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The Name Means Phoenix


Knight26

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Side view, that discoloration is becuase I left a piece of one of the development canopies. As you can see there is plenty of room for the crew and good visibility, I am still debating a split canopy though. Oh and that gap there has been corrected on the new cockpit, I just haven't moved that into the master model yet, oops.

Edited by Knight26
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Nose Job:

Man this part of the design has really given me frustrations, mostly due to the limitations of AUTOCAD. What started out as two seperate parts grew to seven, should have only been three, because the parts wouldn't rejoin together properly. I am however now contemplating remaking the nose in a completely angular fashion, maintain the same overall shape, but using angles instead of curves. Oh well. Anyway here it is.

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Cockpit is all but done: I just need to make a couple minor modifications around the canopy as well as add the canopy openning hardware. The dark area on the "canard" is a walk path, and the two ports above the ladder door are climbing handles for boarding. As always C&C are welcome.

Edited by Knight26
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Opposite side, similar but different, notice no boarding hardware, and that little box, emergency canopy release. I also plan to possbily add a couple of pop out atmospheric data probes, though I am not sure if I will do that. Anything you all see that needs to be added? I will try to start on textures this weekend. Also anyone like to see a before and after shot before I start texturing?

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Couldn't sleep, here are a couple comparison shots, had a little bit of texture trouble when inserted but oh well. You can really see the difference between the two designs, almost like the difference between the breast fighter and the valk.

Edited by Knight26
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Oh duh, my bad, yeah I just checked I will make a render when I get home with the anti-aliasing on high, right now it is on miminal, oops. Hmm with how many lines are on there, should be interesting to see how long it makes the render take.

Edited by Knight26
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One more before bed, I altered the original just slightly, added a ripple and motion blur coming off the tail pipes to simulate moving, heated air, i.e. exhaust off the gravity engine. It is the only visible exhaust the engine produces, and outside of atmosphere that is gone.

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  • 1 month later...

Very cool design. Does remind me alot of the PyroGX though, hate to say. Maybe that's just 'cause I spent most of my childhood playing Descent/Descent II :lol:

If I really had to put a finger on it, it looks like a PyroGX combined with a fighter design I made for a (failed) mission pack I was making for Descent II, which itself was based on a Transformers Cyberjet (Space Ace) and oddly enough named the "F-33 Firebird".

F_33_Firebird1.jpg

F_33_Firebird2.jpg

F_33_Firebird5.jpg

Keep up the good work man!

edit: make picts work now.

Vostok 7

Edited by Vostok 7
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You know other then the FSW it really does not look anything like a PYRO GX or your design. Really saying it looks like the PYRO is like saying the Su-47 looks like the X-29. Yes there are some similarities in layout in that both are FSWs, both mount multiple cannons, both are twin engine with a forward cockpit, but other then that they are two completely different looking entities. Your design there looks like a short stubby Su-47 much moreso then mine looks like a Pyro GX.

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Because of the comments about the resemblence to the PYRO I found the following images online:

legacy_d2__pyro_1_sm.jpg

646_4.jpg

gra0001.jpg

gra0123.jpg

gra0021.jpg

gra0020.jpg

Looking at these I see almost no resemblence beyond those that I mentioned earlier, and even those resemblences seem trivial. I think people are seeing the resemblence because they want to, not because they really stand out.

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Hey I'm not trying to cause trouble :lol: Like I said, I like the design.

And what a coincidence... that Vertigo 7 pict is one I made back in the day (was edited by me anyway). I was Vertigo 7 when I played online.

Vostok 7

Edited by Vostok 7
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The Results are in:

Well other then some little house keeping work, intake wall ribbing, gear wells, gear parts, etc... and adding warning labels you can call this one done. I even figured out a good way to do the rotational texture, not the easist method but it works, basically I figured out the circumfance of the object, then knowign the height and placement of all objects on it drew an rectangle that equaled the cylinder's area. After that it was just a matter of putting it all together and coloring it, then fidning the proper way to map it to the gun barrel. I will start on texturing the Splicer 2000 this weekend, after I do the cleanup on this one and maybe make a couple more color schemes as well. Well onto the pictures.

And V7 I wasn't upset by your comments, but the commetn about hte resemblence is getting really old.

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And V7 I wasn't upset by your comments, but the commetn about hte resemblence is getting really old.

*laughs*

Knight, what do you expect? Most of us aren't even remotely connected to the aerospace industry, just a bunch of wannabes. To some, a FSW is a FSW is a FSW.

Tell ya what, design a plane with 4 wings, 2 on each side connected at the root. No matter how you place the wings -- horizontally, vertically, gull, FSW, swept back -- someone is going to say it looks like an X-wing ("but with s-foils on top", "with dipped s-foils", "with s-foils swept forward/ back", etc.).

:rolleyes::D

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I know ywhere you are coming from Lynx, but it only has to be mentioned once or twice, but people are all but harping on it. I will admit that even I was guilty at first of calling some B5 fighters star wars rips, but as I watched it i quickly dropped that thought. Back then I was still hardcore in SW, I have since learned better, lol.

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