guyxxed
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I agree, I think it is an early version of the 25S and the mandibles evolved into the "cheeks" and "face" of that design. I just used it as a jumping off point for an idea it inspired, but which isn't panning out so much. I'll keep playing with it, but it's already drifting in the direction you indicate, so we'll see where I end up with it.
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Still a work in progress, but some iterations to look at in the meanwhile. On top, just a re-proportioned shovel head, on the bottom a quick bash of something with more of an actual face. The mandible shape needs work, but the concept is there. Also reshaped the eye to be more like the 25A/G and less like a flat lens. More to do, but maybe some good directions here.
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I'm with you on excessive bulk. I really like the super packs and how they enhance the shape of the plane and battroid while still working with the overall style of the designs. I've never like the armor packs specifically because they tend to feel like they're trying to turn the plane into a different mech. While that's a valid thing to do in setting (and, honestly, really IS what they are for), aesthetically it's never appealed to me, though I like the concept of modular add ons for capability enhancements. It's why I both love the mission containers on the 31 and hate the wasted opportunity they represent. 😉 You're not wrong. That head is really the prototype for the 25S and if you squint at it, that's the shape it was meant to be. Like I said above, when I first saw it, it connected in my head to that 'underbite' feature on the F head and my brain spun off from there. Having looked at what I came up with in 3D now, I think I'm backing off to more of a "Briareos from Appleseed" shape with mandibles than the V-shovel I came up with, though I think there are ways to make it work. We'll see where it goes as i play with it. This is very true, and something I love about the man. He never really gives up on an idea, just looks for a different place to use it. Something to take inspriration from in my engineering life, I think. 😉
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I agree, it's way too skinny still, and I overemphasized the 'shovel' on the jaw (I liked the idea of a theme of sorts with the big underbite feature on both the A and F heads, but leaned into it a bit too much here). Some updates will be coming. And, yes, here is the full page, along with the fighter configuration. Honestly, the armor is pretty ridiculous and I'm glad they moved away from this concept. Seems the crazy Gundam-esque armor in the Delta movies actually had their origins here in Frontier. Hope to see more restraint and practicality in future designs, but maybe that's just me.
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And, because I can never stay on task, here is yet another head version for the 24. Another lunchtime special based on the sketch in the background of one of the rejected heads for the 25. Don't know that I've got my version where it needs to be yet, but I like that it's at least a design from the man himself. I'm calling it the 24B for the moment, but if I can get it dialed in, this may displace my weird hybrid helmet thing from before. Comments, suggestions, or requests to give it a rest and move on all welcome. 😉
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I've got a long way to go to get anywhere near there, but it's a goal!😉
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This is crappy and not rendered (just a screenshot from the model space), but a few views of the spaceport scene I've been messing around with. It's a lot different to walk around in it in the actual game environment, but I couldn't get a shot there that didn't end up just a close up of a shipping container. I'll keep woking at that, but figured I would share the concept at least. The red Thuveral is meant to be a commercially owned freighter (that just happens to also be a terrifying warship). FYI, the spaceport is an attempt to build the 'real' port that Mirage and Mikimo first appear in during the first episode of Delta. And, yes, I'm putting way too much efffort into something that was seen on screen for all of ten seconds, but what can I say, it's the way I roll. 😉
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And, done (at least for now). Greebles and gear are added, made a few more tweaks to the nose to round it out a bit, and I think I'm good. Didn't add the Walkure logos because I'm not planning to use it as their personal shuttle, just generic background, but easy enough to add if it ever comes to that. I think I will circle back at some point to cut in the rear hatch and interior details, but it's not necessary for what I'm working on at the moment, and I this is pretty close for the moment. I know, it's not an exciting model, but I'm happy with how it came out and how quickly I could get it put together. I want to try it in a rendered environment hopefully this weekend, but we'll see how things go. Upwards and onwards!
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Getting close to done now. Still have the greebles and landing gear to make, but think it's coming along pretty well. Debating whether to make the rear hatch functional or not. Almost no references for the back of the thing, so I'd have to make it up for the most part, the one scene in the series that shows it doesn't actually match up to the model (Freyja leaps from a very bare bones interior set, her body blocks any view of the shuttle for several seconds, then an out of focus, far off version with no details drifts by in the distance). Also noted that the upper and lower hatches both open out, oddly enough, instead of the more sensible lower becoming a ramp and upper folding inwards like a C-130 hatch. Oh well, worrry about that when I get to it.
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General Sci-fi designs across various media
guyxxed replied to M'Kyuun's topic in Anime or Science Fiction
I had a very similar experience flippnig through that book while sitting next to my wife on the couch! 😉 Needless to say, my fandom of Shirow's works come with a very big asterix and a pretty firm date range where said fandom ends. Speaking of architectural greatness, I also need to give a shout out to another obvious one: Moebius. I remember reading 'Airtight Garage' and being blown away by how laser straight and yet totally fluid his lines were and how amazing the landscapes were. Imperial Boy is another (though in a totally different way) that has always grabbed my imagination. -
General Sci-fi designs across various media
guyxxed replied to M'Kyuun's topic in Anime or Science Fiction
Love this topic, and a lot of great entries so far. This one is a bit of a no-brainer, but I think it deserves mention: Masamune Shirow (Manasori Ota) creator of Appleseed and Ghost in the Shell. His manga work (before he devolved into a hentai artist) was a foundational building block of my sci-fi childhood. A lot like Ron Cobb on the previous pages, Shirow didn't just come up with a cool design, he engineered it! His books were full of technical tangents on all sorts of minutiae and footnotes that I typically found as engrossing as the story itself (and he was usually open about his influences, too, as the "S. Mead" label on the car below helps show). A motorcycle or car that occupied two panels in a comic was fully designed from the ground up and (mostly) work, and I have always admired his architectural ideas as well. Olympus city in Appleseed was an endlessly fascinating place to me as a kid, and I was very influenced by his design aesthetic. Anyway, a few random panels of his to add to the thread: -
Moving on to working on the Walkure shuttle now in order to further add to my stable of civilian craft. For such a simple shape, that nose section is proving surprisingly difficult to get right, but I think I'm starting to get close.
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No idea but given the number of shortcuts they took in other areas, it wouldn't surprise me. The wings are on screen for all of about 30 seconds, and feel very much like a last minute add to create some interest during the atmosphere entry scene, so I can't see the animators spending any more time than they absolutely needed to on it. (As a kit basher myself, it's an approach I can fully sympathize with! 😉)
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Well, thank you! It helps that it's a pretty simple shape, overall, but I was happy with how it came out. And, yeah, the wings were obviously thrown in after the fact as a cool gimmick for the landing sequence. Even with the most amazing memory metals, what's shown in the screenshots is gigantic and probably as much mass as the whole passenger section. The landing gear also has to be pretty weird, since the one shot we get of the plane on the ground shows the nacelles clearly off the surface, but not really folded up at all, so the gear must be like stilts. 😉 I have so far decided to do exactly what the animators did and ignore it and not put it anywhere that I need to figure that out.
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It's been awhile since I watched Zero, but I had the impression that Shin's family lived on an island somewhere. What I remember is him and his folks standing on the front porch looking at the light of the impact on the horizon, and directly in front of their house was a beach. Unlikely to be San Fran in that case, and the anti UN attack the killed his parents would be more likely somewhere other than a major US city (in my opinions, for what it's worth).
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