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Super Macross Mecha Fun Time Discussion Thread!
guyxxed replied to Valkyrie Driver's topic in Movies and TV Series
If you insist. 😉 Starts around here and continues across the next few pages. Also made some racer schemes, a Pixie Squad version of the 25, and then wandered off into some Delta alternate liveries. Some cool stuff by others posted there as well. -
Super Macross Mecha Fun Time Discussion Thread!
guyxxed replied to Valkyrie Driver's topic in Movies and TV Series
Thanks, the teal scheme has always appealed to me, Frontier fleet has a good sense of style. I won't spam it here, but I made battroid versions of the scheme and played with a number of other imagined liveries down in the Fan Works section under the "3D Collections" thread, if anyone's interested. My stuff starts around page 4, and some others have posted cool stuff there as well. -
Super Macross Mecha Fun Time Discussion Thread!
guyxxed replied to Valkyrie Driver's topic in Movies and TV Series
I actually agree with that sentiment, and it's what led me to start playing around with what a NUNS version of the VF-25 might look like. I get the idea that a screen full of "hero" valks is visually confusing, but I think the way Delta handled it with differently colored versions for protagonists vs cannon fodder was more than adequate. And, like you say, the original did just fine with everyone in the same plane. -
YF-19 Alternate Livery Line Art: USN VF-1 Wolfpack Inspired
guyxxed replied to JNordgren42's topic in Fan Works
Just adding my thumbs up to the line, really nice looking scheme and well executed. Nice work!- 6 replies
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Olitech Industries South Ataria Island build - collaboration
guyxxed replied to Olitech Industries's topic in Fan Works
Really amazing work! This looks incredible! I've been messing with something kind of like it over in the 3D Collections thread and trying to build a "livable" version of the Al Shahal environment from Delta, but I won't ever be in this league. Great stuff and I look forward to what you do with it next! -
Super Macross Mecha Fun Time Discussion Thread!
guyxxed replied to Valkyrie Driver's topic in Movies and TV Series
I appreciate that they've thought even this much about it, and if they explore the implications even a little bit, like the inclusion of Johnson's troubles, then that also shows that the writers see it as more than just a handwave, which is nice. That detail puts Klan's repeated use of micloning throughout Frontier into a bit of a different light, especially given her "clumsy genes" issue. I'm sure the deformity issues weren't thought out too much at that stage, but hindsight now makes it look reckless. I guess we can chalk it up to youth and love drivng risky behavior, and maybe also gives a backhanded explanation for her size (being almost as big as commander types in adult form). Maybe that's a side effect of her repeated use and eventually she'll be as tall as Boldoza someday? 😉 -
Super Macross Mecha Fun Time Discussion Thread!
guyxxed replied to Valkyrie Driver's topic in Movies and TV Series
I guess micronization is the Macross version of the Star Trek transporter problem. It was dreamed up to solve a plot/setting problem, but the implications of the technology start to break the setting (somewhat) if you think about them too much. And I'm of the breed that does nothing but think about things too much. 😁 Thanks for the confirmations, as extensive as the expanded universe materials are for Macross, it wouldn't have surprised me if there were explanations, but I guess I'm getting into "just go with it" territory. Or, at least, "Schroedingers Setting" territory, where it will only be defined when it becomes plot relevant. -
Super Macross Mecha Fun Time Discussion Thread!
guyxxed replied to Valkyrie Driver's topic in Movies and TV Series
That leads my weird brain to another rabbit hole of wondering. Can Zentradi (or anyone, actually) with cybernetics get micronized or macronized? The cloning tanks presumably wouldn't copy nonbilogical material into the new scale. Is that why Exodor was still big in M7? And does that mean that the captain of the Elysion in Delta (forgotten his name for the moment) got his prosthetics after humanitarian? Also makes me wonder why you wouldn't just use micro/macronization as a treatment anytime someone loses a limb or has grievous bodily harm. Their DNA still has all the right parts, just grow them up/down and they're good as new again. -
Super Macross Mecha Fun Time Discussion Thread!
guyxxed replied to Valkyrie Driver's topic in Movies and TV Series
This might belong more in the Short Questions thread, and if so I apologize and will move it. Was rewatching Frontier and the line in the recap episode where the Galaxy cabal note that Frontier was perfect for their plans in part because of their ban on implant technology caught my attention. While "implant" can mean a lot of things, it made me wonder if the rest of the galaxy is more like Grace and Brera and super cyborgs are the norm on Earth and Eden these days? Certainly Zentradi have a long history of cybernetics and it seems fighter technology has advanced to the point where you almost need to be enhanced to properly control one, so it would stand to reason. Just wondering if the setting materials give any hint to the state of "everyone else" in the current story years. Delta probably isn't a reliable gauge since it's out in the poor hinterlands of the galaxy, though the second movie seems to lean pretty heavily into cyber/AI bad guys so maybe that reinforces the idea. Is Macross headed towards a transhuman future, or has it already gotten there and all we're seeing are the lonely, left-behind luddites? -
I'm in Baltimore (well, just south of it, in Laurel, but I consider myself a Baltimorean).
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It's still mostly kitbashing from existing models, so not as bad as it seems, but definitely takes time. I keep telling myself the end result will be worth it. We'll see, got to get there first! 😁
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Another minor update. Have been working on making the cafe Makina sits in during Episode 1 when she's spying on the marine base in Al Shahal. It proved a bit difficult, because the shot as shown is mostly impossible given what we're shown of the geography of the area, so I had to improvise somewhat. Instead of a neighborhood cafe on a hill as shown (there are no hills on the Al Shahal map), I instead biult a tiered promanade onto one of the arcology towers in the rough vicinity of the marine base (which also can't be where it's shown in the anime, but that's a whole other diatribe). Anyway, sharing some shots and hopeful to get back to something more fun soon, though I did actually enjoy figuring out how a player could move through this space and reach every level. More to come.
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No paladin pack, sorry, just this oeange color version and another that matches Klan's purple valk. Interesting that both go heavier on the color than the "standard" packs (they all have white caps with colored edges, whereas both of these have colored caps with white edges), but no other hidden toys that I've found so far. And, yeah, that experimental human pose folder....it has been deleted. 😁 Once I get to putting people in the scenes I'll start over fresh with what I've learned and hopefully not duplicate any of the triple jointed, broken armed things my first tries got me.
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Don't know if this is update worthy, but I feel bad when I don't keep posting things to keep this thread going. Hopefully others can jump in with things they're working on as well, but in the meanwhile I thought I'd share some of the rabbit holes I keep finding myself in lately. As an example, I have no interest in messing with the Macross characters, but in learning animation to make the planes move, and then also thinking it would be cool to have background characters so that the game settings I've been building don't feel abandoned, I've somehow now ended up tinkering with the Uta Macross idol models. Like the M30 models, these are very well detailed and a great example to learn from, both in how to model efficient topology and also in how to build an effective armature, which helps me with what I'm doing with the planes. The end result, though, is that I now have a folder full of weirdly posed models of the Macross singers that is somehow way more embarassing to be seen with than the folders full of imaginary planes I've been working on so far. 😉 I thought it might be funny if, somewhere in my game environment, you could come across Sheryl or Kaname on a random park bench, and when you approached a bunch of bodyguards would come out of nowhere and throw you off the nearest balcony. So now I'm learning event triggers and other fun things in Unity. 😄 I've also come back to my beloved VF-25s and made a VF-1D colored trainer version (one of my favorite schemes) and started messing with Super and Armor packs to work out ways to easily equip the planes in-game. Didn't realize there was a custom version of the packs for the YF-25 (my favorite plane), so that was another nice discovery in the files. Also putting these models in scenes together highlights once again the crazy scale of Macross. A valkyrie is super cool, but it's also ridiculously big, the shot of Sheryl sitting on the foot shows it better than anything. Oh well, maybe one of these days, I'll actually have a working environment where stuff will happen, but in the meanwhile, here are a couple of screenshots to pass the time.
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Super Macross Mecha Fun Time Discussion Thread!
guyxxed replied to Valkyrie Driver's topic in Movies and TV Series
Okay, that works for me (the acknowledgement by Chiba), and I'll happily go back to suspending my disbelief. Like I said, I really appreciate that there has been thought given to things like this, someone took the time to figure it all out and write it down, and that it's all there for us to puzzle through and absorb. Thank you very much for pulling it together and sharing it, this is fun stuff. (And, as an engineer who can't let things go, I started doing some calculations on just how much acceleration you would need on those few milliliters of fuel to impart the kick we observe to an 18m long fighter plane, and...well, it's very big numbers. Significant fractions of c. Wild).