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guyxxed

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Everything posted by guyxxed

  1. Well, now that's interesting. I did notice all the weird medieval props tucked into the Delta Scramble game as well, but didn't know if they were a holdover from whatever template they built the game from or test files of some sort. I guess it's a sign of how cheap memory has gotten that they wouldn't bother to keep the assets to the bare minimum, but it's still strange to see. Thank you for sharing the new method, I'll give that a shot. I haven't gotten very far in converting anything yet, but had tried Noesis on the DYRL archive and it just bounced off without recognizing the files. I'm still very much an amateur at this, so appreciate the guide. Thanks!
  2. Wow, that's impressive, and thank you for sharing! Your capital ship collection is expanding nicely! 😉 Looking through the archives is interesting. It looks like the DYRL archive includes models for the 171 and 29 among others. Were those actually part of that game? I've not played any of the games, and YouTube clips aren't super helpful. Again, thank you for making these available, I really appreciate it and look forward to going through them.
  3. Okay, so I've been messing around trying to learn animation for Unity this week, and somehow this happened. Don't know if it counts as progress, but it feels appropriate somehow. Happy Friday, and I apologize. 😉 Dancing 31J 2.mp4
  4. There is a battle 25 in the other thread I linked to. It is modular and able to be transformed, though the rigging to do so in an animation would be up to you to create, from what I see.
  5. Baidu is a cloud service based in China, and requires you to install their client before you can use it (like Dropbox or other similar things). That said, I just Googled "baidu downloaders" and used one of the online services that came up. I don't remember which one, but it worked, and then the Blender import tools are part of the archive and you're off to the races. If that's too much work, check towards the end of that thread I linked before because the owner of the archive posted a ton of links to other archives and what you want might be part of those (mostly Google Drive links) and be easier to get to. There are a handful of threads in the Fan Works forum with links to stuff like this, so hunt around a bit as well. For my part, the Macross 30 archive has been the most useful resource, but it all depends on what you're trying to do.
  6. They are all at the link here (same as the one I linked to in the other thread above). The entire Macross30 extract can be downloaded from this archive, along with the Blender plugin for importing the models and textures. It takes a little work, but it's all there. https://pan.baidu.com/s/1t52il63SDNmX3q3A49Z5jw DL PASS:ab7i
  7. Happy new year! The slow plod continues. Nothing terribly exciting, though I did manage to create some rough animations in my Unity project so a few things can move around in static loops to help give some sense of life to the settings. Mostly, though, I got the Ykikaze Designer's Note art book a bit ago (I recommend it) and spent the holiday building a model of the TS-X1, which is visually more appealing to me than the 'hero' version of the Mave. The model is still a little rough, but I dropped a flight of them into the scene and have them keeping patrol over Al Shahal, a few freeze frames included here. Sorry for the bad framing, I took the laziest method possible to get screen grabs and didn't take time to set up a proper angle. The shot of the 171s is just for fun (and it looks like I have some texture issues with the decals), another scene I've thrown together with an air base in a random jungle location. Might end up connected to the Al Shahal stuff or might just stay separate, still just playing around while learning Unity. Enjoy!
  8. Yes, everything I posted just above here is part of the Macross 30 archive, I was just fishing through the game assets for interesting schemes. The only things I made myself were on the previous pages (the racing and corporate schemes as well as my original Frontier NUNS version of the 25).
  9. I also picture some poor digital artist toiling away at a tiny desk in the basement to do their research and make all the textures accurate per the show, finally publishing the best mapping they can come up with, trimming here, stretching there, trying to use every pixel as best they can to give every last bit of detail possible, only to get their first beta copy of the game and realize that everything they worked on is invisible. Headdesk commences. 😉 Meanwhile, the VF-25 guy just drew two simple boxes and went for an early lunch.
  10. Something else I noticed that was funny/interesting: All of the models have at least some details in the cockpit, but it's not consistent. The VF-25, for instance, has a very rudimentary cockpit, essentially just a few simple boxes. The VF-0, meanwhile, is quite detailed, with the rear view mirrors and even the control stick! Funniest/strangest, though, was the VF-27, whose cockpit is completely hidden under the opaque cowl, but yet has not just a modeled cockpit, but also someone took the time to textrue a dashboard for it that no one will ever see! I find this wierdly fascinating. 😉 Oh well, enough fooling around. Back to the code trenches!
  11. They already are. Link is here:
  12. VF-171:
  13. VF-27 and YF-29:
  14. Ugh. Still here, still prodding away on the Unity project. I've mentioned a few times that I'm not a coding person? Well, I'm proving it with the stuff I'm struggling to kludge together there to make stuff work. Making progress, just slow and somewhat painful. In the meanwhile, just to distract myself and have some fun, was playing with the Macross 30 stuff and just seeing what every texture map looked like. There are some really cool liveries there, along with some very strange ones (assuming those were specials for an idol or a holiday), and I figured I would share some highlights here just to keep the thread alive. I'll start with the VF-0:
  15. It looks both better and worse when you're actually wandering around in it (better in that the lighting came out really nice and the environment is super cool, worse in that I can see up close and personal all the mistakes I made on the models), but fun to see it starting to come together. Lots more to do to make it functional, and I really need to figure out how to make vehicles work because walking the 5 kilometers from the port to the city takes forever. 😉
  16. A long period of quiet from me, but progress has been happening. I think I mentioned it somewhere upthread, but one of the goals I have in making these models is to bring them into Unity and build....well, I'm still not sure exactly what, but at the very least I want to be able to walk around in these worlds and interact with this stuff. Maybe someday I'll get to the point of actually being able to climb into a Valkyrie and fly around, but for now I'm still in the baby steps. I've worked with a couple of different environments over the past month, but last night decided to pull the Al Shahal stuff I shared above into a test scene to try a few things out. Still very much Hello World level, but here are a couple of screen shots to give a human level view of some of the same things shown before. Probably only interesting for me, but figured I would share anyway.
  17. Just got my copy delivered yesterday, and I fully agree this is an amazing book! It's crazy the amount of detail they went into for each of these designs, way deeper than anything actually used in the anime, it seems, though that understanding of the designs certainly informs the solidity of what you see on the screen. I almost feel like these planes could actually be built from the level of detail presented here. Great book, worth every penny, and very much appreciate you guys highlighting it here, otherwise I'd have never known it existed! Thank you!
  18. Hey there, and sorry for the long silence, life got in the way for a few weeks. I did manage to pull the rip into Unity and load the models, but have not gotten a clean export of any of them so far. I think it has to do with the way they are rigged for transformation, the converter tools I have get confused and jumble the parts when turning them to other formats. I'm sure there's a way to fix that, but I'm not enough of a coder to do it. I will say, the quality of these models is a fairly significant step down from the ones in M30 or MDS, so if you're looking for well modeled, transformable planes those might be better options. Mostly, I'm hoping the other stuff that's been posted in the meanwhile has given you what you're after and you've been able to make progress without waiting on me. I will probably poke at this a bit more, but am not sure I'll be able to get any further than I have. Sorry about that.
  19. I have no idea, but would think it's likely. They've been leaning into the Macross availability at the (admittedly very few) events I've been to recently where they had a presence. To the rest of the discussion, I completely get the frustration everyone has with this release, but as a member of the target audience for it, I totally get why this is first out of the gate for Delta. I only started collecting about two years ago as previously it was too difficult, too expensive, and too 'unnecessary' in my life. Time passes and things change, though, so now I find myself starting to look at getting things I would have never considered before, just because I can and it fits where I am in my life now. I did not buy any of these toys on first release, and while I've picked up one or two in the aftermarket, the Alto 25F with super parts bundle was exactly the spur I needed to get started. That toy at that price available through a US distributor? I didn't even think twice. This release is the same. It is squarely aimed at people like me. I will likley wait until the US prices drop a little before picking it up, but I'm happy it's here. Would I rather have a 31A? Absolutely, but this is still a nice thing to be able to get here. Just my two cents, for what it's worth.
  20. Fully agree with moving on to a new story and new people (as Macross is most likely to do regardless of what we want). I want to see more of this universe and not keep retreading over the same people and events (ahem, Star Wars, looking at you). Honestly, I'd be super happy if the next Macross story was smaller and they gave up on the galaxy smashing threats for a bit. A Macross Plus or Macross the Ride sized story would be a nice change after trying to mind control the universe (again). Really, I'll just be happy that there's new Macross, whatever they decide to do, but I think it would serve them well to go in a smaller, more personal direction the next time out.
  21. Nice to hear from you, getfresh. Speaking as someone who's entire experience of Macross for years came from fansubbed files, I really appreciate the time and effort everyone put into making those available. If not for those files, I may never have bothered keeping up with the franchise despite it being one of my early, formative loves. At least not until current days where official versions are starting to surface. Thank you!
  22. Thanks! Give me a few days to dig my Unity machine back out (my laptop can't run it) and I'll give it a try. No promises, I'm no expert,but I am very stubborn. 😉 we'll see if that translates into progress.
  23. That's essentially what we've been doing so far, yes. It's simple and it works. 😁
  24. No worries, no offense taken, just explaining a bit but sounds like you've been there too. 😉 No, I've not come across an Uraga so far. I've not actually played any of these games, so I don't knowbif they make appearances in them, but I can definitively say that there is nothing in the model list that we can extract for the Uraga. Sorry! On the M30 archive, I was able to use an online service to download from it without needing to set up an account. I don't remember what one it was anymore, basically just Googled "baidu online download" and picked the least annoying one I could find. I remember that they were all annoying in some way or form, but it worked. 😁
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