haha, I couldn't agree with you more about going into hiding if the animation sucks.
I do a gree with you about not caring how it looks at this point. although, the reason I brought it up was becuase I thought since it might take awhile getting models converted to whatever animation package we choose to use, others can be doing tests with particles for engine exhaust and missile trails and simple lighting tests if they wanted to. That way once the animation gets rolling some people could do the animating, then hand it off to the next person to add particles, then the next person for lighting, and so on.
I spoke with >EXO< about this project, he seams to be interested it doing some storyboards for us. As for the script, any idea? Should we take the easy way out and recreate a battle from the series or come up with an entirely new battle/story?