-
Posts
17093 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Gallery
Everything posted by David Hingtgen
-
Hmmn. I've decided on the final weapons for 3 of my "fave four" characters. Light's the one I'm not sure on. My main concern is "wasting" components before the final boss. Currently my most powerful weapon is a Blaze Fire Lvl *. But at this point, abilities out-weigh stats for any entry-level weapon. Currently using Axis Blade, seeing if the ATB charge/speed makes it worth it. (some people consider it to be the best weapon at the end) Also--I just found out that apparently Lightning's ultimate weapon will have the Hauteclair/Lionheart look to it regardless. That sucks, as it's probably my least-favorite design. (mainly because it just plain doesn't look like it could possibly fold up like it's supposed to)
-
Were the pics for Mylene's valk changed recently? They look less accurate than what I remember from the last time I looked. RED "hair" and an aqua-green "headband" in battroid mode? Should be pink and pale blue. (headband and boobs should match--same color as Mylene's headband and the spheres on her concert uniform) ::edit:: Yup, found the earlier version on my hard drive. The overall paler colors are much better IMHO, but the head is wrong now---red and green simply aren't used on her valk. (and technically the upper-most segment of the speaker-boobs should be blue too) Personally I've always figured the lightning on the canard was supposed to be two-toned yellow/bronze or yellow/mustard or something to indicate kind of a "gold" look, but I've seen one or two places interpret it as yellow/green. Don't know what the canon color is. The Wave kit says yellow/orange, Bandai has it all one shade of metallic yellow (not "gold"). PS---I think the small triangle on the chest should be deep yellow like the collar and ankles, not pink.
-
I'm very disappointed how Lionheart looks. I expected kind of a glowing blue gunblade or something, you know? It's simply a recolor of the Hauteclair.
-
Macross Frontier Movie 1,YES it is subbed now edition
David Hingtgen replied to sharky's topic in Movies and TV Series
Just updated the thread description too. -
Quick question about the bandai 1/60 dx's and the new yamato 2.0 v
David Hingtgen replied to Thai Boxer 9901's topic in Toys
Erm, that's Max in the blue... -
Huh. I just completed a "side" quest in ch 11 (hard to miss, only takes a few mins) and it got me over 500,000 gil. And I got a perovskite just before. Though actually now I may wait for Lionheart and just upgrade that.
-
If you're doing flaps, you really should do slats, too.
-
If you like dislike "extreme!" quick-time events and gore, then it's not the game for you.
-
Doesn't look anything like the Super Hornet's IMHO. This is a Shornet's radar blocker--you can't see anything behind it, that's the point. Everything overlaps, there's no gaps exposed from the front--just curved slots where the air can "slip around behind". The PAK-FA seems to have inlet guide vanes, and you can see 2, maybe 3 stages through the gaps. Photo credit: Me
-
IMHO it was clear early on that it wasn't going to be as "epic" of a story.
-
Ooooh, I just read something interesting that may affect people's "starting" paradigms: A successful debuff apparently counts the same as a commando hit, with regards to preventing the stagger bar from draining. Hmmmn. Gotta try it out.
-
Quick question about the bandai 1/60 dx's and the new yamato 2.0 v
David Hingtgen replied to Thai Boxer 9901's topic in Toys
I don't think I've seen one, certainly not a good pic that I recall. -
I don't think I've used him since I got a 4th segment for him. Will have to see. Fang's 4th was most unexpected though. (or maybe it's her 5th?) PS--I really hate how the game won't remember paradigms for your party. Surely it couldn't take up that much space in the save file to remember your combinations. Even if it wouldn't allow every combination to be saved, it should allow 2 or 3 "favorite parties and their paradigms". It'd save a lot of time re-assigning things.
-
This may help people who want some battle system stuff. Having gone through most of the game and tried just about everything, I almost always have the following paradigms now, in this order, assuming Light/HopeOrVan/Fang: rav/rav/com com/med/sen com/rav/com com/rav/sen com/rav/sab com/***/sab *** will depend on if it's Hope or Van. Syn or Sab goes there. General plan of attack: My default paradigm that I start battles with will be one of the two bottom ones. If it's an obvious "tough" enemy I'll go with max debuff/buff, otherwise I'll just have one sabotuer with everyone else attacking. After the first round, switch to relentless assault (rav/rav/com). When down to just one enemy, switch to agression (com/rav/com). Van and Fang do pair fairly well as dual sabotuers, as they tend to cast different spells. While now both of them can cast most of the spells, AI Fang always prefers to do slow/curse/imperil etc, while AI Van does deprotect/deshell/poison. If they're both lucky, you'll find enemies have a half-dozen debuffs by the time Lightning's ending her first round of attacks.
-
150K is more than I ever had. I honestly don't know how much you need---really, the main need for money at the moment is: 1. Rare minerals for transforming weapons. 2. Accessories. 3. Phoenix downs. You can buy components, but generally find enough good ones for free that it's not worth it, except for some cheap organic ones to help ensure you've got 3x bonuses all the time. PS---upgrading accessories is fairly pointless. They cost much more than weapon upgrades and have smaller benefits. They should be near the bottom of your priority list.
-
Caprica! Dynasty Meets BSG
David Hingtgen replied to terry the lone wolf's topic in Anime or Science Fiction
Whoops, forgot to watch. Have to wait for Syfy.com to put it up. -
I'd suspect there will eventually be more pale grey hinges available, but it may have to wait until Yamato makes another batch--could be a couple weeks, could be a couple months.
-
I'm still waiting for a Vajra-girl.
-
2 bucks is about as cheap as DLC ever gets. That said I will definitely be passing on these, as they're my least-used characters. I'll just wait for a pack with Samara/Morinth costumes (it'd be neat if they made a Morinth-only one). (no matter what a new Tali costume will still just be an environment suit--they can't change it much)
-
Quick question about the bandai 1/60 dx's and the new yamato 2.0 v
David Hingtgen replied to Thai Boxer 9901's topic in Toys
Yup, Nora is the only good female pilot mold so far for a valk toy. -
Ack, that won't work for ch 11----that waystone's not one of the *teleporting* ones. Ah well, the area around the tower is still good for CP farming.
-
All weapons end up at the same ultimate weapon---however, the ultimate weapon's stats ARE heavily influenced by what weapon was evolved into the ultimate weapon. In short---the final weapon for a given character always looks the same with the same name, but it will "act like" what it came from. First tier weapons go to 25, THEN to star, then can be evolved. An evolved weapon starts at lvl 10 or so, then goes to 60 I think, then star, then is the "ultimate weapon". chen---don't waste stuff at this point upgrading all 6 weapons. You can't afford to, and probably won't be able to until end-game. Pick your faves. I'll tell you now that Sazh is rapidly decreasing in usefullness, and Snow's not much better. My final party (barring any weird quirks of the final boss) will be either Light/Hope/Fang or Light/Van/Fang. And Belladonna is pretty much universally considered Van's best weapon, so go ahead and upgrade the heck out of it--nothing better will come along. Also----grind in ch 9! You want to snag as many credit/incentive chips from the soldiers as possible. MONEY is hard to find in this game. To everyone, for ch 11: I'd personally suggest doing only small amounts of grinding in the first main area---head right, find the flans in the fog, get some CP. Scout around the area just to fill out the map, and do a few easy hunts/missions. BE CERTAIN TO COMPLETE AT LEAST ONE HUNT. Then go and further the story. Keep going. Pick up an eidolon, etc. After a while, you will be at a tower. You'll definitely know which one I mean when you get there. The jouney itself will give you just as much CP and items as grinding would, only it's a lot less boring. Just before the tower, there's a cie'th stone that'll activate. Do its mission immediately---it shouldn't be hard. Now, you should be able to teleport between there, and the beginning part of ch 11, so you can alternate between grinding and the tower to your heart's content, and you'll have acquired some nifty things (like summons and weapons) on the journey. (many people try to WALK back to the beginning of 11 once they get a ways in and are finding 11 hard---that takes forever and then you'll have to walk all the way forward again to where you were---it's much better to just keep pressing forward until you can start teleporting between the beginning and the tower)
-
Official Bandai 1/60 Scale DX Toy Thread Ver.6
David Hingtgen replied to Duke Togo's topic in Hall Of The Super Topics
Ah, I hadn't gotten around to reading his review yet. Strange--I'd suspect that if anyone knew about this it'd be Graham, but he's not said a word AFAIK. -
Official Bandai 1/60 Scale DX Toy Thread Ver.6
David Hingtgen replied to Duke Togo's topic in Hall Of The Super Topics
Ok, did I miss some big thread where a Yamato-Bandai collaborative effort was revealed and we learn that the first result was the VF-27? Or is this all speculation/tongue-in-cheek? -
Battlestar Galactica Discussion III
David Hingtgen replied to kaiotheforsaken's topic in Hall Of The Super Topics
Sorry, but with BSG's callsigns and the like, all I could think of while reading the last post was a Viper with "Gubby" painted under the canopy.