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Galaxy_Stranger

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Everything posted by Galaxy_Stranger

  1. It's on its way: http://www.hobbylinc.com/htm/aii/aiia76534.htm Anybody put this thing together? I'd love to get the entire set.
  2. https://www.youtube.com/watch?v=zedxNWKeV7M I hope it's moddable.
  3. Notice how it's the animation for the dancing baby.
  4. Check this out - watch closely for details: https://www.youtube.com/watch?v=b4Duz994lqo
  5. That gives me a boner. I'm close to getting Flight Simulator X because of this.
  6. Hey, how large are you making your texture maps? Mine are 1024x1024.
  7. Let me see if I got this. You create an Ambient Occlusion map, which you invert and add Dirt and/or Scratches. Then you create the base texture and create a bare metal texture. Then you invert the Ambient Occlusion map and add scratches? Then you use the Ambient Occlusion map as a mask to let the bare metal through. Is that right?
  8. Thank you - I'm trying to get my texturing to look more realistic: http://forum.zdoom.org/download/file.php?id=24655&mode=view http://forum.zdoom.org/download/file.php?id=24666&mode=view
  9. Could you describe in general terms how you're making the materials/textures for this?
  10. Is it glossy on its own, or does it require a gloss finish for that?
  11. Yeah - that's exactly what I needed to know. From images online, it LOOKED like the effect was varied but I wasn't sure. Thanks!
  12. Has anybody used Tamiya X-19 smoke? Got any examples of how dark you can get it? Do you have a choice of how dark it looks?
  13. Well, the point is you could do whatever you wanted on the Playstation and then share your work with everyone else - who can then run it on a server. Also, PC users can do large, tedious editing work quickly for you and give it back so you wouldn't have to muck around with large-scale excavation, etc. There's GOT to be a way. It's the same game - the format has to be close.
  14. Good news. I'm still surprised there's no way to export those maps in some way.
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