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Archer

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Posts posted by Archer

  1. I went with a plan black *New* 3DS xl. I'm a big fan of 3D, but the narrow optimum field of vision on the old model bothered me. Xenoblade also helps as well.

    I think I must be the one person who passed over the special editions too. Not really a fan of game skins on consoles, like to stick with plan black on almost everything.

    Yes, I'm fairly boring in real life :)

    Edit: Might have come out of my shell and ordered a blue had they offered it though. It offers just enough "fun" while remaining within my threshold of boring.

  2. True. Most of mine are too scattered with their real world priorities (wives, children, etc.) for us to get together and play. I don't know enough people online that have PS4 to get together with. LOL - :(

    Besides I suck at the Crucible, just die, death, die, die, die, lucky kill, die, die, die, run for my life, die anyway, - match over.

    -b.

    Had a group of 4 buddies to play with, but we all tired out rather quickly after hitting the 20+ levels. Crucible is still a bit unbalanced for my comfort (I'm a bladedancer, and I feel OP), and PvE has bored me out with bullet sponges. Borderlands suffered from the same issues, but the writing was good enough to keep me entertained, but I cannot say the same for Destiny.

  3. Well, I think I'm going to quit Shadow of Mordor, and ultimately I'm disappointed with it. It seems all the popular press is infatuated with the game's nemesis system, but I think the game's positives are dragged down by the fact that the game just isn't balanced.

    Here's some of the issues I've run into.

    When spotted in a stronghold, an enemy will try to sound an alarm. If you kill that enemy, someone else will try to sound an alarm. It's virtually impossible to actually stop the alarm from being sounded, and once it's raised, you're going to get swarmed.

    The nemesis system is too random at moving captains. I did a mission to interfere with a duel between two captains. Fighting two at the same time wasn't too bad, but when two other random captains happened to be walking by, suddenly I was overwhelmed. Ironically, the guy who finally got me wasn't a captain, but killing me got him promoted.

    The game seems to keep spawning more enemies. I don't mind enemies that respawn after a time. No, I mean I've yet to be able to go into even a small area and kill every orc, because more will keep wandering in from nowhere.

    There are berzerker enemies that counter regular hits. No biggie, you're supposed to stun them, then you can flurry on them. Except, as I said, enemies swarm you, and while you're flurrying someone else will hit you. If you try to take them out first, inevitably the berzerker will move into your attack range, you'll accidentally attack him, and get countered.

    To make the captains more interesting and to encourage you to gather intel, the game will give them strengths and weaknesses. I've run into a problem where there's one who's basically immune to anything but ranged attacks... of which you only start with four before you run out of ammo. I'm up to eight, and even if all eight were headshots, that's not enough to kill this captain... and I can promise that all eight won't be headshots, because his swarm of buddies will get in the way. I simply cannot kill this dude before he or one of his friends kills me. The kicker is he levels up just for surviving the encounter, which means next time I try he'll have even more hit points.

    Oh, and this is the kicker, and while I'm probably just going to quit at less than 50%. I'm at a point where, to advance the game's plot, I have to kill some war chiefs. I have one available to go after, and the game helpfully tells me to try to kill his bodyguards before I do. Yeah, that captain I can't kill? That's one of this chief's bodyguards.

    Dang man, sorry to hear that. I've actually been having a ton of fun with the game (and I think I'm right about where you stopped playing). I too initially started the game frustrated at how quickly the warchief's buddies take you out before you can grab and dominate him, so I spent some time and upgraded that area of effect smash attack (don't know what it's called). I then went ahead and upgraded my hit count bonus (making a well timed attack worth x3 hits, and you only need five now to unlock a finisher).

    Now, when I jump in, I build up five hits as quick as possible, and spam the area of effect finisher, which pushes everyone back while doing a little damage. Rinse and repeat until the grunts go down, and the captains are near the end of their health. Then, I pick them off one by one till the chief is left (unless I can somehow get lucky and grab him first). Kind of tedious, but I'm predisposed to enjoying this type of combat, as it's really similar to arkham (albeit, more brutal), and I loved arkham.

    Lastly, for your "only ranged attacks work" uberbro, I haven't encountered someone like this, but I'd recommend getting the auto-dominate combo finisher, which lets you automatically dominate an orc, which regenerates your arrows as a side effect. I've spent a lot of time upgrading my stats rather than playing the story missions, so YMMV on how feasible/efficient this is.

    I honestly completely understand how you feel about how OP some of these guys feel. In the first area of the game, the first warchief I fought took my down 8 times, before I up and quit, only coming back to finish the job before moving on the next (grassy) area. I thought it was "cool" and "innovative" at first how time continues after you fall, but it sort of got annoying quick.

    I've currently stopped playing the game for now (as I picked up Bravely Default, which is awesome, for the moment), but I'll get back to it once I tire out of Bravely Default

  4. PG Unicorn has a whole lot of unknowns right now. Basically, I want everything---transformable, internal lighting, still posable with wiring installed, etc. That's a heck of an engineering feat, and it may not be possible---or, Bandai's had years to figure it out, and has done it.

    But I won't buy it unless it's got all of that. No transfomation? Pass. No true* internal lighting? Pass. Can't move if wired up? Pass.

    *I want something like fiberoptics, to truly light up channels/pathways. Not just a bunch of LED's making "dots" of color here and there. I want every square mm evenly lit. For how much they're asking, it better be a whole lot more than 2 dozen red LED's...

    My body is ready :) I wonder if they'll take the 00 raiser route (with the premade GN drives), and just deliver a prebuilt frame with LEDs placed throughout (I can't imagine that we'll just be getting some wires and LEDs for that crazy price).

    While I like customization as much as the next guy, I honestly would love it if Bandai takes this route. Would make things a whole lot easier for a noob builder like myself.

    And yes, good posability and easy transformation would be awesome.

    It's been what, 5 years since the last PG? Let's hope bandai has something awesome up their sleeves :D

  5. Have a level 21 Hunter, but I'm done with this game. I understand its grindy, but it's a special kind of ridiculously boring grind. It annoys me to no end when I top my team, and the kiddos below me with 0.25 K/D's get exotics as a reward and I get absolutely nothing. I dunno, I don't think Destiny lived up to any of its promises :(

  6. i'm getting so excited about this:

    Any reason they decided to go for black bars on the top and bottom? Kinda makes the game feel a bit awkward for me (feels a little restricted).

    I'm pretty surprised the PS4 is able to kick out this level of detail, but I'm somewhat worried that the final product will be cut back in some way (i.e. poor draw distance, DOF, aliasing, pop in, or poor frame rates).

    If the Order does end up looking this good without taking performance hits, credit where it's due.

  7. I've got Gundam Breaker on the PS Vita. Played it a good solid week (even had a friend who bought it at the same time who co-played with me), but I really got tired of playing after a while. Maybe the whole "customizing your own Gundam" thing didn't catch on with me, or maybe it's because every mission is basically the same thing, but I stopped playing after that week, and have yet to pick it up since.

    Waste of $79 :(

    The best Gundam game I've ever played most likely goes to E.F. vs. Zeon on the PS2. Had a blast playing that co-op with friends.

    In other news, anything $40 in Target (including games), and you get $10 off. Not a bad deal.

  8. Anyone not really like the "new" designs. While Bayformers have always been metal in a blender, I felt that the old designs at minimum held some reference to their vehicle alternate form. In AOE, I felt like a lot of the bots (Optimus and Bumblebee in particular) just eschewed this idea, and transformed from car into robot 'with somewhat relevant color scheme reminiscent of the vehicle form'.

    I suppose Drift and Lockdown held more apparent hints of their alternate vehicle forms.

  9. Thanks for all the headphone suggestions guys! I actually jumped on the Logitech g430 that anime suggested, since I too noticed that they got a lot of recommendations (and work on PC/PS4). Within short notice, though, I got a great deal on some Steelseries Siberia v2 (heat orange) headphones. I use a lot of steel series stuff for my desktop, and reviews stated the excellent sound quality (and PS4 compatibility), so I jumped on those instead.

  10. I too saw it, and I also reverberate Mike's sentiments. Bay gave the (at least) the autobots more personality this time, each one got a bit more screen time, etc. But it still felt odd, almost incoherent. I'm actually a fan of the Bayverse (to some extent), but this movie seemed to be somewhat of a let down.

    First of all, I get the reasons *why*, but

    Optimus just seemed really, REALLY mean/cruel in this movie. I suppose Bay was going for a "real" version of Optimus as opposed to the idealized, can-do-no-wrong Prime we get in the anime, but it still felt out of place.

    I also thought the dinobots felt a bit out of place too. Maybe it's because of my lack of TF universe knowledge, but why exactly where they on that ship? Can anyone fill me in on that?

    Regardless, I went, and I suppose the 3 hour movie gave me my money's worth. Objectively, it seemed like a better movie than RotF, but I seemed to enjoy RotF a LOT more than this one. Maybe it's because

    humans

    don't make for a great primary antagonist against the Autobots.

  11. Dragon Gundam has the Feilong Flags, which can combine into a long staff or nunchucks.

    Yep, IIRC, Dragon gundam used tons of beam "flags" that also acted as pseudo javelins. I don't think it ever uses a beam saber.

    Glad they're bringing G gundam into the mix, some of my favorite designs cine from that show (and I'd love to see them animated in HD out of pure nostalgia)

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