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Product9

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Everything posted by Product9

  1. I wonder how they plan to increase the drone performance without actually taking any out. Is that something a firmware update can do? speed += more; and call it a day
  2. That's because the ship he was aboard folded away to parts unknown. Of course he wasn't seen at the end of the movie - he ended up wherever Alto ended up.
  3. It was clearly for the feel of the 'wind', since that is such a big thing for both Hayate and Freyja. Evidenced by their hair moving, else why animate it?
  4. Do all of the -31s have the drones? The -262 has missiles approximately where the -31's drones come from, so maybe that's an option. And what does AAAM mean? Anti-Air-to-Air-Missile? Then, presumably, they will have to be loaded with AAAAMs, and then AAAAAMs, and then.....
  5. Well that sounds like the fewest assumptions to me. I wonder if they'll verify it at some point.
  6. Wouldn't Occam's razor lead us to the explanation with the fewest assumptions? Which is probably the lack of continuity since it's been pretty well established there isn't any... Not having any canon is kind of frustrating, isn't it? Well, what we lack in Macross canon is made up for by the sheer number of Macross Cannons I guess
  7. Maybe Windermere people would live longer if they stopped trying to surprise kill one another. Did Brera die? He was aboard the Vajra Frontier when it folded away with Alto. I know he took an explosion to the face but his -27 was in battroid mode, and he's a cyborg, so...
  8. Yeah, we are. I was only somewhat aware of that. Pretty interesting - I think I'll do some reading.
  9. Oh, sorry. I meant RTGs, not thermocouples. Sorry for the misunderstanding. I only meant 'slow' in regards to using something like an RTG to power a jet fighter, where you'd have to have a much faster conversion of copious amounts of energy. I'm not sure even a small sized fission reactor could meet those demands. And I only meant dangerous in the case of a casing breach, which seems to be the chief concern. Otherwise, why not have RTGs powering our cars? Well, I guess there is cost to consider, but that's no fun. I think I read somewhere that BattleMechs sometimes operate in very hot environments, so in order to effectively bleed heat they sometimes have to heat their coolant to a higher temperature than the outside environment, otherwise the heatsinks would work in reverse. This doesn't seem like a terribly effective way to manage heat, though, because ultimately you aren't getting rid of anything. Unless you are actually dumping the coolant as thermal mass, which would impose some hefty limits on operation time. I don't know man, BattleTech is a weird mishmash of real world physics and stuff that doesn't make sense. I was sort of hoping you all could shed some light on it. For the record I'm not a BTech fan, but I do play MechWarrior. The plumes were crazy long in Plus too. I think DYRL? had the most realistic depiction of spaceflight for the Valkyries. This is a subject I am really, really interested in. After watching the remake of Battlestar Galactica, I got interested in the Newtonian depiction of spaceflight. I put together a physics simulation in Unity to see how I could program a good spaceflight model, and it was really eye opening. I realized it's impossible to 'turn' in space - you can only rotate and translate. Also, constant acceleration posed problems because in order to change your vector you'd have to accelerate in the opposite direction with the same amount of thrust for the same amount of time to cancel your velocity. This led to me crashing a lot as I couldn't slow down in time to do stuff like diving into a trench like they did in Star Wars. So, I wrote a speed limiter that would cut the engines when a certain velocity was reached, and a flight control system that would cancel rotations and regulate velocities. I also became aware of another problem with MOST space fighter designs - the cockpit placement. It occurred to me (thanks again to new Battlestar Galactica, which for the record I consider a really bad show with really good space fights) that the further the cockpit is from the center of rotation, the more g-forces the pilot is going to feel when doing fast rotations. If you apply that to something like the YF-19 or VF-31, most of the mass is aft and the cockpit is crazy far forward. Pitching in space would put a lot of g-forces on the pilot, pulling him or her toward the front of the cockpit like one of those spinning carnival rides. Only with the rider facing the opposite direction. Of course, in modern Macross, they just fly around in space like they do in atmosphere, so nobody cares. But in DYRL? they at least tried. Whatever, jets are cool.
  10. I just meant that fuel (as in, propellant) wasn't the chief limitation, as the atmosphere is being used as a propellant. So, as long as the reactor is going, the fighter could fly. Or so I figured. But, flying around the world several times should be as good as unlimited for most purposes RTGs, right? I knew of them, but heard they were pretty inefficient and slow (not to mention dangerous). Thermocouples are great and all, but I assumed in Macross they had much more effective ways to convert heat into electricity. And, yeah, BattleTech has some good ideas, but oftentimes pretty poor execution of those ideas. Regardless of the technobabble, I think it's an interesting concept at least. Though, could they be talking about excitation in the same way a lasing medium is excited? Heck, I dunno. I'm not a scientician. I do know that if you add 'Quantum' to the front of anything it makes it work regardless of all other factors, though. Maybe it's a stylistic thing, but in Zero they had some pretty impressive exhaust plumes and that was CG. The SV-51 accelerating at night in episode 3 comes to mind.
  11. I was still wrong, though, because I thought they merely used the reactor core to heat the air, but that the two were still separate. That plasma from the reactor is mixed with the air (or used as a propellant) is news to me. Wouldn't that mean the flight time in atmosphere would be limited to how much reaction mass a fighter carries (as it apparently would in space, albeit to a lesser degree in atmosphere)? Speaking of engine exhaust, does anybody else miss the really long exhaust plumes from older Macross shows? In Plus and Zero, fighters had really long cones of flame coming out of their engine nozzles, and it looked really cool. Starting with Frontier, the engine exhaust is super short. What gives?
  12. I thought Impulse engines from Star Trek were nuclear pulse detonation engines. I also thought Valkyrie engines used the reactor core to super heat a gas and shoot it out the nozzles to make thrust, which is what gives them their effectively unlimited range in an atmosphere. I think a lot of things, but I don't have any proof of either of these things on hand.
  13. If no offense was meant, then I will take none. Apologies for making it an issue: I'm a bit of a soft one. Now back on topic: The traditional method would be to use it to heat some kind of fluid and use expansion as a means to move a turbine, but the Valkyries have very little internal space to devote to such a system (especially when you consider they have to carry fuel someplace). I always assumed they had a very convenient way of converting thermal energy directly into electrical energy. I mean, if they can create and regulate gravity, then it should be easy. Which raises another question: if they can manipulate gravity why do they still use jets? Ah who cares, I like jets. As for the heat-into-light idea, that isn't my own. I stole it from BattleTech, and I may have somewhat misunderstood how it works. I still don't fully get it. http://www.sarna.net/wiki/Laser_Heat_Sink Much like energy, knowledge can be nether created nor destroyed, just moved around.
  14. Sorry, I was editing my post when you made your last post. I feel like you're talking down to me, though. Forgive me for not making a terribly long, nuanced reply from my phone.
  15. Just because we can't easily covert one form of energy into another doesn't mean they can't. I know that heat gets radiated away as infrared light, but that isn't to say that when something is hot it's just full of infrared light waiting to escape. I know you were simplifying, but that's may be going too far. I was of course referring to visible light (and other spectra). Although, converting it directly into infrared light and radiating it via a laser or some such would also work more quickly than just natural radiation. But this also begs the question, which I'm sure you guys have readily available: how do they convert heat from their fusion process into usable energy in the first place?
  16. Hey, why not convert waste heat into something else, say light? Then you can lose it by glowing, like the Valks in Frontier do for an otherwise inexplicable reason. It would be the opposite of a stealth system, though...
  17. Well, now somebody has to photoshop Joe Biden making the declaration of war in Roid's place.
  18. The biggest mytery I'd like addressed is how the heck are Valkyries so quiet?
  19. My point is the glowey knife is less cool than what they already had. Also, yeah, Alto did use the rearward firing lasers a few times, but come to think of it they act more like machineguns than lasers. I can't remember exactly what they are supposed to be, though.
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