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Prime

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Posts posted by Prime

  1. I prefer the PC as well, although I haven't played too many mech games. However, I have played Heavy Gear and Heavy Gear 2. For playstation games, I use the EPSXE PC emulator. On that I've played VF-X and VF-X2. I liked VF-X2 quite a bit, dispite its failings. Macross VO was also kind of fun, and that was for the PC.

    I never really got into consoles because I have found PCs to be so much more versatile. I am a big Star Wars fan, and most of the good games traditionally (mainly the OT ones) have been for PC. Also, PC games tend to be much more moddable. Custom models and maps can really extend the life of a game.

    There appears to be a new Macross game coming out for PS2 though...

  2. I'd say probably not......it seems that the anti-UN forces generally favor hit and fade tactics, and thus highly manueverable mecha. Destroids seem to be mainly for defense of static targets.

    This is my feeling as well. Isn't the Anti-UN more or less a large terrorist organization? If so, then it is unlikely they have large bases, unless there are countries that are alligned with the "anti-UN". I suspect they want to remain as mobile as possible, and destroids aren't good at that.

    Another issue is the financial situation of the Anti-UN. Presumably they have less in the way of funds than the UN. If this is the case, they know that they won't be able to field forces that are comparable over the long term. So they have two options. Either they spend their money on a large number of cheap weapons, or they spend it on a few high-end weapons. It seems clear from Zero that they have Valkyries that are pretty comparable to what the UN has. So I suspect that they have gone with the latter. The Valkyries also seem much more suited to the their likely strategy of hit and fades.

    But I don't know enough about the Anti-UN to know if that makes sense... :D

  3. This game is a blast! A definite improvement of JO, IMO. If there were only enough hours in the day to play it :)

    As for dismemberment, there should be cheats to crank it up if you want. Has anyone tried the JO cheats? I'm not thinking of g_saberrealisticcombat, because that just cranked up the saber damage and made the game to easy. There where also cheats that delt only with dismemberment.

  4. Well, the valks do have those side view mirrors on the console in them... for... looking... behind... them... :unsure:

    True, but due to the fact that the cockpit is set lower into the fuselage, and not above it (like the F-14 or F-15), those mirrors would only provide a rear view to above the fighter. They still do not show the pilot what is directly behind them :)

  5. Not calling them "Veritechs" would be a great place to start :D That is a Robotech term that usually doesn't meet with too friendly a response around here. Just so you know. :)

    Here is the breakdown, and anyone can just jump in if I make a mistake or two.

    Macross TV and DYRL: VF-1 Valkyrie (with various versions)

    Macross Plus: VF-11B Thunderbolt (and/or C?), YF-19 prototype, YF-21 prototype

    Macross Flashback 2012: VF-4 Lightning III

    Macross 7: VF-11C Thunderbolt, VF-17 Nightmare, VF-19 Excaliber (descendant of the YF-19), VF-22 Sturmvogel (descendant of the YF-21)

    Macross Zero: VF-0, SV-51

    VF-X2 video game: VA-3M Invader, VB-6 Konig Monster

    There are various others from other sources as well. You can find out more about them from the Macross Compendium.

    Hope that helps :)

  6. Right, the nuclear reaction itself does not produce thrust. It merely generates energy to power generation of electricity and waste heat. What I figure is that that the waste heat is somehow harnessed and used to superheat propellant, which is fed into a chamber and superheated, then expelled out of the exhausts to produce thrust.

    This is what I was saying earlier. The thermonuclear engine needs fuel for the fusion reaction, but also fuel for the mass to push out the back to create thrust. Fusion just provides the energy to drive the mechanism. It is like nuclear reactors now. It creates energy, which is use to drive turbines or whatever to create electricity. This is the same as using coal or hydro damns to make the turbines go (efficiencies aside).

    I was thinking "air" being used as the reaction mass in atmosphere for the Valkyries, as the intakes for the engines seem to be open/uncovered in F and G modes, when the engines are providing thrust.  The advantage being, that as long as the fusion turbines are generating heat, there is an unlimited amount of propellant available, within the confines of the atmospheric service ceiling.  When I think about it, the air that's being drawn in is probably getting compressed in the process--possibly to a state that is dense enough for superheating to work efficiently...  In B mode, the fusion turbines are functioning primarily to generate electricity, and the intakes get covered--unless the foot thrusters are being used.
    Air is used in an atmosphere as the reaction mass, but this option isn't avaiable in space. One thing that is in the Valkyries (or any spacecraft's) favor is that much less thrust is needed in space than in an atmoshpere. In an atmoshpere, constant thrust is needed to counter drag and maintain enough speed so that its wings can provide lift. This requires a lot of mass to fire out the back, but the air provides that. In space, drag is not an issue, so the mass is only needed to increase/decrease speed, and change course. This requires much less fuel. So the Valkyrie only needs to store enough mass for those types of manouvers.

    There are also some good points here on the differences between fusion and fission. :)

  7. So logically Harmony Gold can't play the license infringement card anymore since their licensor only holds rights to the original series animation(and just the animation, not the characters or mechs present in that animation).

    Logically maybe. But like logic has anything to do with these sorts of things :(

  8. Well, I for one really like Mac0. Before I actually saw the first episode, I was not all that interested.

    This is how I was as well. When I found out that it was going to be before the Zentradi arrived, I was pretty sceptical. I mean, what was there do? I found out that there is plenty. :)

  9. There are two issues really. The first is what powers the thermonuclear engines? There needs to be "ingredients" for the fusion reaction. Presumably the engine creates an enviroment where fusion can occur. This reaction creates a pile of energy, which is great, but the engine has to utilize that energy somehow. This is where the mass being fired out the back comes in. My physics days are long behind me though :(

  10. looking at those pics makes me want to bust out my ps and play vf-x2....but i got a favor to ask someone ....can someone post some pics and narative of what happen at the endings(both) because i didnt have my ps modded i just had a gameshark type thing and whenever i beat the game it would just go to a black screen. thanks :)

    That is a problem that was in inherent in most copies of the game, IIRC. You can get a good understanding of the story from one of (the only?) walkthroughs at gamefaqs.com.

    All beating the game would do is allow you play again with the option of using any of the Valkyries right from the beginning. Also, some of the missions gave you access to the armoured VF-1 and VF-11.

  11. It would be nice if Kawamori re-released his Design Works book again , many other books get released over the years but the Design Works book is very limited now and hasn´t been re-released.

    I have a copy that only came out a year or two ago. Is it really that hard to get? If we are talking about a book that isn't old at all. Was it only printed in limited numbers? I believe you, I'm just surprised, is all.

    Also, my local comic store has the Design Works book for Kawamori's work on cars from a series whose name I can't remember (Formula something?). Does anyone know if that would be worth picking up?

  12. I believe Kawamori has achieved in introducing more variety into the franchise with each new series and in thaat respect I´ve come to love each series by their own attributes and in the same scale. :)

    I also agree.

    One thing that I like about the series is that after the TV show set up the story's foundation, he has been able to write stories that are independant, yet fit very well into the overall saga. Not only that, be it has allowed him to write stories that are smaller in scale (like Mac Plus and Zero so far, though I also realize the ramifications of the events described) and yet still make them compelling. They go together like pieces of a puzzle.

    Although I like each segment for its differences and strengths, making my little list made me realize that I enjoy them that much more because they do fit so well together. For example:

    Macross Plus: Guld's emotional problems make so much more sense and are more tragic when I know the history of his race. Knowing the history of the Macross, seeing it rise up again is a much more awe inspiring sight. It also adds to the story knowing the significance and history celebrated by the Space War I ceremony.

    Macross Zero: To me, that opening prologue in episode 1, with the first person recounting of the arrival of the Macross is one of the best parts in all of Macross-dom. It still gives me chills. The arrival of such a thing in any story would be big, but knowing all that resulted from it's arrival: the development of technology, Zentradi's arrival, the near destruction of Earth, and the human expansion into the cosmos makes that seen so much more powerful.

    Anyway, you get the idea. Although each Macross series has it's own unique strengths, the saga as a whole is truly greater than the sum of its parts.

  13. Macross Zero: The new valkyrie designs and not much else

    SDF Macross TV: It started the whole thing and laid the groundwork for DYRL

    DYRL: It is the last word in Macross and is the pinicle of evolution of the species

    Flashback 2012: Gave us the VF-4 and not much else

    Macross II: Gave us the VF-2SS and not much else

    Macross Plus: Gave us the YF-19 and YF-21 and not much else

    Macross 7: Comes on a DVD format that can be turned off and lit on fire easily

    Zero: mechanical animation, Roy

    Macross TV: great storyline/indepth story, great characters, great enemy, great mecha

    DYRL: great animation, along with the elements of the TV series

    Macross II: pass on this...

    Macross Plus: music, mechanical designs, characters, and animation

    Macross 7: Don't really like it at all.

  14. I know what you mean about the subtitles. From what I have seen everyone is flying around in Scar Squadron. Sigh :(

    I'm not sure that it is too early to judge the series. Certainly it may pick up in the last three episodes, but the fact is for some people (not so much me :) ) it has not captured their interests. This is a problem with the series, regardless of how it turns out. I know what your saying that there is a lot left, and there is, but still, we are over a third of the way through. I do find it a bit slow in places, but I seem to enjoy it more than a lot of other people around here.

    And I am going to wait for the end of the series before I buy them :) If they come out with a box set or something, I want to get that. Has there been any mention of something of that sort so far?

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