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lechuck

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Posts posted by lechuck

  1. On 7/13/2025 at 2:31 PM, grogall said:

    Are the METAL ROBOT SPIRITS <SIDE MS> Gundam's 1/144 scale? So smaller then Metal Build or Chogokin Gundam's?

    I was looking for a RX 78 Gundam that is close to the original model released in the early 80's and came across this version!

    image.jpeg.027be01f8049d2309bea4857f842fe4b.jpeg

    Is there a 1/100 scale version of this figure?

    Thanks!

    If you want that type of look in 1/100 scale, then the closest would be the MG Gundam Ver. 2.0.

    image.jpeg.07367110b188f99c44b44a9677a6fcdc.jpeg

    image.jpeg.5015ed2b16edb9d9115f5e975866cc7b.jpeg

  2. 41 minutes ago, Scyla said:

    What are your main grievances?

    Mine would be that it has not enough accessories (hello, $100 hyper mega launcher add on set).

    My main issue is that it looks not stylized enough. He almost looks like the Ver. Ka version. There are some differences and I’m looking forward having the opportunity to looking at one in person.

    Thank’s to the review I cannot unsee how big the head of the MB Zeta is. :unsure:

     

    Basically the same, very light on the included accessories. Ignoring the Hyper Mega Launcher for a moment, they could have maybe added some effect parts, optional heads (different design, Zaku) or maybe an alternate diorama base like they did with the X3 Crossbone – Psycho Gundam comes to mind here.

    I'm okay with how the Zeta looks, but in a similar direction I'm sort of missing that extra "wow" feature/gimmick. I think the problem here is that I'm not seeing the whole transformation thing as the big feature, because it's kind of integral standard stuff to me for doing Zeta Gundam. It would of been nice if Bandai had done something extra with Wing/Tail binder, like a different configuration for example.

  3. 11 hours ago, MKT said:

    It's a contradiction of sorts in Fighter.. I like the overall sculpt, especially the sexy curvature behind the cockpit but there's that weird abrupt cliff at the neck cover. The intakes look great here - it's a normal feature on most other valk toys, but a first for a Fire Valk (?), but that knee gap is distracting and looks even more prominent than Arcadia's. Couldn't Bandai make that black area red or something to mask it a bit?

    No complains on Battroid sculpt though. The legs are long yet suitably chunky. I'm just concerned that it doesn't look like there's a cockpit rotation gimmick, to enable us viewing Basara sitting inside the egress hatch. This is all the more reason for me to hold on to the other 1/60, or even hunt one on top of this. It's always the little Yamato / Arcadia extra little touches that really endears.



     

    Meanwhile, just recording for posterity:

    item_0000015361_4C6Kwya3_107.jpg.842589add6167bfef6b491c9ae129a97.jpg

    I'm just glad that Bandai doesn't do the drooping nose thing with fighter mode and keeps it in a relatively straight line, unlike what Yamato/Arcadia has with the YF-/VF-19

  4. I see some elements in look and approach sort of carried over from Bandai's YF-19, like the shoulder, upper arm, the way the nose cone is housed or how they avoid the ugly cutout around the upper leg/inner thigh. And just like the YF-19, deep elbow bend will be possible without implementing Yamato's/Arcadia's weak solution of shifting the bicep out of the way.

    image.jpeg.6b5745eb0433ff0c0d12850e8f0c128b.jpeg

    image.jpeg.6d27c827203aa144153083f6bdedd092.jpeg

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