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Everything posted by The_WOZ
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Been a person who likes a lot of different activities, from electronics to programming & from 3d-modeling to woodcrafts. I have started a lot of macross related projects, but actually, I only finished a couple of them. So, I have the idea, to start this new topic for people like me to show our unfinished fan works. Lets start with a custom variable fighter design based on the P-38 Lighting, only 3 scans survive, as I throw away the original drawing:
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Ok, after 2 weeks fighting Truespace's bugs, I managed to build the IK hierarchy of the leg, including muscles for the knee joint. BTW, very nice render DOK, looks like a model kit box cover. Here, the link for a shor animation I did last night. www.geocities.com/soft154i/leg.html
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It means "push to jettison": fire the explosive bolts that holds the fast packs (in this case)
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There is another slighty different view. The plume is constructed with transparent piramids, and only looks nice with dark backgrounds.
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DatterBoy: No, that empty space is not there in the finished version
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Been really lazy last couple of weeks. I redo the hand, these renders are old but you get the idea. Now I'm experimenting with bones and muscles to animate the knee joint (the flexible duct on it's back)
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And there is a little something for you: the cockpit interior I model for my valk. It's in TS .cob format and there is some normal direction problems, but nothing too serious. I hope you find it usefull, at least to canibalize it. vfcockpit.zip
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Gammera: I was usign Truespace 1.0 and 3.2 back then. Now I'm using TS6 Chronodocidal: WOW! Rodavan: Nice fast pack. Tarz: Looking really god. Note that if you plan to make your model transformable, you 'must' separate the nose cone from the cockpit coz that's the 'hip joint' Well: Modified fingers and rearranged the hierarchy so I can have bette control. I'm having a hard time trying to pose the gunpod so it does'nt pass thru the arm.
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Are you serious? I have a 250MHz until last october!
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Gammera: It looks good. mechamaniac: NICE! Well, I 'finished' the hand, but then I discover that the fingers should be thinner 'coz the index doesn't fit un the gunpod trigger.
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Thanx everyone. datterboy: Yes! Booleans, booleans and more booleans... With the help of the automatic backup files that truespace creates... Rodavan: That UUM-7 is great! and the super part too! Ceil: Welcome!
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I can only read battroid written in katakanas. So I guess the tubes only have a function in battroid mode.
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Rodavan, your valk is amazing! But... the antennas on the head latch are missing
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I aggree on the Fillet/Chamber tool, but I have no problems yet with 3rd party plugins, even with older ones suppossed to be used with ts3 or 4. For most of the other tools, I still have TS1 and TS3. TS1 deform tool is way better than it's sucessors. Well, the chest section is almost done:
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Ok, after a couple of months of laming, there is some updates to my VF1 I'm working with Truespace6 now, so I have to rework some parts that were scrambled due to the many different versions of the program used. The new chest plate (only simetric details added by now):