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Radd

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Everything posted by Radd

  1. yeah, LAME! the yugioh episodes that you can get on your Nintendo gameboy are so much better! with like... magic card battles and stuff! 329828[/snapback] Wait, you mean the GBA that's like $200 cheaper? That GBA? That GBA right there? Seriously, though. I've never seen the draw of the PSP's UMD playback feature, and it astounds me that people willingly buy these things for themselves. Prepping files to play on the PSP off your memory card can't be that difficult, and it saves you tons of battery life to watch them that way. Not to mention I'd rather buy the DVD version and be able to play it in every other DVD player I already own. And is it just me, or are they selling the UMD version of movies for more than the DVD version?
  2. Go back and watch the end of MGS2 again, start around the time Raiden and Solidus have their little showdown. If that doesn't make my complaints clear, I suspect there's nothing I can say that will. I got nothing against Big Boss clones, but when you pull a Lucas and make every single major character interwined and related in some fashion.. In Metal Gear Solid, Ocelot was just another boss, a hired hand, a merc that fit the required naming convention for all the bosses. He happened to have a bigger part in the story than some of the others, but still. He has a neat bit at the end of the game, and the story moves on. I would have had no problem, and in fact been overjoyed, to see them make him a continuing character with a bigger part in the story, but...the hand? Ok, so then his dad was Big Boss (making him something of a brother to the twin Snakes, remember keep it in the family) and his mom was a psychic who could channel the dead, so this explains the hand thing?
  3. Scratch that, Volume 1 releases on the 27th of this month!
  4. Oh, another excellent new title worth checking out. Well, not really a new title, but a remake of a very old title. Tetsujin 28 Gou is reportedly a much more faithful adaptation of the Tetsujin 28 manga than has ever been attempted before. The first episode is absolutely wonderful. Geneon should be releasing it to DVD around November I believe.
  5. I'm not really fond of the MGS series, the contrived character motivations and wonky b-movie plot with Liquid's hand taking over Ocelot's body really put me off. However, I dig the old-Snake idea. There's something just innately enjoyable about watching a 70-year old badass massacre an elite fighting force then get chased around by robots.
  6. From what I recall, Sony did that before with some of the PS2 tech demos. Had the demos actually running on SGI machines, but using a PS2 controller to move the camera around. I'm not saying that is the case this time. I can fully believe the PS3 will be capable of this caliber of graphics if it has a $400-500+ price tag attached, with Sony taking a major cost hit.
  7. I think people are making another mistake when trying to imagine how the controller will work. People are thinking of third or first person games and moving around by moving the remote. I don't see that at all. I imagine more likely, as Nintendo did with the Metroid Prime 2 demo, is that you'll move with the traditional analogue, but look around with the remote in nearly every 3rd or first person game. Of course, I'm not at all certain how the motion sensitivity would be used in a Smash Bros. style game. We'll see, though. Nintendo has a habit of making stuff like that work in nifty ways. As for public opinion? Well every news article I've read about it has been very positive. Every game developer who's comments have been published have been very positive. Net chatter seems to be evenly split. Talking with friends I know offline, only one has expressed a hearty dislike of the controller, and he's known for making snap judgements based on vague first impressions. Everyone has has been practically glowing with excitement over it. I don't think it's going to be as difficult to sway public opinion as some fear, and if the PS3 launches at $400+, and the Revolution launches at around $200, both shortly after the 360, then that might help people get over their technophobia a little easier.
  8. Not me. I prefere the keyboard/mouse combo when playing PC specific games. I only bust out a gamepad when playing an emulated game that was designed around a pad. I imagine it will be the same way with the Revolution, games specific to that system and its new controller will work wonderfully with it. Meanwhile, for ports of 360 and PS3 games you just toss in a Gamecube controller, or one of the traditional controller attachments mentioned, and you're good.
  9. After reading how it works, more and more I'm starting to have the exact opposite opinion. I'm really looking forward to trying it myself.
  10. I somehow doubt that every modular piece for the controller will connect via cord, such as if there are more conventional controllers that hook into it for, say, SNES and N64 games. For that I imagine it will be like the mockup JBO posted. That's assuming we aren't just using GameCube controllers for those games. I also don't think it will be at all difficult for gamers to pick this up and run with it. I've been gaming since the 2600 days. I've used paddles, trackballs, steering wheels, flight sticks of all kinds, including dual handed sticks and flightsticks with seperate thrust controls. I was able to adapt to the 6 button SNES pad when most people I knew were bemoaning the overwhelming amount of buttons. I picked up the N64 controller easily enough. I was able to forgo a gamepad for my PC and to this day rely on the mouse and keyboard two handed combo to get me by, wich it does quite well.
  11. The idea is that the technology has come far enough to make it feasible, and accurate enough that you don't have to wave the thing around like an idiot (like you did with the powerglove, the U-force, etcetera). Point the controller upwards a little to look upwards, point it downwards to look down. Seems a simple and intuitive enough plan to me. Assuming it works well, wich the demos and news articles from first hand accounts seem to confirm.
  12. I don't see that being a problem, for reasons already stated in this thread. However, if Nintendo forces third parties to work with their new controller, such shoehorning PS3 and 360 ports into using it somehow, then that could push developers away.
  13. I'm cautiously optimistic. I can see how a controller like this can be used in new and most excellent ways, but I can also see third party developers gawking at it with a "You got to be f@#$ing kidding me!" expression on their collective faces when told they have to port Popular Game X over to the Revolution. However, if the modular controller also supports more traditional style controllers, or if the idea that you can use Gamecube controllers with the console are true, that might not be a problem at all. I was wary of the touch screen on the DS, too, but now I love that handheld. I'm looking forward to seeing what Miyamoto does with this.
  14. It reminded me of DYRL? as compared to the SDF Macross tv series. Except that the end totally blows. I actually liked it up to near the very end. It's as if the movie should have been another half an hour or an hour longer.
  15. Woah there, as an animator I have to disagree. Some of today's shows have excellent and fluid animation, but much of today's animation has pretty craptastic animation. The same goes for 10 and 20 years ago. However, I don't think you're talking about inbetweens or how fluid the animation is, you're talking about the individual frames of animation being more well drawn, but forgetting that often comes at a price. Yes, Evangelion was very well drawn, but if you watch the series keeping the actual animation first and foremost in your mind, most of Evangelion is well drawn still frames, with a few minutes of well animated action sucking up the entire animation budget. Macross 7 on the other hand, has much more fluid animation overall, but the individual frames aren't as pretty. The trick is to find a balance. Really simplistic linework can look much, much more impressive than even the best still shot frames, if it's well animated. Then you have stuff like Aquarion. I haven't seen much of the show, but in the first couple episodes I did not notice the 2D animation being anything out of the ordinary. The mecha battles were all CG, though. With CG, you can up the number of inbetweens with no extra work to be down, it just takes longer to render. So you can, if you want, get really fluid animation. However, you can have very fluid animation that is still poorly animated. Animators have to keep things like the weight of the subject, and all kinds of secondary motions in mind. Such as when a person lands from a high drop, they don't simply stop. Their feet hit the ground and stop first, the rest of their body continuing down as their legs absorb the shock. then they rise up a bit, even before they're trying to stand. You can have absolutely fluid CG animation with plenty of inbetween frames, yet completely missing all these vital details. It happens a lot. Also, oftentimes you'll have CG animation that looks clumsy, as if the CG characters or robots were puppets on strings, the motion never looking quite right. You can get around this, but it often takes as many animators as it would to do it in 2D, and since most people seem to use CG as a cost cutting tool, they're not willing to do that when most people will happily ignore the flaws and allow themselves to be wowed by the CG itself.
  16. Quick side note. AnimEigo actually encountered this very same problem when remastering the original SDF Macross footage. They're one of the only companies I can think of that realized it was a problem, and took the extra pains to fix it.
  17. As far as the Gundam's colours, I think you guys are talking about different things. The poster saying that the RX-78's colours were flashy meant exactly that. It's a giant robot painted bright white, yellow, and red with dark blue. That's not exactly urban camo. Hubert means the difference in hand painted colours as compared to digitally coloured 2D animation. The problem with digitally coloured 2D animation is not the medium, it's the people in charge of the colours. Pros and amateurs alike make this mistake, they think just because the digital pallette gives them access to all these bright and saturated colours that means they should go straight to those. However, it looks gaudy and cheap, especially when paired up with thick, dark linework. The sad part is, it's easy to use more natural, muted tones. The problem is, most people don't want that. They actually want those painfully oversaturated colours. Another problem with digital work, that can be avoided with a little effort, is when you got those digitally perfect images, with dark linework and overly bright colours, you become that much more aware of the linework, and the animation itself, especially the flaws or lack of motion in low-budget scenes. Every individual aspect of the imagery is then fighting for your attention rather than working together. In addition to muting the colours and linework, this can be helped by simply using either textures or effects quickly tossed over the image to kinda help everything blend better. Again, the problem is that most people do not see this as a problem in the first place.
  18. I still remember the PS2 hype, so the Penny-Arcade attitude towards "bullshots" is first and foremost in my mind. If these turn out to be the real deal, it will be a very pleasant surprise. If not, eh. Not like they haven't don't that before. As for the Metal Gear 2 reference, well it really could be both. It seems like it's a small spybot of some sort, and maybe they thought "Hey, we had something like that that was an MG2 reference, why not do that again?" On portables, my DS fits neatly in my pants pockets, and I wear jeans not cargo pants or anything like that.
  19. The drawings are still hand drawn, though either they take the paper drawings and transfer that to the computer, or work directly on drawing tablets connected to computers. I can live with that. There are ways to make digital work look more natural, if you really wanted to, the problem is most people don't want to. I can also handle some CG effects and whatnot. Sometimes they're excellent. I just don't think they should be seen as a replacement for some of the great old effects. Many old effects that we don't see anymore, like the explosions and energon cubes from Transformers, could probably be imitated on computers, but no one does it.
  20. Agreed, the Physica thing was great, and completely out of nowhere. All the while he goes on about how much he loves his wife and kid and then...
  21. I should also note that American cartoons of days long past, such as Transformers, G.I. Joe, and He-Man, were not particularly deep, and fit nicely into the category of "quick payoff entertainment".
  22. I don't see how most of that applies or how half of it is true. I mean, I agree about the teachers and recess and accountability thing, but there's still plenty of complex story arcs and characters (GitS:SAC anyone?). There's always been both simple and complex shows. Terry Gilliam had to fight tooth and claw to get Brazil out in the 80's. When the old live action Giant Robo was brought over in like the 70's, they renamed Daisaku 'Johnny Socko'. Back in the 70's and 80's people complained about the loud, annoying soundtracks to a lot of movies (in fact, as I recall that was one of the primary critisisms used time and again against the Transformers movie). The new Captain Herlock show is only a year or two old, and it certainly had strong themes of personal responsibility, and individualism every bit as strongly as the old Matsumoto shows. The same can be said of Galaxy Railways. I believe a lot of the flaws you cite do exist, but it seems to me that you're exaggerating them far beyond the reality of the situation. You're also doing so from a very Americanmedia-centric point of view when we're talking about Japanese animation. You're far more likely to see unflattering stereotypes of minorties in anime than out of a modern American production, especially animation.
  23. I see threads like this and I always wind up stating the same thing. 90% of everything is crap, including anime. It's easy to look back over the past several decades and only remember the good things, then look at what came out in the past couple of years and then wind up comparing three decades' worth of classics to whatever happens to be coming down the pipe this season. There are still classics coming out, anime that will be revered and talked about for years to come, but the present will never stack up to the past because the past continues to grow while the present is always just the present. Grok?
  24. That is a strange logo. I wonder what it's from?
  25. Niiice. If more games of this caliber start coming to the PSP I may have to save up. I'll probably still wait for a price drop, but it's good to know the PSP library is shaping up.
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