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The_WOZ

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Everything posted by The_WOZ

  1. And start modelling the head and front landing gear
  2. Thank you! Yep, I'm using Truespace 1, and Corel Draw 5. I use it to vectorize the schematics and export them as dxf. Then I work from these on truespace. Now, a doubt I get when modeling the intake ramps (that's the correct name?): Does the chestplate moves forward before folding, as in the vf-0?
  3. I think the leg fins need some work...
  4. More, I put the pieces together just to see how it look assembled.
  5. I started my own VF-1 two weeks ago
  6. Little time to spend, just some more hair...
  7. I'm doing this on my favourite painting program...
  8. I resumed my SF-2 Hunter this week:
  9. Sorry, slow connection. I thought the previous reply wasn't sended
  10. I read somewhere that the P designation means 'Patrol'
  11. I read somewhere that the P designation means 'Patrol'
  12. Niiiice But... That's not a HUD. It's an instrument panel. HUD (Heads Up Display) is the one that shows data (such as the artificial horizont) directly in front of the pilots head. Thus he does'nt have to move his head.
  13. Playing with my Fan Racer model. It looks good as a wallpaper.
  14. I render this back in october. But I just keep forgetting to post it. Rendered with truespace 1, of course some retouching done with PSP.
  15. I think that too. But if you look at the Macross arcade game, the gnerl is just a little bigger than the vf1.But, off course it's just a game.
  16. I'm making a Macross game and therefore I'm in need of knowing the size of the different mecha. But then I realize that there is 2 different lenght measures for the Gnerl fighter pod listed on the web. NMMA says it's 28 meters whilst on some RPG sites says 18 meters. Which is the correct one?
  17. RENDERER LIST Cinema4d - Mechmaster, LParisek Maya (Software /w/ faked Global Illumination) - Doktor Gonzo TrueSpace 6.6 - Brianw76 3ds Max 5.1 (Advanced Lighting/Renderosity) - Aztek LightWave 7.5 - Wolf13 TrueSpace 1.03 - The_WOZ
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