basically disowned the planes after that, but they were all checked/repaired and flew many more years.
  5. Hmmn. Always seems to be on the right side, where the screw hole is. I just checked mine and it's OK, but I'm going to take it apart and smear some superglue around inside to reinforce the area if possible.
  6. How good is Inferno's transformation? (I.E., how many parts to move around?)
  7. ME 2 teaser trailer: http://www.gametrailers.com/player/45798.html Also, ME 1 will have at least 1 more DLC, and will be combat-focused. (arena/colosseum style seems likely)
  8. Point: They don't specify with what loading the G-limits are for. Maybe the VF-25's limit is set so as to take into account the frequent use of super packs and full armor. Second point: A "G" is a measurement of force/stress. Not turning. Many modern day missiles can do well over 30Gs. Yet 6+G turns often "out-turn" them. Speed increases effective G's, yet also increases turn radius. Few modern military jets can make a circle quicker or smaller than an A-10, but it sure can't pull 9+Gs. And a WWII Zero pulling 4.5Gs will out-turn them all... Or hey---a modern Corvette can do a "mere" 1G lateral turn that'll be quicker and tighter than any plane will ever dream of. (what we really need for valks are "sustained rate of turn" and "instantaneous rate of turn"---those are much better measurements, as those define how rapidly direction changes, not how much stress is on the frame)
  9. My controller should be here Monday. I won't be going online for a few days though---I need to get back into the groove. While I do use Ken quite a bit, I'm an even bigger Chun-Li/Vega player. You'll also see me use Rose for sure, maybe Dhalsim. Cammy and Fei Long will be cameos.
  10. I posted that a week ago and nobody said a word... http://www.macrossworld.com/mwf/index.php?...st&p=714694
  11. Hey, I love Mylene's valk--I own two of that kit. (one built, one to build again but better) Also---battroid's curved, valk's curved--it works decently. The only real issue are the shoulders---there's INSANE anime magic for the shoulders, but everything else works pretty well IMHO. (MAXL shoulders are no worse than YF-19 hips)
  12. Could anyone give me the kanji or katakana to type in for "Grace in flightsuit at end of ep 22" for the specific favorite scene comment box? (I'm serious)
  13. Military warns of Terminator-style robot revolts: http://technology.timesonline.co.uk/tol/ne...icle5741334.ece
  14. Transmetals were supposed to be "inside-out". Though actually, more like swapped. Look at them----robotic/cyber beast modes---very sleek and smooth. Organic robot modes---full of hair, scales, and muscles. Best examples are probably Primal and Cheetor. Transmetal 2--I'm not sure if there really was a theme, it blurred the lines----each mode was partly cyber and partly organic. Overall, both TM lines were very good IMHO, and the best of the BW. (the only good Fuzor was Silverbolt, he rocked). Mutants are all fugly and stupid except for Poison Bite, who rocks. Most "normal" BW toys sucked, excluding the combiners, Megatron, and Inferno. It helped that TM1 Megs and Primal were both very well done-----good toys of the 2 main characters is always a bonus to a line---TM1 Megs is what got me into BW. (he seemed so much like Grimlock--even the packaging made me think G1)
  15. I saw my first orange Challenger today---didn't like the color at all. Granted, it was almost dusk when I saw it, but it wasn't at all like I thought it'd be. I expected an incredibly reddish orange. This was----orange. Simply "not saturated enough" IMHO. Orange was one of my top choices if I get one some day, but not any more---unless I see more in other lighting and it looks way better. In real life it just did not match the photos at all. Pics make it look awesome--"almost red".
  16. Dang, I should have bought out the store if they're going for that much. On the other hand, PS3 ones are hard enough to find that I had to order online. (I read the manual and don't even plan to try to play with a 4-face-button controller--you really can't pick just 4 to focus on like most other iterations)
  17. 1/2 mod-warning, and 1/2 comment: Sorry but I have to take Saint's side when it comes to T-80. That means T-80, not "russian tank". F-14 means F-14, not "fighter jet".
  18. Basically--yeah. Frankly---everybody shut up unless you're posting a scoop. I like the idea of this thread as do some other mods. And it solves/addresses a lot of complaints better than most other things we've tried.
  19. Nothing here, will check again tomorrow. (I hate wasting time/gas like that--from all the reports online I figured at least ONE store here would have either the pads or game out today)
  20. This was already brought up in a thread at TFW, but the new movie line is really setting a record for "difference between official pics and the real thing". Check out the F-35-ish guy: http://www.tfw2005.com/resources/transform...breakaway-3489/ From bronze and steel to tan and green.
  21. Bumping back up to the first page.
  22. Eh, I like the -19, just not any of the canon schemes. (except maybe the blue/white test scheme, but that's a YF-19, and I already have a YF-----I can't think of any VF-19F/S scheme I like) I'd like to see the VF-4 most of all, of the "likely, older" valks. (I really want a VF-27 or VF-11MAXL, but the first is new and the second isn't very popular---Mylene's valk will probably be the very last one they make, if ever)
  23. Just look at Ranka--she's only 1/4 Zentradi, yet has higher tolerances for being exposed to space. Full Zentradi should be significantly "superior".
  24. From how it's intended to be held, it's clearly a jet-shaped gun. The whole cockpit section is like the grip for a pump-action shotgun. I wouldn't be surprised if you can actually "collapse" the forward fuselage in that manner.
  25. On the A-10's best mission in Desert Storm, 2 guys got at least 4 between them with the gun. (tallying at least 2 each on the first 2 sorties, don't know how many on the third). I'd assume quite a few more occurred with other missions/days/sorties through the war.
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