Roxette?! Haha, that's kind of awesome.
Yeah. I suspect they won't come by my place any more. So best to catch them while I still can.
shadow broker on insanity was actually kinda easy. But then, that's always been Bioware's problem. By the end of the game, you're always a (biotic) god.
Well that's if you do it at the end of the game.. I'm thinking of doing it mid game. The SB advantages can be worth the pain, with "free" weapons upgrade if you are patient enough. I've also made a few mistake in levelling the NPCs, I need meat shield not glass cannons, so the SB ability is useful.
I'm a little annoyed to learn that the muti-player aspect of the game can have an effect on how the game plays out in the end. I'm not a fan of multi-player games to begin with and was not thrilled to see them add it to this game. Other than that I can't wait til Tuesday.
I just got out of multiplayer and good grief why didn't I get in earlier? It's co-op and I don't have a mic, but none of the teams I've joined are the trash-talking types. It feels good.. but that would change I guess.
The two maps currently available are very easy to remember and choke-points galore. As an infiltrator-sniper I love the maps. Good fire lanes, good cover. Not to say they are the best maps but quite nice for players. However, I found a new calling as an infilitrator-medic. Odd sods when you can ghost your way and revive a teammate.. and objective grabs can be simpler when the other folks are busy ignoring you.
Initial play just jumps you through levels.. I went from 1 to 4 on a failed mission, having killed so many things. If you go past a certain point in a mission the credits start coming in, so buying the random lucky draw isn't too bad. :/ After about 3 hours of play I'm at level 11/ 12, still a long way to go. Each mission is about 20 minutes, so it's a good time filler.
You do need to watch for a few things:
- Bad connection, if you don't fail or pass a mission (i.e., you d/c'ed), it no-counts; you wasted those minutes playing. Very annoyed with this.
- Watch out for bad matchings; the game scales, I don't know how, but the levels of your bunch of jokers are important. If there's one high level guy and lots of newbies, it's bad -- the team is likely malcoordinated and that just stinks. I was lucky, I got into a pair of great teams (including a Krogan/ Salarian pairing!) -- great time. If there's a pair of high-ranking, it's generally a good sign that they know the map and they know what they're doing. I just hung back and guarded their behinds.. good thing I got plenty of sniper practice.
- Watch out for your teammates. Once you get to know the map, you'll know when someone's being a dumbass. Be careful of those teams, the heroes can die and a floodgate of enemy can open unexpectedly. Everyone has to pull its weight, I'm not too sure if the game scales dynamically, but 3 member teams I had been on did not end well. Revival counts but sometimes you're just too busy. When it goes well it goes well, when it slides it REALLY slides fast.
- If you are hosting, for goodness sake stick all the way to the end, don't just pull the plug because a team sucks. That's because eventually the team will bite the dust and you'll get rewarded in XP or credits. Pulling the plug wastes everybody's time, including those who tried to act the part.
I think at the moment at least the multiplayer is good if you're not in the mood to grind missions, and just want to while a bit of time away. Co-op means a less immature crowd, which I like. The pressure the game piles in the mission makes everyone too busy to yell at people, everyone's gotta pull their weight. Balance feels right, but it's really a slippery slope -- a couple of mistakes and the whole team slides.
EDIT: Hmm I did the Infiltrator-sniper route, the Infiltrator-medic route, maybe it's time to try the Infiltrator-shotgun route.. I think I picked up a Krogan, maybe through him.
Edited by Lynx7725, 05 March 2012 - 10:11 AM.