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The_WOZ

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Everything posted by The_WOZ

  1. #2
  2. Been a person who likes a lot of different activities, from electronics to programming & from 3d-modeling to woodcrafts. I have started a lot of macross related projects, but actually, I only finished a couple of them. So, I have the idea, to start this new topic for people like me to show our unfinished fan works. Lets start with a custom variable fighter design based on the P-38 Lighting, only 3 scans survive, as I throw away the original drawing:
  3. The background is a screencap from IL-2 Sturmovik: FG
  4. Hi! Just a couple of renders. Been busy lately.
  5. Ok, after 2 weeks fighting Truespace's bugs, I managed to build the IK hierarchy of the leg, including muscles for the knee joint. BTW, very nice render DOK, looks like a model kit box cover. Here, the link for a shor animation I did last night. www.geocities.com/soft154i/leg.html
  6. Applying a Gaussian blur:
  7. Ok, update
  8. It means "push to jettison": fire the explosive bolts that holds the fast packs (in this case)
  9. There is another slighty different view. The plume is constructed with transparent piramids, and only looks nice with dark backgrounds.
  10. Nice Gammera & mac666er! I've been trying to do an afterburner effect, this is what I have so far:
  11. DatterBoy: No, that empty space is not there in the finished version
  12. Been really lazy last couple of weeks. I redo the hand, these renders are old but you get the idea. Now I'm experimenting with bones and muscles to animate the knee joint (the flexible duct on it's back)
  13. And there is a little something for you: the cockpit interior I model for my valk. It's in TS .cob format and there is some normal direction problems, but nothing too serious. I hope you find it usefull, at least to canibalize it. vfcockpit.zip
  14. Gammera: I was usign Truespace 1.0 and 3.2 back then. Now I'm using TS6 Chronodocidal: WOW! Rodavan: Nice fast pack. Tarz: Looking really god. Note that if you plan to make your model transformable, you 'must' separate the nose cone from the cockpit coz that's the 'hip joint' Well: Modified fingers and rearranged the hierarchy so I can have bette control. I'm having a hard time trying to pose the gunpod so it does'nt pass thru the arm.
  15. Are you serious? I have a 250MHz until last october!
  16. Gammera: It looks good. mechamaniac: NICE! Well, I 'finished' the hand, but then I discover that the fingers should be thinner 'coz the index doesn't fit un the gunpod trigger.
  17. Thanx everyone. datterboy: Yes! Booleans, booleans and more booleans... With the help of the automatic backup files that truespace creates... Rodavan: That UUM-7 is great! and the super part too! Ceil: Welcome!
  18. Great renders datterboy! I added detail and panel lines to the arm and begin modelling of the hand
  19. I can only read battroid written in katakanas. So I guess the tubes only have a function in battroid mode.
  20. WOW! Rodava, excellent This is just a test render of my valk using a sunlight
  21. Rodavan, your valk is amazing! But... the antennas on the head latch are missing
  22. I aggree on the Fillet/Chamber tool, but I have no problems yet with 3rd party plugins, even with older ones suppossed to be used with ts3 or 4. For most of the other tools, I still have TS1 and TS3. TS1 deform tool is way better than it's sucessors. Well, the chest section is almost done:
  23. Ok, after a couple of months of laming, there is some updates to my VF1 I'm working with Truespace6 now, so I have to rework some parts that were scrambled due to the many different versions of the program used. The new chest plate (only simetric details added by now):
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