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Posted
And the specifics? What renderer, settings, and lighting solution did you use?

Looks great, by the way...

mental ray for maya 5

final gather

3 point lighting with area lights

Posted

That's the way to do it.

But.... aren't final gathering and sourced lighting kind of mutually exclusive? Your results do speak for themselves, but I've found that adding actual light sources to a scene tends to cancel out the final gathering effect....

Posted

from this tutorial i saw, final gather tends to produce a more accurate global illumination effect in areas that light would slip into in the real world but won't be lit with lights in maya. I don't fully understand it yet but i just think of it as a good fill light. :D

i think the right way to do it is FG just for lighting and use lights only for specular,.

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