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Sorata

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Everything posted by Sorata

  1. http://superrobotwar.wordpress.com/2008/12...obby-mag-scans/
  2. Your site update brought a smile to my face after a bad day of work.
  3. Well it finally finished but took forever due to the one slow seed. Yepit took my pc several days running 24-7 to get it the original seeder has a very slow connection. Ill make seeder number 2 now and will keep my computer up for a couple weeks straight if you guys want it, I got a fast connection so the uploads should be good. Turns out it is the movie version of Plus. i used DVDshrink to convert it to an iso and checked it by emulating it as if it was burned to a disk with daemon tools. Weighs in at 6.91 GB, It is only the copy of Disc 3 which is the Movie with the Subs added and the original menus. Now if only this guy would do Disc 1 and 2. Sorry it took so long to post this today I fell asleep waiting on it. http://www.mininova.org/tor/1991379
  4. Well some one just released the R2 Japanese remastered dvd with english and spanish subtitles added to it as a torrent. I am Downloading it now to seee if its timed right and if it includes the original menus etc to it as its a VOB dvd copy it seems. If its good (the actual R2 dvd with just subs added that are retimed with no alters to the menus) and not against any rules ill post the link later, as for now it has only 1 seed and i wanna seee if its good or not before posting.
  5. Well that cant be it you see the crown symbol is blank for two of the top three even with all three of them having the hearts maxed out as is the case with my file the number 1 slot is my wingman the purpled hair original cahracter the number 2 the burnette original character operator who has the crown and my number 3 is the blonde original character operator. I have noticed that only female characters seem to get the crown and only one at a time, you can tell who has it as the character with it has their crown spot filled in with a white crown. It seems to fluctuate between my blonde and burnette opertors.
  6. Kotaku is still carzy for Macross Frontier http://kotaku.com/5078122/macross-f-englis...middle+aged-man Oh and will this lead to a Sharon Apple incident http://kotaku.com/5077844/us-army-to-test-...ligence-in-mmos
  7. Quick Question Aswell: Does anyone know what the crown symbol in the records next to the top 3 people listed in the confidence and love stats means? (know that sounds confusing go to the records area of the game and then highlight the bottom option and look at spots 1-3 to left of their pics are crown symbols but only one appears at a time and switches from person to person in the top 3 spots.) So far both of the female operators have had the crown at one point or another but my wingman has never gotten it.
  8. Forgot to post this earlier so it may be old by now http://kotaku.com/5070705/macross-the-canned-bread
  9. Here guys dont know if these are worth much to you guys but its good art of the VF-25 and Macross Quarter from a hentai doushinji S.M.S Niyoukoso! *note these images are not explicit they are from between chapters are are mech sketches only
  10. Actually the VF-25S does show the knife being used in the melee attack. O Button.
  11. No its the same thing it was a typo from condensing so much info from various postings.
  12. I believe it was said they are only in free play mode.
  13. Here is more translations now http://www.gamefaqs.com/boards/genmessage....;topic=45872008 the apuse menu as well as the frre play rule select and mission select options are listed. Here I cleaned it up for you guys (credit to the gamefaqs.com users who are doing this they are to numerous to list at the moment and constantly a new guy updates the previous guys psotings so its getting confusing who said what) Press "SELECT" on the name input screen for the Character switches to an English keypad EX Mission Passwords From Famitsu magazine is : LAMGV Start Menu from the Hangar: - Back to era select -> First menu ask you if you want to exit -> Second menu ask you if you want to save - Control option - Load - Save - Network mode - Return to top menu Controls: Move: D-Pad Double Tap D-Pad: Left or Right quick side rolls, Down airbrake, Forward dash in battloid mode Boost: X X Twice: while in battloid or gerwalk in the air for quick descent Main Weapon: Square Sub Weapon: Circle Melee/Roll: Triangle Lock-on/Switch Target: R L+R: Remove Lock-on Guard/Direct Towards Target: L Select + D-Pad: Tells partner to correspond to what the bottom part of the screen says. Fighter Mode: Up on Analog Gerwalk Mode: Left or Right on Analog Battroid Mode: Down on Analog L+ Triangle: Charge Attack Melee (uses 1 block on SP Gauge) L+ Circle: Charged Special Weapon (uses 1 block on SP Gauge) L+ X: High Boost (uses 1 block on SP Gauge) L + Square = Switch Sub Weapon L+ Triangle + Circle: Special attack with partner (need 6 blocks SP gauge) Triangle + O: Special Attack (effect depends on the unit) (uses 3 blocks on SP Gauge) Square + X: Special Skill aka Pilot Skill (equipped in Hangar) (uses SP Gauge based on skill description) Circle + Triangle: Mech Special SPL tells you how many simultaneous lock-on’s you can have with missile type weapons - primarily the MISSILE M weapon. MISSILE M, un-tuned, has SPL of 9 meaning you can lock on to 9 different targets (or if there are less than 9 different targets, you can lock on multiple missiles to one target) Multiple lock on is achieved by holding CIRCLE. MISSILE R has infinite SPL, meaning just hold down CIRCLE to continually fire MISSILE R until your ammunition supply is exhausted. GUN PODS are generally machine gun type weapons and thus have infinite SPL. However, there are some VF's, such as the YF21, with a GUN POD SPL of 6. This means the GUN POD is semi automatic, and each press of CIRCLE will fire off 6 shots. ------------------------------------------------------------------------------------------------------------- In Mission Pause Menu: 1.-return to game 2.-change camera to 1st person 3.-activate/deactivate HUD 4.-leave mission ------------------------------------------------------------------------------------------------------------- Free play - Rule Select: Mode - Battle/VS or Team/Assist Rule (Ru~ru?) - Free Battle (Each player has a certain no. of lives) or Senriki Battle( Each person has a certain amount of HP/power) Rule Details: If you have selected Free Battle, then the default here would be "Infinite Respawns"; From default, left to right: Infinite Respawns, No respawn, 1,2,3~8 respawns etc. If you have selected Senriki Battle (or w/e the proper translation is), then you can select the amount of HP each player has (I haven't tried this mode yet, but I assume the numbers are referring to the HP). The default here is 600, and goes up by 100 increments from 100 to 1000, then from there, it increases by 1000 up to 3000. Battle Timer: Set time limit for the battle, default is 3 minutes. (1~5, 10, 15, 20 min settings) Song Select: On or Off. Large Mechs: On or Off for allowing the use of large sized mechs. Chiyu~n: Something about a 'chiyu~n barameta', default is LIMIT, followed by On or Off options. (Chiyu~n Barameta = Tune parameter. ?) SP: On or Off. Self-explanatory. Skills (Sukiru): On or Off. This one's for skills. Mech Forms: Here you can set a limit on the form used in battle. Default is ALL, followed by Fighter, Gerwalk and Battroid. Mission Select: Random Wasteland/Ruins/Outback Snowfield Valley Ocean/Sea Island Sky/Troposphere/Stratosphere Not sure about this one Urban/City, Skytower - another city stage Inside the Macross Ship Inside of the Vajra Battleship Comet/Meteor Space Space - near Earth Another Space stage Macross 7 Space Space - Near Jupiter Space - Near a burning star Not sure what to call this one - "enclosed area"? Press Triangle for details for the map, and Square to change the BGM. >In the BGM select window: Circle to confirm, Triangle to play the song. On the right side of the screen, in the 'Information' window: Picture of the stage/level/map, Song name Weather, and under weather: Time of Day Next to weather and ToD: Time Limit Next to Time Limit: Level Under those: small description of the map. If you see writings in brackets ( ) in the description area, then that means you can't use large-sized mechs on that map. ------------------------------------------------------------------------------------------------------------- UPGRADE MENUS >Mechanic First Tab: HP: (Health Points, duh) Range Defense: (Defense against ranged attacks) [Direct-translation: Shooting Defense] Melee Defense: (Defense against melee attacks) Mobility(?): (Increases the mech's speed) Thruster: (Increases the thruster's duration) Barasosa...?: (Enhances the mech's balance) Rotation: (Increases the mech's rotation speed) Radar: (Increases the effective range of the radar) 2nd Tab [Main Weapon] ----> 3rd, 4th and 5th [sub Weapons]: Power: (Increases the weapon's power) Accuracy: (Increases the weapon's accuracy/aim) Rapid/Multi-fire: (Increases the maximum number of shots of multi-fire weapons) Range: (Improves the weapon's effective range) Speed: (Increases the speed of bullet/shot/weapon/fire, w/e you wanna call it) Reload: (Shortens the time it takes to reload) Ammo: (Increases the number of ammos) Last Tab [Melee]: Power: (Increases the attack power) Accuracy: (Increases the weapon's accuracy/aim) >Pilot Stamina Shooting Melee/Grapple Defense Speed Focus/Concentration (?) Awakening >Pilot Special Skills: 1st Row: Rolling Plus: Can roll up to 3 times in fighter mode Steel Wall: 2x Defense strength, will not wobble/knock back being attacked Thousand Mile Eye: Can lock on to all enemies on the map Taunt: Enemy attack strength 2x, pilot experience 2x Dash Plus: Can continuous dash one more time Chaff: redirect missiles locked onto you 2nd Row: Repair: Repairs self and friendly plane in vicinity by 1/5th Anima Spiritia: Friendly unit all skills 1.5x Drop Missile: Intercepts incoming missiles. *Some units cannot use Awakening: Reload all weapons, decrease period between attacks, become invincible Unlimited Boost: Stops increase of boost gauge Grapple Descendant/DNA: Grapple attack power 3x, cannot guard 3rd Row: Love, Do you remember: Decrease strength of Zentran weapons and units carrying Zentraedi. Strengths other weapons Circus Flying: Can fly with units that have no flight capability Shock Guard: Repels enemy grapple attacks when guarded My Friends: Friendly unit all skills 1.25x Ace: Attack strength, Speed and Boost amount 1.5x Reflection: Reflect beam type attacks. Nullify ballistic type attacks 4th Row: Bombardment King: 1.5x ammo Absorb Spiritia: Fire ray that absorbs enemy HP (if it hits) Temptation of Sharon (Apple): Switch all enemy units' up/down and left/right control Hayase: Attack strength 3x, defense strength 1/2 Last Supper: Deal large damage to surrounding enemies Max World: Stop enemy unit movement >Color Edit Default, Set 1, Set 2, Set 3 (left and right, press [ ] to go into color edit) On the right: Color 1 - Shoulders and head, could differ from mech to mech. (not completely sure) Color 2 - This one's for the mech's body. Color 3 - The 'eyes', or w/e you want to call them.
  14. Oh here is the link to the game wallpaper you can download for doing the survey on the game official site. http://www.bngi-channel.jp/enq/list/psp_ma...img/wall800.jpg http://www.bngi-channel.jp/enq/list/psp_ma...mg/wall1024.jpg http://www.bngi-channel.jp/enq/list/psp_ma...mg/wall1280.jpg
  15. That part makes me wanna cry foul seeing as how used the armored versions of the VF-25 are in the series.
  16. You may find these translations from gamefaqs.com useful: UPGRADE MENUS >Mechanic First Tab: HP: (Health Points, duh) Range Defence: (Defence against ranged attacks) [Direct-translation: Shooting Defence] Melee Defence: (Defence against melee attacks) Mobility(?): (Increases the mech's speed) Thruster: (Increases the thruster's duration) Barasosa...?: (Enhances the mech's balance) Rotation: (Increases the mech's rotation speed) Radar: (Increases the effective range of the radar) 2nd Tab [Main Weapon] ----> 3rd, 4th and 5th [sub Weapons]: Power: (Increases the weapon's power) Accuracy: (Increases the weapon's accuracy/aim) Rapid/Multi-fire: (Increases the maximum number of shots of multi-fire weapons) Range: (Improves the weapon's effective range) Speed: (Increases the speed of bullet/shot/weapon/fire, w/e you wanna call it) Reload: (Shortens the time it takes to reload) Ammo: (Increases the number of ammos) Last Tab [Melee]: Power: (Increases the attack power) Accuracy: (Increases the weapon's accuracy/aim) -------------------- >Pilot Stamina Shooting Melee/Grapple Defence Speed Focus/Concentration (?) Awakening Pilot Special Skills 1st Row: Rolling Plus: Can roll up to 3 times in fighter mode Steel Wall: 2x Defense strength, will not wobble/knockback being attacked Thousand Mile Eye: Can lock on to all enemies on the map Taunt: Enemy attack strengh 2x, pilot experience 2x Dash Plus: Can continuous dash one more time Chaff: redirect missiles locked onto you 2nd Row: Repair: Repairs self and friendly plane in vicinity by 1/5th Anima Spiritia: Friendly unit all skills 1.5x Drop Missile: Intercepts incoming missiles. *Some units cannot use Awakening: Reload all weapons, decrease period between attacks, become invincible Unlimited Boost: Stops increase of boost gauge Grapple Descendant/DNA: Grapple attack power 3x, cannot guard 3rd Row: Love, Do you remember: Decrease strength of Zentran weapons and units carrying Zentraedi. Strengths other weapons Circus Flying: Can fly with units that have no flight capability Shock Guard: Repels enemy grapple attacks when guarded My Friends: Friendly unit all skills 1.25x Ace: Attack strength, Speed and Boost amount 1.5x Reflection: Reflect beam type attacks. Nullify ballistic type attacks 4th Row: ---still unlocking--- ------------------------- >Color Edit Default, Set 1, Set 2, Set 3 (left and right, press [ ] to go into color edit) On the right: Color 1 - Shoulders and head, could differ from mech to mech. (not completely sure) Color 2 - This one's for the mech's body. Color 3 - The 'eyes', or w/e you wanna call them. Start Menu from the Hangar: - Back to era select -> First menu ask you if you want to exit -> Second menu ask you if you want to save - Control option - Load - Save - Network mode - Return to top menu Controls Move: D-Pad Boost: X Main Weapon: Square Sub Weapon: Circle Melee/Roll: Triangle Lock-on/Switch Target: R Guard/Direct towards target: L Fighter Mode: Up on Analog Gerwalk Mode: Left or Right on Analog Battroid Mode: Down on Analog L+Triangle: Charge Attack L+ Circle: Multi-Lock Attack L+X: High Boost Square+X: Pilot Special Circle+Triange: Mech Special L+Square = Switch Sub Weapon L+R Remove lockon EX Mission Passwords From Famitsu magazine is : LAMGV
  17. Old article but it contains new screens http://pspupdates.qj.net/Screens-of-first-...g/49/aid/124390
  18. Yeah probably but it would be nice to control the Battle 7, 25 and Galaxy too.
  19. Luca's GHOST fighters have AI's that he can turn fully control over too, not the normal AI's like regular GHOST but the banned kind like in the Sharon Apple Incident autonomus AI, In episode 25 of Frontier Luca releases the controls to them and says (according to GG Subs) "Simon! John! Peter! (refering to his 3 GHOST by names) Now, I absolve you of your yokes! (refering to the lockouts he has on them) The strength which once trapped Macross City in fear! Judah System, release! (refering to the Sharon Apple incident and the name he calls his control system the Judah System).
  20. All that Vf Macross Zero version now at Tokyo Toshokan.
  21. Yep but add a pin point barrier around it like the Vf-25 Knife
  22. More than likely thanks to episode 19 its the new bomb they are develoing, however I would rather it be these:
  23. New Magazine Scans http://superrobotwar.wordpress.com/2008/08...tier/#more-1532 EDIT http://superrobotwar.files.wordpress.com/2...hotnewsmc81.jpg http://superrobotwar.files.wordpress.com/2...hotnewsmc82.jpg http://superrobotwar.files.wordpress.com/2...hotnewsmc83.jpg http://superrobotwar.files.wordpress.com/2...hotnewsmc84.jpg
  24. If anyone finds a place to order the cards from please let me know.
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