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Found 4 results

  1. Hello, Happy New Year to everyone and thanks for viewing my thread. The VF-1AG (Armored GERWALK) always appealed to me, most likely because I love military tanks. The initial project was around (15) years ago when we tried to create a removable armor set for a the Yamato 1/48 VF-1. Unfortunately the MW member (Fulcy) who was working on the scratch build wasn't able to finish his work. I was of course disappointed and lost interest over the years, but never forgot about it. In 2017 I decided to give it another try, and contacted my long time friend Carl (wwwmwww) since he has the only known 1/100 VF-1AG resin kit in existence. He has quite an amazing collection and this particular kit is one of rarest of the rare. Just finding pictures is a challenge, and Carl was nice enough to allow me to borrow his kit. Lastly, I appreciate the coordination and assistance of Shawn who was informed of the project from the beginning. Another longtime MW member and trusted friend (Tom) agreed to receive the kit and make a copy so Carl's original could be returned. Unfortunately the very small garage kit company has been out of business for a long time, and their resin recasts weren't well done. I doubt they made very many, but there was a lot of pin holes, a few blobs of resin, thin/missing sections and so forth. We were able to make color pictures of the kit's photographs and inserts as well. So, the next issue became fixing everything and I came up with a list of upgrades so our VF-1AG would be unique/improved. Most of them were able to implemented, and we're happy with the results. Here is the list: 1.) Hollow metal gun barrels 2.) Grind out just the cockpit (pilot, chair, instrument panel, clear canopy from Bandai 1/100 VF-1J kit) 3.) Drill out any resin gun barrels (main cannons, hand cannons) 4.) Metal antenna both sides top turret 5.) Brass rods/pins so the cannons can elevate 6.) Gun pod and hands (Bandai 1/100 VF-1J kit or Bandai Gundam style hands) 7.) Replace stubby/damaged VF-1AG wings if needed (Bandai 1/100 VF-1J kit) 8.) Shoulder missile launcher doors opened and missiles inside 9.) Decals (Bandai 1/100 VF-1J kit) 10.) Main turret able to rotate We ended up with a VF-1AG based upon the original, but with new parts plus many hours of repairs. The updated version was then recast with a high pressure pot to create a new molds free of defects. Please keep in mind that the VF-1AG was loosely put together for pictures, the positioning of the arms/legs can be better. Our next goal is to improve the stance to achieve a downward tilt of the nose as well as placing the legs into the preferred "A Stance". Personally, GERWALK mode has always been my favorite since it's what defines Macross to stand apart from other anime with either airplanes or robots. I enjoy collecting Macross resin kits, but all along my goal was to make available a removable armor version that could be attached like the GBP-1 sets. Before the armor can be created, we needed to have a 3D representation of what a VF-1AG is. There is only one known line art and only one super rare resin kit, but I overcame that obstacle. We've now proceeded further than the initial attempt and have spoken to parties interested in working with me to have the armor set created. At this point I'm considering to make it for the Bandai 1/100 VF-1 Hi-Metal line first, just because they have a nice sculpt, good price, easily obtained, and it's cheaper/easier to start with a smaller scale. If viable, we could then move on to the Yamato 1/60 Version 2. Of course all of this will require a pretty big investment, so hopefully there is some interest in owning a new and improved resin kit of the VF-1AG in 1/100. Please feel free to let me know your thoughts and suggestions. After more than (15) years of waiting, I can now proudly display an extremely rare design. My feeling was to make a Max & Milia VF-1JAG set to compliment the Bandai VF-1J M & M Hi-metal valkyries. I owe my thanks to Carl, Tom and Shawn for making it possible. Sincerely, Christopher
  2. Hey all, This is me offering a third possible re-release of my 1/48 crab line of models for your consideration: the Blueberry Crab (Inbit Gamo doppleganger) As with previous offerings, I would need a 10-order minimum (payable up-front) to kick the project off. If you're interested, let your typing fingers fly! Basic kit price per crab: $205 CAD (about $165 US) -Price per kit shipped (US/Canada): $240 CAD -Price for 2 kits shipped (US/Canada): $461 CAD -Price per kit shipped (international): $263 CAD
  3. I'm a big fan of Macross II despite all of its (numerous) faults and I'm a big fan of old garage kits despite their (numerous) faults, but the old B-Club 1/100 Macross II kits really aren't great. They're from that era riiiiight before you started to see polycaps in a lot of mecha kits and the result was some pretty awkward posing that didn't quite reflect the dynamic poses you see in the anime itself. I mean, come on: Anyways, I've got one of the B-Club Metal Siren kits and recently started thinking it might be a worthwhile project if I tried to add some polycaps to give it a bit more movement. Granted, I'm not hoping for a full range of movement or anything resembling modern standards of poseability, but ideally I'd like to find a little flexibility so that it doesn't look quite so rigid (and adding polycaps might help "stretch" out the arms and legs a bit and keep it from looking so stumpy, check out the legs in the VF-2J kit above -- they all look like that). Oh, and I've never done anything quite like this before so who knows how it'll go. I began with the shoulders because that seemed to be the easiest place to start. Thankfully the design of this kit is such that for most joints, it's designed with a deep concave area on one part and a long protruding piece that fits into it. In theory that gives the builder a bit of flexibility with how they drill and pin the pieces together, but it's not quite what I want to do. The upside is that with a bit of cutting it should give me enough ample space to put in some polycaps. This won't be true for all joints on the kit, but definitely is for the shoulder and elbow joints. I'm using a bit of wall adhesive to keep the polycaps in place, which is also why the elbow joint doesn't fit quite as snugly into the forearm as it will when I'm finally ready to glue everything together. Unfortunately, ball joint pieces aren't going to give great flexibility for shoulder and elbow movement, but any other type of polycap joint would require some serious cutting. It'll do. Here you can see what the joints look like at the kit originally was designed. The polycaps definitely don't sit quite as flush, but I think once there's some paint on everything they'll be harder to spot.
  4. Hello, I have just received the superb Master File dedicated to the VF-4, so here is one of my resin VF-4 kit, a good Club-M recast made by SMS: instruction sheets and decals: Main resin parts: See ya !
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