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Posted

Nice, Dok. I'm gonna have a response to this shortly...

Posted

Shameless, venturing outside of the thread... but you know what, what do you have to be ashamed of? Awesomeness? It's not a crime. I can't wait to see what comes next from you guys.

Posted

Why do my eyes keep focusing straight on the weird hip joint?

Hmmm.... nosecone envy? :lol:

J/k -- but the joint is pretty standard and lineart accurate (check out http://www.collectiondx.com/gallery2/gallery/d/457358-1/vf-1-transformation5.gif vs http://www.macrossworld.com/mwf/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=78005), and also the straight-on render at http://homepages.nyu.edu/~pfb206/bat-toy.jpg).... I think it looks a little strange due to the very wide-angle lens I rendered the image with, in order to get maximum foreshortening and the kind of leggy, dynamic presentation you see at the end of the Macross opening credits.

Posted

I hate cross-posting, but I love comments. Oh, the quandary...

Hmmm... the pose is a little awkward looking, but that's one damn fine CG modeling job you did there. :D

Posted

Hmmm... the pose is a little awkward looking, but that's one damn fine CG modeling job you did there. :D

Thanks Seto! Posing, admittedly, has never been one of my strong suits.

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