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Seto Kaiba

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  1. One of the many details that changed between the first Star Trek pilot "The Cage" and the series proper was the size of the Enterprise's crew. Captain Pike mentions the Enterprise's crew as being 203 people (excluding himself) in "The Cage". When the subject of the size of the Enterprise's crew comes up in the first season episode "Charlie X", Captain Kirk's Enterprise is said to have a crew of 428. They stuck with that number for the rest of the series and most of the movies. Star Trek: Discovery and Star Trek: Strange New Worlds ran with the numbers from that original series pilot episode as the normal crew of the Enterprise during Pike's era.
  2. Sanity check... I somehow missed that among all the things going on in the episode, and it seems like a fairly important point that probably should have been obvious to the viewer.
  3. Hm... it depends on what LEDs they've chosen, but in theory a stack of 8 AG4s should be able to run LEDs like this for maybe a week or so of continuous operation. I'd assume most collectors won't leave the LEDs on continuously, so it hopefully shouldn't be a problem.
  4. After a bit of poking around Pose+'s website, it looks like it takes LR626 or AG4 button batteries. CollectorsBase's website says it takes eight of them. (A ten pack's like five bucks on Amazon, so not too bad.)
  5. Bless you for your diligence. 😁 He's a good head shorter than Vrlitwhai and the VF-1 Valkyrie even in the original TV series: The statistically average Zentradi soldier is supposed to be around Exsedol's size in this image at ~10m, though that's a round order average cited in a bunch of different titles and quite a few of the ones listed are actually shorter (with Milia being a mere 8.55m) or taller (e.g. Klan, our poster child for inconsistently rendered height). DYRL? does a much better job of drawing the rank-and-file Zentradi in correct scale to the VF-1 and it also made several characters explicitly shorter. Look at how sharply Vrlitwhai closed the size gap between himself and Exsedol, who stayed the same height in the movie version: It wouldn't be at all surprising if he got a bit shorter in the movie version the same way Vrlitwhai did. Even if he has probably been downgraded from the stuff of basketball legend to merely taller than average, his bios in the Macross: Do You Remember Love? Data Bank, This is Animation: the Select #11, and Macross Chronicle all still describe him as being a Commander-class Zentradi though.
  6. That happens a lot in Star Trek for some reason. Presumably a symptom of The Main Characters Do Everything. It's been particularly egregious in Kurtzman's Trek though, with just a handful of baddies somehow capturing a ship with a crew of hundreds effortlessly. EDIT: In hindsight, this is probably borderline excusable in Star Trek: Discovery since the ship is both very large and literally larger on the inside after the 32nd century refit and has a crew of less that 150 compared to the 200+ on Pike's Enterprise, the 400+ on Kirk's.
  7. In Japanese, his name is written ブリタイ・クリダニク (lit. Buritai Kuridaniku). "Britai" is a viable romanization of that. From long (bad) habit, I tend to mostly default to the official "alien" romanizations that were used in Do You Remember Love? since those are used in a lot of product packaging and artbooks. Most of those spellings are "close enough" though some are truly just "alien for the sake of looking alien". The banner in DYRL? when they have the ceasefire agreement spells "Zentradi" as "Zjentohlauedy" if you translate the alien text. The Robotech versions of a lot of the romanizations are often just straightforward slightly tweaked literal readings of the Japanese text that try to make them less tongue twister-y. For example, the Robotech name for the Queadluun Rau battle suit is "Quadrano", which is a lightly tweaked version of the Japanese クァドラン・ロー (lit. Kwadoran Rou). Considering the much improved armor, actuators, and generator capacity of those Gen 3.5 and later machines like the VF-17, VF-19, and VF-22 and the fact that they were several generations on from the understanding that the Zentradi use mecha too, I'd assume that a Zentradi soldier might put up a fight but would probably be outpowered by the sheer torque those superconducting motors can produce when you throw a couple gigavolts at 'em. Quamzin's a commander-type Zentradi in most versions of the story, yeah. He's a good head taller than the normal soldiers under his command.
  8. In an extremely halfhearted and apathetic defense of the show's writing on this one point: Really? Well, color me VERY surprised.
  9. All right, episode 3 is out... Not an inspiring start. This is one of the more erect dick moves on the writer's part. Once again, the actual action is all offscreen... and not in the horror movie gory discretion shot kind of way. As in, "there was a fight, but it's happening offscreen so we don't have to choreograph or shoot it". Little bit of meta commentary there... underground truly is a dumbass place to put a spaceship. Well, I think we now know for sure how this incident stays contained. "Welcome, to Jurassic Holocene Park" Well, this definitely doesn't seem like a bright idea. In the final analysis, "Metamorphosis" is a pretty weak episode with some serious writing problems. Its main flaw is that it clearly wants to commit to the horror bit but doesn't seem to know how. They try to build some tension by keeping the Xenomorph offscreen for a while and show some evidence that It Can Think, but they can't bring themselves to stick to it so it has to poke its head into the frame and ask the cameraman to get its good side before it'll do anything. It wants to go the route of the scientists experimenting getting in over their heads, except that it's already shot itself in the foot by revealing the scientists know what they're getting into from the start and are just too dumb to live. They're trying to build anticipation for a human villain, but the delivery is so ham-handed that feels like accidental self-parody. Every twist and plot point is telegraphed so aggressively that there's no potential to build suspense. A lesser problem is that it also wants to do action, but it seems to be afraid to actually show action. I wonder if it's because the Xenomorph is a purely CG construct. They cheat and have the climax of the confrontation happen offscreen and only let us see the aftermath.
  10. Another random question for anyone who might have flirted with this tech... Has anyone out there tried, or had any success with, using a wireless HDMI adapter to plumb a TV into your PC for conference room-type stuff, streaming, or gaming?
  11. To be fair, the distinction between a PC and a game console has been shrinking for a long long time now. I remember when the PS3 dropped and half my friends were excited not for the games but because they heard you could load Linux on it and use it as an ad hoc PC. 😆 (We're engineers, it's just how we're wired.) Proprietary dev kits and licensing hassles aside, developing for a console at least offers some stability in terms of the limitations of hardware and hardware variations so I can definitely see the appeal. Especially after years of working with embedded control systems that wish they had even a fraction of a current gen console's oomph. From what I've heard, it sounds like there's a shakeup in the games industry itself that's driven some developers into corners. Mainly the AAA envelope-pushing and live service model isn't paying off like it used to, though since I haven't had a ton of time for gaming I've mainly heard it secondhand in the form of grousing games journalists. Maybe a bit... it really depends on your needs. As I understand it, a lot of the FPS "esports" types favor 240Hz monitors in the 24-27" size range because it's easier to see the whole screen without needing to turn your head. I know a lot of folks who still run monitors in that size, though either because of space constraints on the desk or because they're running a multi-monitor setup. (I'm running three 27" 1440p ROG Swifts in my home setup, for instance, with the outer two on gas shocks so I can spin 'em around as needed.)
  12. Yeah, my primary concern was whether the 285K was going to be another RMA queen... and my secondary being whether it'd be inferior to the 13th gen chip it's replacing. Nothing on the bleeding edge has really grabbed me, but in the event something does I'm hoping the 285K will at least not be horrendously underpowered.
  13. According to Macross Chronicle, Commander-type Zentradi like Vrlitwhai are engineered to be larger, stronger, and more durable than the far more numerous "General Soldier-type" clones who make up the bulk of their forces. That said, it's hard to say if one would be up to the task of taking on 4th or 5th Generation Valkyrie the same way due to the improvements that've been made in armor and structural materials since then. The Mechanic Sheet for the 3.5th Generation VF-17D/S Nightmare claims that the improved energy conversion armor of that model gave it durability on a level rivaling an Armored Valkyrie. Exactly how tough the Armored Pack is is a whole other matter. The most authoritative sources generally decline to put specific number and usually go for vague statements like "significantly" or "several times". A few older sources like Sky Angels have put the improvement in defensive ability at anywhere from about 2.5x to 10x the defensive ability of the Valkyrie's own armor. It's likely that that level of durability is beyond what someone like Vrlitwhai could mess up by hand... or if it isn't, they'd really have their work cut out for them.
  14. So at least a modest improvement over the 13900K without the tendency to die messily? That sounds A-OK to me. "Not going to self-destruct" is definitely a strong point in its favor... I've gone through the tedious RMA process for the 13900K before, and when the second one died despite having the microcode fixes I figured it was time to upgrade since the loss of a calendar quarter's productivity to the glacial Intel warranty process just wasn't in the cards. It's kind of a 50-50 between gaming and work, with the latter now involving some software development, network performance simulation, multiple concurrent virtual machines, and some nonsense with LLMs because it's trendy so management wants it involved somehow even if it makes zero practical sense. I'm kind of expecting the LLM stuff and embedded network performance simulations to bottleneck the CPU as hard or harder than any gaming I might be doing. Most of the games I play are pretty old... aside from Phantasy Star Online 2: New Genesis, Overwatch 2, and such I've mainly been replaying much older games like the Dishonored trilogy, Bioshock trilogy, and the RTX upgrades of Quake and Quake II for nostalgia's sake... the latter of which are practically in pocket calculator territory these days.
  15. Random Q for the performance/gaming aficionados here... have you any thoughts on the Intel Core Ultra 9 285K as a processor for a gaming rig? I know Intel's kind of on the outs with that community due to the issue with the 13900 and 14900, so I was wondering if that chip has any major drawbacks.
  16. Regardless of your conclusions, this is all off topic to the comparison of the Macross Quarter and Macross Elysion based on their official setting info so let's leave it there please.
  17. That would certainly add an unexpected dimension to the threat the Xenomorph poses to Weyland-Yutani. I can imagine little else that would strike as much fear into the executives as this slavering unknowable horror from beyond the stars stalks their halls and... audits their corporate tax returns. Miss Yutani would probably dry up and die like she'd taken a hit from the wrong grail. 😆
  18. An internally consistent argument that does not depend on assumptions, unofficial sources, etc. is obviously the ideal. Observation from the animation is of course very good. The animation model sheets even better. Descriptions from official media are also fine. Authoritative official sources are in general preferred. Based on the animator's model reference produced by Macross Quarter mechanical designer Junya Ishigaki which may be found in his personal artbook ROBO no Ishi as well as the Mechanic Sheet for the Macross Quarter in Macross Chronicle, this appears to be approximately 1/2 of ARMD-L's main hangar. The bow end, based on the design of the back wall there and the lack of the large double airlock to the Super Parts installation are and elevators. The full length of the hangar as drawn is eleven of those segmented wall panels long (plus approximately one VF-25 length from the emergency shutters at the rear), and there are I think five sets shown in this shot, suggesting this is approximately the middle of the hangar facing toward the bow. With thirteen planes fitting neatly into that space, the Macross Quarter's primary hangar should hold approximately 26 VF-25-sized aircraft, not counting the 2+ machine capacity of the Super Pack fitting area and the 7 machine capacity of the Battroid maintenance area at the rear. That puts the interior capacity of the ARMD-L at 35 machines based on the animation and animator's model reference. This does not account for the other maintenance areas that we see VF-25s being stored in in the series and movies. EDIT: (We're not really concerned with the CG model... but rather how the visuals of the series line up with each other. Artistic license is a thing, after all... nobody's expecting perfect veracity.)
  19. Rude... and demonstrably incorrect given the subject matter. ... your fan theories, yes. As I've gently reminded you many times now, this thread is mainly discussions about the information in official setting materials and other official publications. Your theories, no matter how convincing you may believe them to be, are still just fan theories. They're borderline off-topic in a discussion of what's said in official media, especially where they contradict the official material. Bearing in mind that 80 mecha is listed as the maximum capacity not the standard operating capacity and that that figure is inclusive of Valkyries, Ghosts, Battle Suits, and Destroids which may be stored in places other than ARMD-L... we don't actually know what the Macross Quarter's normal operating capacity is. If it's anything like a normal aircraft carrier, it's probably around 1/2 of the maximum... so about 40 machines in total. That's inclusive of Valkyries, Destroids, Battle Suits, and Ghosts, not all of which are stored in ARMD-L's main hangar space, so that doesn't seem like an unreasonable number to me. EDIT: At least five specific VF platoons are mentioned (Skull, Apollo, Blue, Purple, and Vermilion) as well as the one Battle Suit platoon (Pixie), suggesting the Macross Quarter's fighter complement included at least 20 VF-25s and three Battle Suits. Maximum capacity on an aircraft carrier usually means measures like leaving craft out on the deck, stashing them in the elevators, the maintenance spaces, and what have you so an ordinarily unsustainable amount can be carried. We do see VF-25s being stored in places other than the main hangar at a few points, though it's not clear where. Much about the Elysion is vague and poorly documented, as we've touched on previously. That said, I don't disagree that the Elysion's supporting carriers should theoretically be able to manage ~20 fighters apiece given that we know that in normal operations they have fifteen VF-31As stationed on the Hemera. Theory and practice are two different things, however. They actually seem to operate with far fewer aircraft than that in practice. All the available info in-series and out suggests the Elysion is home to just twenty combat aircraft (plus at least two trainers and one shuttle).
  20. On reflection, this may be a poor choice of example on my part. I had quite forgotten that Halloween implies Michael Myers was unnatural/supernatural as early as the first movie and its novelization. Jason's a better example, since he's tough but not "shrugs off gunfire" tough until after he's implicitly (if not explicitly) turned into an undead monster. A fair point! That's a question with no right answer because, as you say, doing the same thing over and over again will inevitably result in diminishing returns. IMO the best thing that a horror property can do is pace itself. Turning your monster into grist for the sequel mill and churning out a new sequel every few years is how you dilute the special-ness of the monster and burn out its narrative potential quickly. After the first few movies, Jason and Michael had to both be explicitly supernatural to explain how they soak up so much punishment and keep coming back and the already supernatural killers like Freddy or Chucky devolved into cartoon characters spouting one-liners. In either case, the movies quickly cease to provide true horror and instead are simply gore porn where audiences aren't turning up to feel scared but rather to see how the monster kills off the latest crop of generic movie teenagers. Declawing your horror movie monster by turning it into a more family-friendly action movie antagonist is a pretty decisive way to kill any prospects for future horror storytelling, though. Once you've made your monster less scary, it's very hard to make it truly scary again. Alien and Terminator both got hit with this hard after their actionized sequels with unsuccessful attempts to pivot back towards horror with their badly diminished monsters. That it did... but to the detriment of what came after. The studio has been desperately and unsuccessfully trying to recapture the fear that Big Chap evoked since Alien 3 and generally failing to get there because they keep treating the Xenomorph like the dangerously aggressive and territorial animal from Aliens and not the obviously intelligent, patient, and cruel hunter from Alien. I mean c'mon, you can't tell me you felt any tension at all watching that xenomorph fail to negotiate an ordinary 90 degree turn in a hallway during its at-best walking speed chase with Alex Lawther's character. (Made worse by how it's animated scrabbling around on all fours like it's hauling *ss instead of moving at the leisurely walking pace it's actually going.)
  21. Almost certainly not, IMO. There are a few countries that have laws and/or media regulations that restrict or outright prohibit the depiction or use of certain national flags in media, but the US flag is not typically one of them. Especially not in the countries where an American-made series like Star Trek is aired or streamed. There wouldn't really be any other reason to go to the expense and trouble to change the flag in the scene except to avoid a Top Gun: Maverick-type situation. Multiple prior episodes of Star Trek incl. TNG's "The Royale" and VOY's "One Small Step" had already pretty well established that the Americans led the rush to other planets and into extrasolar space too.
  22. Which serves to illustrate how thoroughly the studio missed the point back then. Asking how the military would deal with a (non-supernatural) horror movie monster is a fundamentally tension-destroying premise. Would the likes of Jason Voorhees, Michael Myers, or Leatherface be able to generate any real tension or fear if they were up against a platoon of heavily armed infantry instead of a bunch of teenagers and camp counselors? No, they wouldn't. If everyone's got guns and your monster ain't bulletproof, then your monster's not scary anymore. If you try to make it scary again by having a ton of them, all you've done is make your monster into just a dangerous animal and that's just not as scary. 😆 My friend, note that I'm holding Isolation up as the exception that tests the rule there... as the one time the people working on it understood the assignment instead of mindlessly indulging in fanservice like Alien: Earth, Alien: Romulus, etc.
  23. Honestly, I'd even skip Aliens. It was a pretty good or even great action movie but it was a pretty miserable follow-up to the excellent horror movie that was the original Alien. IMO, the only writing team thus far to actually understand the assignment when it came to writing an Alien sequel was Dan Abnett, Dion Lay, and Will Porter. What they understood that James Cameron and every other writer working on sequels failed to grasp is that what makes the Xenomorph work as a horror movie monster is the paranoia it evokes. Like the shark in Jaws, what makes the Xenomorph in Alien scary is NOT being able to see it. They know it's out there. They know it's hunting them. They know that It Can Think. But they don't know where it is until it's too late and the monster is ready to strike. Having the audience know where the monster is because it's constantly mugging for the camera robs it of most of its ability to scare. Combine that with being able to Just Shoot It and the threat it represents is diminished all the way to the level of "just a dangerous animal" like a tiger or bear that escaped from the zoo. Can you honestly say the Xenomorph's scariness and ability to intimidate didn't take another gigantic L when we saw a single guy tase it unconscious and bag it like a ten point buck in deer season? Throw Expanded Universe material into the works and pretty much anything is on the table due to wildly inconsistent presentation over decades of material of varying quality.
  24. So... it's behaving like the xenomorph from Alien 3, Alien: Covenant, and Alien: Romulus then? Starting episode two... Alien: Earth is so incredibly determined to show off the various gory demises suffered by the Maginot's crew when the ship's menagerie of monsters escaped that it's failing to build any kind of tension. It was at this point that my internet connection went out... as if my modem were desperate to protect me from the remainder of Noah Hawley's inept assault on science fiction. Is Noah Hawley is a first year film student? Seriously asking. This is some dogsh*t-tier writing even by Alien's low standards. It is, in a way, terribly impressive that Alien: Earth is a horror series that has managed to make me this phenomenally bored. I can honestly say this is less engaging television than some of the episodes of Paw Patrol or Blues Clues I've put on while babysitting my nieces and nephews. OK, where was this technology at any point in the rest of the franchise when it would have been insanely f***ing useful? Was it really necessary to bore the already bored audience further with American baseball reruns? Will we get to watch Hermit enjoy some footage of paint drying next? What I'll say for this one is that it's really, hilariously ironic that they chose "Stinkfist" by Tool for the closing credits. One of the first lines in the song is: Boredom's not a burden anyone should bear This series thus far is a phenomenally dull D- by-the-numbers monster horror flick that feels like it was written by a first-year film student who just discovered what "symbolism" is and thinks he's being incredibly clever. The writing is so unbearably tedious and cliched that it destroys any chance of building tension or suspense. Alien: Earth feels like a middle school class's haunted house. It's all dark hallways, strobe lights, and fog machines. The monster can't scare or even properly startle you because it's apparently so deeply insecure it has to keep reminding the audience that it's there in the first place. If the alien gets any more desperate for attention, I'm going to expect it to start tiptoeing shyly out of the woodwork with blush stickers on and speaking in an "uwu" voice to ask senpai to notice it. Did they poach these writers from Capcom or something?
  25. My weekly watch group is going back through Tenchi Muyo!'s OVA timeline, since most of our group hasn't seen OVA 4, OVA 5, or Isekai no Seikishi Monogatari. We just finished OVA 2 last night, and having translated a bunch of Kajishima's doujins and infobooks about the setting it's extra-freaking weird watching it knowing how all the charactes are related and how many tie-ins there are to Dual!, Photon: the Idiot Adventures, and Spaceship Agga Ruter. The Summer '25 simulcast season really is just a steaming turd. So far, I've dropped: The Water Magician I Was Reincarnated as the 7th Prince so I Can Take My Time Perfecting My Magical Ability New Saga (Dishonorable mention for being the most generic f***ing thing I've ever seen.) Welcome to the Outcast Restaurant Apocalypse Bringer Mynoghra Scooped Up by an S-Rank Adventurer Lord of Mysteries Onmyo Kaiten Re:Birth Verse (Dishonorable mention for being a shameless f***ing ripoff of Re:Zero) Private Tutor to the Duke's Daughter (The worst case of "sameface" this side of Gundam SEED and it feels like the creator belongs on a government watchlist over their prurient interest in tweens.) The Shy Hero and the Assassin Princesses Solo Camping for Two (I cannot imagine a worse attempt at a romance plot outside of a Hallmark movie.) Detectives These Days Are Crazy! (Because "comedy" is more than just making funny faces at the viewer several times an episode.) Hotel Inhumans Turkey! Time to Strike That's a new frigging record, by an enormous margin. Crunchyroll's simulcast season page is starting to feel like the front page of the Nintendo eShop. All shovelware all the time. The bar was already low thanks to the overabundance of isekai, but it seems like these studios are holding a ****ing limbo contest. I refuse to even start The Rising of the Shield Hero season 4 because I know it's set past the point where the light novel completely jumped the shark. Dandadan has gone from being fairly interesting to fairly dull as the cast continues to grow with more and more "quirky" characters being added. I'm kind of just showing up for Secrets of the Silent Witch, Ruri Rocks, and Betrothed to My Sister's Ex at this point.
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