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Seto Kaiba

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  1. Ah, good old Academy Comics... the first Robotech licensee to lose the license due to being just plain incompetent. But not the last.
  2. Wrong franchise for that in-joke... but the level of scientific irresponsibility's about the same.
  3. Robotech never had a very large following, but the fans it did have were pretty starved for content after the series ended. With no new animation coming after Robotech: the Movie's failed its North American test run and Macek mismanaged Robotech II: the Sentinels into an early and shallow grave, a fair number of its fans moved on but the (awful) novelization of the Robotech TV series and the Robotech comics filled the void for those who remained. Because Robotech was a relatively obscure property, the comic book publishers willing to pay for a license were inevitably the small independent publishers that were frequently struggling to survive. The inherent instability of the publishers and the quality issues caused by their limited resources combined with the inevitable diminshing returns that any long-running property would experience to create a decade-long gradual decline in quality from its mediocre beginning that was puncutated by cancellations and sharp drops in quality whenever the license changed hands. It's not that people were starved for anime content... it's more than Robotech fans were starved for Robotech content, and they drifted away from the franchise gradually as the quality of the new material got worse. The Robotech fans around now are the ones who either stuck with it to the bitter end or rediscovered the franchise during its short-lived renaissance in the early 2000s. These small publishers didn't need enormous circulation to turn a profit, so the then tens-of-thousands of Robotech fans were enough to get by. For their part, Harmony Gold was probably just trying to get some value out of the licenses they'd paid quite a bit of money for after attempts to continue animated Robotech had fallen through in '86 and '87. The heyday of Robotech comics was '88-'98, and their terminal decline was bookended by the next Robotech animated failure: Robotech 3000. That was when they decided to burn the whole mess down and start over, and the questionable legal advice they got while doing so was what led to their falling out with Macross's owners and attempts to stop Macross licensing starting in '01. That was the point when Harmony Gold's maintenance of Robotech became about having something out so they could demonstrate use in order to hang onto their Macross trademarks.
  4. Every time someone starts dumping images from old Robotech comics I feel like we're watching some clerk of the court lay out the prosecution's exhibits at the comic industry's equivalent of the Hague.
  5. Just goes to show how much more responsible the Earth UN Government was. They built an irresponsibly gigantic gun instead. EDIT: It is in fact a completely different UN Government also in Macross that later built the irresponsibly gigantic bomb and then stuck like eight of them on one ship.
  6. https://en.wikipedia.org/wiki/Project_Excalibur?wprov=sfla1 Would you be horrified to know we tried to do this in real life? Because we did.
  7. On a basic level. They're meant for different purposes, so that's about as far as the descriptions actually go. It could be said that the weapons described are all more "exotic" options rather than the usual multipurpose missiles of various sizes. For instance, the AOM-8S is described as a two-stage air-launched anti-orbital interception missile. It's essentially an outlandishly huge rocket-propelled bullet with an inert (non-explosive) heavy metal kinetic warhead that's meant to be launched by a Valkyrie in a planetary atmosphere to strike enemies in orbit. The first stage is used to get it into space from the firing Valkyrie's present altitude, and the second is used for terminal acceleration to turn that large heavy chunk of metal into a lethally fast spear. The CHM-2 is a modified version of the SACHM-1 high-speed surface-to-air missile that has been reworked for use as an air-to-air missile. It's square because the SACHM-1 was designed for an armored box launcher platform. Its effectiveness is criticized because its initial acceleration after launch is slow. The AGM-118 and AGM-112 are, as their real world-inspired designations would suggest, primarily (but not exclusively) air-to-ground missile occasionally also used as an anti-warship missile. From its description, it's basically an aircraft launched cruise missile designed for stealth. The AGM-118 uses an explosive warhead, while the AGM-122 is a larger model following the same basic design that instead is more akin to the AOM-8S in that it carries a payload of inert armor-penetrating tungsten rods that it's designed to accelerate to ludicrous speeds. The RMS-5 needs no real explanation, it's a fighter-launched thermonuclear reaction warhead. The ALP-125 is similar in concept to the SPP-8 and LPP-12 in the VF-19 book... which is to say, it's a rocket-propelled gun. Where the SPP-8 was basically a missile built to chase enemies and spray them with coilgun-launched buckshot and the LPP-12 is the same in principle but uses a chemical laser, the ALP-125 is a more aggressive version that uses a miniaturized explosive based on reaction warhead technology to produce a single incredibly powerful laser blast that also results in the destruction of the missile in a substantial explosion. It could be thought of as a single-use missile-carried version of a strike pack's beam cannon in terms of firepower and is implied to be less than safe to use due to the literally explosive nature of its laser excitation. The ASM-91 is a stealth-focused anti-ship missile that's a relative of, and shares some parts with, the HMM-111CS high-maneuverability general-purpose missile. It's unusual as anti-ship missiles go in that it's designed to take a conventional explosive warhead instead of a thermonuclear reaction warhead, being intended for precision strikes against key systems like communications and air defenses rather than simply obliterating the enemy ship through thermonuclear brute force.
  8. Tearmoon Empire has an interesting premise oddly reminiscent of the work of Kotaro Uchikoshi (Zero Escape series) and Tappei Nagatsuki (Re:Zero). In a nondescript medieval fantasy setting, the Tearmoon Empire is overthrown by a populist revolt similar to the French Revolution due to the corruption and excesses of its ruling noble class and 20 year old First Princess Mia Luna Tearmoon is publicly executed by guillotine after three years of imprisonment for her crimes. For reasons unknown, when she dies her consciousness travels back in time eight years to inhabit the body of her twelve year old self. With the knowledge from her future self's diary that somehow also traveled through time, she sets out to use her future knowledge to change her ways and prevent her future death by preventing the collapse of her nation. In that sense, it's very reminiscent of the first and third parts of the Uchikoshi's Zero Escape trilogy (999: Nine Hours, Nine Persons, Nine Doors and Zero Time Dilemma) wherein the protagonist(s) are stuck in a sort of demise-induced time loop in which their consciousness travels back in time to inhabit their past self as they struggle to manipulate events to prevent their demise and/or a larger-scale calamity.
  9. Feeling a bit under the weather and binging the current season's offerings today... The Family Circumstances of the Irregular Witch is, thus far, a relatively harmless and cutesy slice-of-life comedy about a witch who adopts and raises a baby she finds abandoned in the woods one day. The show's comedy comes from a mixture of "the struggles of a single parent in a fantasy world" and the adopted daughter's overprotective streak when it comes to her mother. It's not great, but it's lighthearted and fun enough that I've had no trouble sticking with it through four episodes so far.
  10. Statistically speaking there's gotta be something good coming out this season... There's Part II of Birdie Wing - Girls Golf Story, which was a drug trip and a half in a world where golf is such serious business that there's a massive underworld based largely if not entirely upon gambling on it. OVERTAKE! is also supposed to be pretty interesting, it's another unconventional sports anime about Formula One racing. Goblin Slayer II is a lost cause. I know, I've read the light novel far in advance of what's being adapted. As amusing as "Medieval Batman preptime meme" was, the story's got no real direction after Water Town and it loses a certain je ne sais quoi without the anime acknowledging the light novel's particular conceit that the world is literally a tabletop game and Goblin Slayer a particularly uncooperative character who occasionally manages to literally interfere with the game itself. Spy x Family II has a lot of promise... that one was solid gold last season. I've got hopes, however limited, for The Family Circumstances of the Irregular Witch and Tearmoon Empire. I've heard some mixed reviews of Rurouni Kenshin's remake series... apparently it's got much higher production values, but they've edited the story to grim it up quite a bit with the removal of a lot of its comedy.
  11. Well, the new season's off to a meh start... Jujutsu Kaisen continues its headlong march into "Too Bleak, Stopped Caring" territory with a story arc that seems to exist for the sole purpose of having the villains massacre as many civilians as they can. It really feels like it's run out of things to show and is resorting to Gantz-style gore porn in an attempt to seem "edgy" and "mature". This series is a lot more fun when it's just Yuji and his classmates screwing around and loses a lot of what makes it fun and interesting when it gets into its action sequences. The Saint's Magic Power is Omnipotent got a second season this season, and it's pretty unremarkable just like the first one. It's not a bad series by any means, but it's clearly still taking the lion's share of its inspiration from Miya Kazuki's Ascendance of a Bookworm but without the sheer scale of that story's vision and worldbuilding. It follows many of the same plot beats, but because Sei seems to be the only character the story has any interest in developing she's left to trail an ever-increasing number of shallow stock prettyboys right out of any fantasy-themed otome game in her wake as she moves through her story. The story could be interesting if it made more of an effort to establish the other main characters a bit and get more into the stakes of her story, but it doesn't... so it's just Sei and like half a dozen palate swaps of the same generic bishounen love interest. I'm about to start I'm Giving the Disgraced Noble Lady I Rescued a Crash Course in Naughtiness... which seems like it'll be pretty dull. It seems like the longer a title is these days, the more form-letter its plot becomes. EDIT: It's pretty tedious. A self-professed Demon Lord living in a house out in the woods tries to teach an extreme doormat girl who's been framed for treason by her fiance as an excuse to dump her some healthy comping mechanisms, through his extremely hammy methods.
  12. Hey, someone rescued it... even odder, Netflix rescued it. The same Netflix that AGGRESSIVELY quit NuTrek because of Discovery. Will wonders never cease?
  13. Third book in the Dark Imperium series. Despite being an enormous Hope Spot for the Imperium as a whole, Guilliman spends a LOT of his post-resurrection time jobbing for Traitor Primarchs. He's actually died TWICE so far. The Lion, for his part, has gotten off comparatively lightly... introducing Angron to the Emperor's shield, face first, and generally having just woken up from an extraordinarily long powernap.
  14. Pretty much my reaction as well... Gundam SEED was a breakout hit that pulled some of the highest viewership numbers and merchandise sales in the franchise's history, rivaling the likes of Zeta Gundam, and I've read about how the studio was hoping the Cosmic Era could become a second Universal Century and hastily greenlit a sequel to capitalize on it. That said, I'd thought the relative failure of Gundam SEED Destiny had sunk those ambitions and that what followed was just to tie off the bloody stump left by Destiny's failure to stick the landing. A movie on top of that uninspiring ending just feels like closing the barn door after the cow's already in someone's burger.
  15. Oh, I'm sure there are more customers than just the Macross 5 fleet. It's just not particularly likely that those other emigrant governments, central NUNS fleets, and possibly private military companies had a large enough Zentradi population among their numbers for the preferences of the Zentradi to be relevant in selecting their equipment is another matter entirely... We've never even seen a VA-14, for that matter. Only the original "Spiritia Dreaming" VF-14 and the Macross M3 version... with many fans mistaking the former for a VA-14. An issue not helped by the Spiritia Dreaming VF-14 being an enhanced armament type. Probably not very... it's a highly specialized design, and each version of it is basically a one-appearance wonder. The original Variable Glaug and its (New) UN Forces miclone-suitable version only appear in Macross M3, the unmanned Neo Glaug only shows up in Macross Plus: Game Edition, and the manned Neo Glaug bis has a whopping two appearances: Macross the Ride and the novelization of the Macross Frontier TV series. Basically the one confirmed operator outside of the Special Forces are the Zentradi Marines, who are also a smaller group. It's possible the D-type is a locally-developed variant. We know those are a thing as early as the 2040s.
  16. There is some commentary here and there in publications like Great Mechanics G and the series artbooks. I'd assume a definitive discussion probably exists in the liner notes and extra features for the Macross Delta TV series and movies. Yeah... it's trying, though admittedly I'm not sure that part of the story really needed elaboration. It was unpleasant enough as it is. To be honest, I wonder to what extent they're actually favored by the Zentradi since a fair number of them are simply inferring they're favored by the Zentradi based on their only known users being the Macross 5 fleet. The VBP-1/VA-110 Variable Glaug is the only one that's really designed for Zentradi operation, because it was developed and built for a rebel Zentradi group and then independently reproduced by the New UN Government after capture. It's possible the VA designation is simply what they felt was the closest fit based on its gun-heavy armament, or it may have been intended to deceive since the designation's a clear nod to Project Constant Peg (which also used 110 numbers for flight tests of captured Soviet aircraft). I wonder how much of it is that the Zentradi actually favor these designs, how much of it is them simply gravitating towards designs optimized for deep space operations where they'd feel most at home, and how much is simply "solidarity" buying from a Zentradi-run company like General Galaxy.
  17. Hrm... from JOYTOY, and right now, sure. In the future, I'd wager we'll be seeing a few more Primarchs coming out of the woodwork in the not-too-distant future and TBH I do kind of suspect they're headed toward a quiet End Times sort of event and the setting is actually getting somewhat less grimdark.
  18. The Lion? Yup. He's pretty much guaranteed to sell well. Not just because the Dark Angels chapter are one of the most popular either, The Lion is a lot more likeable and heroic in the 41st millennium than he ever was in the Great Crusade and Horus Heresy. He also didn't do nearly as much jobbing as Guilliman did on his return. Kinda makes me wonder if we're going to get corresponding figures for the currently-active-in-the-story Daemon Primarchs like Angron, Magnus, Fulgrim, and Mortarion. (Probably won't be too long before Russ, Vulkan, Corax, Dorn, Jaghatai, Lorgar, and Perturabo get off the dime either. They won't ruin a good meme by confirming if Alpharius and Omegon are dead or not... even though the Heresy books kinda already did.)
  19. It's also worth remembering that Yoko Kanno is not always credited under her real name too. As a composer, she's credited under her real name. She's usually credited under a pseudonym ("Gabriela Robin") when she's working as a lyricist and mixing English and Japanese or performing her own compositions.
  20. While enjoyment of the music is subjective, this is pretty much an objectively incorrect statement. Especially considering that Frontier's music is some of the franchise's most popular and that both of its singers have had subsequent appearances and releases a solid decade after their series ended. Singles from both Frontier and Delta topped charts in Japan too. Not to mention the fact that the Yoko Kanno was both a composer and lyricist for almost every song from Frontier
  21. It's pretty firmly in the "sci-fi magic" category. Gravity control technology in Macross uses a form of exotic matter called heavy quantum that exists partly in three dimensional space and partly in fold space. Most of its mass is stored in fold space, and they control how much of that mass protrudes into three-dimensional space using fold waves. By doing so, they can control how much gravity the heavy quantum produces in three dimensional space and manipulate it to produce very localized artificial gravity. The same effect is also used inside thermonuclear reactors in Macross to compress fuel until fusion begins and contain the resulting plasma, and it's also used in thermonuclear warheads and super dimension energy cannons as well. It's not anti-gravity in the sense that it is not canceling out the planet's gravity. It's more like the ship is introducing a second, very localized gravitational field in order to make itself fall up at the same rate that it is falling down. A separate gravity field inside the ship prevents the crew from falling up. In the Macross the First manga, the malfunctioning gravity control system causes some of the ship's surroundings to fall up towards it while it is taking off. It's very different to the Gundam franchise's Minovsky Craft system, which uses the exotic Minovsky particles to produce an effect that is essentially a very localized and powerful form of magnetic levitation.
  22. So... that's not quite accurate. Development of the Evil-series started in 2865 PC (c. 497,135 BCE), but because they were unable to resolve the problem of the incredible energy demands that the biotechnology used in the designs called for they were never able to complete them. Three years later, the Protoculture developed the first prototype super dimension energy converter and they began considering the technology's potential to address the excessive energy requirements of the Evil series. Three years after that, in 2871 PC, the Protoculture completed their first seven Evil-series prototypes (one of each type/class) using the new biotechnological super dimension energy converters and the first practical tests resulted in disaster with the seven prototypes being possessed by energy beings from super dimension space that ultimately became known as the Protodeviln. The seven Protodeviln seen in Macross 7 are the seven original Evil-series prototypes and, as far as we know, there were no others constructed.* I have no idea why this fan theory comes back SO MUCH. This happened with Frontier too. For some reason, there's this part of the fandom that assumes that any remotely unconventional-looking character who isn't explicitly identified as a Zentradi or whatever is a Protodeviln. When Frontier was airing, people were assuming that Macross Quarter bridge operator Mina Roshan was a Protodeviln because her design had dark skin, dark eyes, and a red mark on her forehead. The actual explanation... she's just Indian. But they were CONVINCED she was a Protodeviln. It's like fans can't remember that there were only ever seven Evil-series, that four of them died in Macross 7, and the other three ****ed off to parts unknown at the end of the series. * Not by the Protoculture, anyway. The non-canon manga Macross Dynamite 7: Mylene Beat has a faction within the Macross 7 fleet's New UN Forces attempt to clone an Evil-series with an eye towards mass producing an Evil-series weapon for Humanity's defense. The prototype predictably goes out of control and becomes a battleship-sized space dragon, but thanks to Mylene's intervention its rampage proves to be short-lived and after gaining the ability to generate its own spiritia is promptly disappears into the deepest reaches of space the same way the Protodeviln did. The Fold Evil in Macross 30: Voices Across the Galaxy and the Birdhuman in Macross Zero are some kind of related development, but with a perfected version of the super dimension energy converter technology that doesn't result in a living weapon possessed by a starving energy vampire.
  23. They were basically useless on the ground, since the Zentradi didn't do ground warfare, but they found some utility as a long-ranged anti-capital ship turret able to deliver low yield thermonuclear reaction warheads.
  24. Only for the HWR-00 Monster, as it's the only one of the original Destroids that's truly configured for long-ranged engagements (excl. the non-canonical LDR-04 Maverick from the FamilySoft Macross games). The Monster's 40cm cannons are able to bombard targets up to 160km away in indirect fire under gravity. Its ground-to-ground missile launchers have a 300km+ range. For the most part, Valkyries are also set up for visual-ranged combat or very close to it because the Zentradi come in numbers far too great to rely mainly on beyond-visual-range engagement and a combination of passive and active stealth measures has reduced the effectiveness of long-ranged missiles.
  25. One thing that keeps me from rewatching Patlabor is how little effort went into the writing... there are whole plots that get recycled four or five times over in quick succession, the most blatant case being the "there's a manmade kaiju preying on Labors" that culminated in WXIII.
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