Jump to content

lt.eiji

Members
  • Posts

    12
  • Joined

  • Last visited

lt.eiji's Achievements

Cannon Fodder

Cannon Fodder (1/15)

0

Reputation

  1. just wondering, how is the progress of this game (after my absence for over a year?)
  2. one suggestion, can you lengthen the valkyrie's gunpod range?
  3. and that would be Kawamori-San himself? Anyone knows his website?
  4. had the style factor going here, rush the ship in fighter mode, launch missiles at the turrets that can be fired at once, once close change to gerwalk then fire another round of missiles, then to battroid to clear the opposite side of the ship then gerwalk then fighter. repeat process
  5. correct load out sounds nice (the disability to change into battroid mode: for yf19 and vf11 coz of the hard points, can be done on the vf-1 and others) cockpit view landing approach part (to complete the mission) the yf-19, yf-21, vf-0 and sv 51! the yf-19 reloads its gunpod when in battroid mode. better design of the hud, rather go with the hud used in the series.
  6. I have the same problem. Boldoza fires way too many missiles, and that stage is way too long to keep trying, Im pretty much done with that sheet. Same goes for the A-7, I kick the crap out milia with no damage, but taking out that ship is a pain. But, I'm happy with Hikaru's 1s, I dont need Roys anyway. a-8 stick close to bodolza's head to prevent the missiles from hitting you, then just attack using your bazzoka first then move to head lasers+gunpod while moving in a clockwise direction a-7 to beat the ship, get in a perfect center position then go into gerwalk mode as far from the ship's missile range, yet close enough to launch your regular missiles (large missiles tend to explode when they get hit) time is the key in this stage, the quicker you kick millia, the better the chances of netting an s
  7. I use battroid most of the time... coz my tactic consists of fighter then when my prey approaches, I fire off a missile volley at them to soften them then right when I reach them I turn to battroid mode then shoot the remaining targets.
  8. whoah... was that just the tcs midway i just saw? hmm. will it work on wc:prophecy? i don't have the secret ops game
  9. ahh, so that's what it's called now! hehehe. my ps2's been using that kind of system already (well sort of). It's still a modchip based system, though it uses the action replay 2 software and a loader disc that fools the ps2 that it's a legit disc. Though unlike direct booting modchips, it has less soldered parts, though there are times you have to repeat the process of loading the ar2 disc.... and the timing of the boot disc. the wonders of advancement in tech.... i wonder if my relatives in the us will buy me a ps2 when i go there on my summer break....
  10. To get the Max VF-1A beat "Pine Salad" with an S ranking and then go back beat TV missions 1-5 with an A ranking or higher to get a Max VF-1J. Use the Max VF-1J on Pine Salad to unlock Miria's VF-1J. I got an A ranking that time to get it. Hi, Thanks for the tip, I finally got Max's VF-1A, but when I use Max's VF-1A in Stage P1 to P5 with rank of A or S, I could not get Max's VF-1J. On some of the space stages I was using the Max's Super Valkyrie VF-1A, or am I suppose to use the normal VF-1A only, is that why I could not get the VF-1J ? dude, remember that you're playing the series prometheus wings, not armd wings, so using a super vf on any space stage before the great battle is not applicable. always use the normal vf in space, it'll train you for massive space battles!
  11. there are lotsa moves for the mecha in this game!
×
×
  • Create New...