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Everything posted by JB0
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Who is the greatest cannon fodder pilot in Macross?
JB0 replied to VFTF1's topic in Movies and TV Series
PS: As soon as my wife quits ranting at ME about your complete and unmitigated incompetence as a pilot, I'm going to come over there and strangle you for fueling that rant. -
According to Insert Credit, the feature attraction is an arcade-perfect port that's "not even vaguely based on the Sega Saturn version."
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Who is the greatest cannon fodder pilot in Macross?
JB0 replied to VFTF1's topic in Movies and TV Series
I declare Gamlin honorary cannon fodder for that sin! -
Who is the greatest cannon fodder pilot in Macross?
JB0 replied to VFTF1's topic in Movies and TV Series
Nope. Just his planes. -
They also forgot to advertise it, so no one knew it existed until it left theaters. Which is probably for the best. Which was the same problem the traditional animation had. The audiences weren't running from cel animation. They were running from bad cartoons. Lilo and Stitch, for example, did GREAT. Despite being right smack in the middle of the exodus.
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Who is the greatest cannon fodder pilot in Macross?
JB0 replied to VFTF1's topic in Movies and TV Series
It was Millia. She headshot-ed him before anyone saw her. Then went for Max, who was already moving. Dogfight/foreplay ensues. -
Who is the greatest cannon fodder pilot in Macross?
JB0 replied to VFTF1's topic in Movies and TV Series
Kakizaki, hands down. Aside from the fact that he flew a brownie and LIVED(for a while), he was actually improving.By the time of Burst Point, while he certainly wasn't a super pilot, he was holding his own in combat. It was just dumb luck that placed him that extra bit closer to the Macross when all hell broke loose. -
Wasn't the LAST Transformers motion picture infamous for it's excessive violence? That's the Hollywood logic. "Well, this bad conventional cartoon bombed, and this pretty kick-ass CG one did pretty good.... obviously it's the medium's fault, since consumers are too stupid to tell a good movie from a bad one." I'm aware there's a tradeoff. I would've preferred more robots done to a lower quality standard. And if it forced them to simplify the designs, well, I guess I'd've just had to live with it...
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I'm not mad at the movie. For all it's flaws, it WAS better than I expected. Which admittedly doesn't say much, but... I enjoyed it, when I wasn't groaning at idiocy like the acoustic analysis of computer signals, or just wishing they'd hurry up and DO something. I WAS disappointed at the end, and I really wish someone else was in charge for 2. But it wasn't a complete and total trainwreck. More like a fender-bender in a parking lot. I enjoyed Stealth too, for what it's worth. I seem to recall that one carrying a VERY low average opinion here. But people apologizing for the movie's shortcomings, and explaining how it HAD to be that way to draw a mainstream audience, when the mainstream audience complained about them too... I view that as an insult to my intelligence.
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That's a digital stick, just like the Horis are. I picked up Hori's Fighting Stick EX2 the other day. DOA4 stick with less boobs. Seems to work pretty well, though I've yet to actually connect it to my 360. Random MAME shooters seemed more fun than WARTECH!!1111 Senko no Ronde.
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Everyone I've heard has said the movie was too long and needed less people, more robot. This includes non-fans. It even includes my parents' generation. It includes the movie critics, too. Even ones that admittedly went in thinking the movie would be steaming poo came out saying it would be good if it was shorter, and that it had too many characters. Almost everyone there knew, in the most basic sense, that a movie called "The Transformers" was about cars and trucks and things that go turning into giant robots and beating the poo out of each other. None of them needed a solid hour of teen angst and SEKRIT GUV'MENT PROJECT to make them warm up to the idea. The ones that DIDN'T know came expecting a Hollywood blockbuster action film with lots of explosions sprinkled liberally throughout the film. They didn't need an hour of teen angst and SEKRIT GUV'MENT PROJECT to make them warm up to the idea. A. I was talking about G1, not Beast Wars. B. I said no one PISSED on anyone. C. it was a sarcastic jab. D. The fundamental problem with Bumblebee pissing on Secret Agent Man is it WASN'T funny. I'm one of the people that thought it would be really hard to screw Transformers up, and that the franchise was right up Micheal Bay's alley. Why he backed off from his USUAL spectacle of violence this time is anyone's guess. ... Though I guess I should remember he did The Island in the future. That one was pretty badly paced with a yawn-inducing first half too. And believe me, I'm NOT a fan of Hollywood's attitude. Especially when they mis-identify the formula. Remember how after The Matrix, EVERY SINGLE MOVIE had excessive "bullet time" shots? And then after several bullet time movies flopped, they quit using the effect almost totally? Or how about the fall of hand animation? Wher Hollywood decided Shrek and Toy Story were popular because they were CG. A bunch of bad CG movies alter, they've pretty much concluded people don't like cartoons. Then it's a good thing there weren't any big names, or we wouldn't have ANY robot. I'd've rather they used a lesser special effects team than ILM, and spent the cash they saved on more robots and comprehensible action scenes. Also: Bay may be known for shooting cheap, but he's also known for making big explosive spectacles. AKA what everyone expected, and what the critics have said shuld have been done. Correction: We'll get more movies featuring giant robots as background props while teens angst over SEKRIT GUV'MENT PROJECTs, because that's the Transformers formula. IF the human plotlines were sandwiched between action scenes, I'd agree. The problem is the action scenes are sandwiched between human plotlines. Entirely too many of them, with several scenes dragged out to painfully long. The movie has no balance, and serious pacing issues.
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Has ANYONE made an analog arcade stick for the 360? And would there really be much point? Most of the games you need analog for aren't well-suited to arcade panels.
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The Transformers 2 Thread--A Michael Bay thread
JB0 replied to areaseven's topic in Anime or Science Fiction
I thought Starscream ripping the F-22s apart in midair was pretty awesome, personally. This may just be because it was the only action sequence in the entire film where you could tell what was going on. I had much higher hopes for the last movie. I wasn't expecting great writing. But I WAS expecting it to have explosions and gunplay and robots kicking robot tailpipe scaterred through it. I'll be skipping movie 2, unless I hear it did a complete 180. -
Oh for.... IT'S A MATTER OF DEGREE. Yes. We ALL KNOW humans were in the original cartoon. In every single episode, even. We aren't complaining about the EXISTENCE of humans. Just that THERE AREN'T TRANSFORMERS IN MOST OF A MOVIE TITLED "THE TRANSFORMERS." And that the precious few 'bots that DO make an appearance have NO character development(or even appreciable script in most cases), because they pissed the entire movie away showing us that the teenager was angsty and the computer hacker would've been really really smart if she'd actually managed to impact the story at all. The movie is long, slow, and boring. Largely because it has about three times as many characters as the story can handle. I give it this much credit. It knows how to pace a story. The stories may be mind-numbingly stupid, but they're far better paced. Oh, and no one pissed on anyone in the cartoon. In conclusion, I present a very brief review from a non-Transformers fan. "I didn't even SEE the original series and I feel like this raped it a little."
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Ooooohhhh... *pokes a few related item links* ... I'd better stop that. Might spend the rest of my life in debt.
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Holy crap! Mobi-chan was the thing that drew your cards in the first SNK/Capcom Card Fighters game! They got REALLY obscure on some of those references.
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Or Sparkster.... Be afraid, be very afraid.
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Who is the best pilot in Macross universe
JB0 replied to Isamu test pilot's topic in Movies and TV Series
But the variable camber wasn't. Remember the first scene with Guld on the ground in the YF-21? And they show the surface of the wing deforming? That's the variable-camber part. It lets the pilot adjust the curvature of the wing. -
Who is the best pilot in Macross universe
JB0 replied to Isamu test pilot's topic in Movies and TV Series
Guld was very over the edge at that point. It's doubtful he would've maintained control of a normal plane either. As they mentioned in the show, it's hard to debug the BCS since half the system is in the pilot's head. When you have a mentally unstable pilot that's on meds... well, it doesn't make the job any easier. It really looks suspiciously like Isamu and Guld were chosen explicitly to run Project Super Nova into the ground. But yeah, the YF-21 was a testbed for a lot of stuff, some of which was never intended for a production model(if I recall, the variable-camber wings were intended to be scrapped even if it won Project Super Nova). They DID build a -21 with a conventional cockpit alongside the BCS mech we saw in the anime. BCS was just so gosh-darn cool, though, why would they want to fly the regular one if they could help it? -
Which Macross Plus Pilot do you like better?
JB0 replied to Roy's Blues's topic in Movies and TV Series
Actually, Joe Blow wouldn't have done as well. The computer gave Guld more information than normal VFs are capable of, but it was still up to Guld to process that information, consider his vehicle's and body's limitations, and then choose the best course of action... which is admittedly NOT flying INTO the cloud of missiles, regardless of the trajectory probability cones. -
Which Macross Plus Pilot do you like better?
JB0 replied to Roy's Blues's topic in Movies and TV Series
I vote Sharon. Hey, she flew the Macross(and maybe the Ghost). -
Mine's still up. IT's not the oldest or most-used, but.... it's still up.
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Whoa.... hardcore. I have naked systems. But my SNES is the legendary "doesn't yellow" model!
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Sorry, but you're only running 33%. Neither Zelda nor Mario contains a number at any point in the game(unless you want to interpret the Triforce intro on Zelda 3 as a numeral, which is stretching things just a tad). Mario World doesn't have a static title screen. Mario's running around doing things in the background until you interrupt, at which point it brings up to the file selection. If the animation sequence is allowed to complete, it fades to black and then fades back in at the start. The title doesn't change at any point. Zelda 3 has the 3 Triforces spin in from the edges, unite into the combined Triforce, then... if I recall, the sword slides in right before the screen flashes and brings up the final title screen with the Link to the Past logo and background image. I'm bnot sure on the sword sliding in. After a bit of time on the title screen it does the backstory. Then resets to the Triforces rolling in. The Metroid one is in the intro sequence. You boot the game, it flashes the Nintendo logo, then types in 1994, a close-in of the Ceres control room, types in PRESENTS, another shot of the control room, types in METROID 3, another control room shot that zooms out to show the entire control room and the baby metroid, then fades in the Super Metroid logo. Metroid Fusion did a similar intro, with 4 instead of 3 obviously. But we shall not speak of Fusion again. It hurts too much. ... Disturbingly enough, Metroid is the only one of the three I've even booted in a few years. But I'll bet my Yuki that I'm right. ... Zelda 2 is actually the odd one of the franchise in that it DOES carry a series number(Four Swords is clearly NOT Zelda 4). NONE of the other Zelda games are numbered. It's also the only(non-CDi) game not to be titled "Legend of Zelda." Which is funny when you consider that the games are ABOUT Link, and Zelda isn't even IN the GameBoy Zelda games. The numbering was probably initially abandoned in part because 3 was to be a prequel. And "Legend of Zelda: A Link to the Past" sounded a lot better than "Super Zelda" Of course, at the time, a lot of games abandoned numbering. It was so easy to make it "Super Game" instead of "Game 532.7"(Unless, of course, they'd already DONE Super Game on the NES). Some other prominent non-number(and non-Super) sequels include Asteroids Deluxe, Sonic CD, SimCity 2000, Star Wars: TIE Fighter, and Panzer Dragoon Saga(with the prior games being numbered, but in german). The lack of number isn't a new thing.
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One of these things is not like the other. One of these things just doesn't belong. Can you guess which thing is not like the other By the time I finish this song? Hmmm, that didn't work so well....