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Hiriyu

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Posts posted by Hiriyu

  1. 5 hours ago, Shawn said:

    Break out your 1/60 Yamato VF-4 for the kids to play with...it does a fantastic Tank mode :)

     

    Ah yes, the Fourgroid.

  2. 40 minutes ago, cheemingwan1234 said:

    ...yeah, when the age of man is over in the Macross universe, the testaments to it's existence would be warehouses of VF-171s waiting to be deployed once again.

    That would actually be a cool storyline to explore: In the far future, a newly spacefaring PC-descended species discovers a long-derelict Factory Satellite rigged for variable fighter production. Giant WTF moment occurs.

  3. On 11/13/2023 at 3:17 AM, PulverizedPelvis said:

    Random aside, but does anyone know where this poster is from? Or does anyone happen to have a high quality scan? I can't seem to find the origin of it, and it has a bunch of neat little details about the interior of the Gunbuster's machinery. I'm dying to read it.

    I cannot read Kanji, but the Bandai/Victor copyright notice at the bottom suggests that it may have been from a soundtrack album release.

  4. On 10/23/2023 at 9:36 PM, Seto Kaiba said:

    When Boddole Zer's mobile fortress started "decaying" at the end of DYRL?, the explanation given is that the fold systems were running out of control after the living command computer died and were teleporting chunks of the ship into fold space.

    That's interesting, had not heard of that explanation before, but it's a good one.

  5. 15 hours ago, Beko Pharm said:

    The idea is to interface with games that allow that by parsing their ship telemetry data and logs and cram everything into a plumbing pipeline unifying the data format in a way that the HUD can understand without having to roll different versions of the HUD based on the games I play.

    Pretty clever! Sounds like you've basically abstracted the HUD control to a driver, so that if/when a game is changed or updated you simply update the 'driver' and everything else still works as it had?

  6. 10 hours ago, Radioguy said:

    Ya got more of a hint than that? :)

    I've seen them at Ebay and AliExpress. I'm sure there are others. I don't know that it's kosher to post a link, but can in pm.

     

    7 hours ago, Raikkonen said:

    That's way less than what I paid for a my Yammy pair with shipping. lol 

    Still a bit more spendy than what I'd be prepared to pay for a KO. I have the KO Hikaru 1S with strike parts but paid a good bit less than what they're asking for the 1Js :)

  7. 17 hours ago, DewPoint said:

    I'd be a bit concerned as these KO variants have yet to be see for sale anywhere that I know of.  I would totally pick up the Brownie.

    They actually did put out the M&Ms. Expensive though at $200+ each. You can find them at the usual action sites.

  8. 4 hours ago, Seto Kaiba said:

    They've got a sense of humor about it too... both in production terms and in the Macross setting itself.

    Tangentially, I think this is really one of the key elements about Macross that had enthralled me as a kid and has kept my interest and appreciation for it for decades. The design staff leans so far into real world industrial design and engineering practice that, regardless of the validity of the subject matter it remains compelling and mostly self-consistent. It's just good scifi, however farfetched. To top it off the mechanical and graphic design is just gorgeous, and the depth of the world-building in terms of art assets is mind-blowing.

  9. Very odd that HG should license yet another 1/72 transformable VF-1 when the KCs are already on the market. From what I've seen of it, I think I do prefer the general proportions of the Three Zero better though.

  10. That amp board is an odd duck. It looks like it may have been an off-the-shelf unit back when the cockpit was designed, but I can't find anything quite like it currently available. It's based on dual TPA3118 chip amps, with one half (powering the bass side) probably in a bridged mono mode to boost power output. You can commonly find 2.1 (stereo + single channel sub) and 5.1 (4 channel stereo + single channel sub) amplifier boards, but the configuration above is uncommon for a single pcb.

    It would still be easy to replace, and pretty inexpensive to do so. You'd just have to use two or more separate amp boards, along with a standalone bluetooth module.

  11. Thanks Seto, that all makes good sense. I think that what kind of threw me for a loop is that going by the existing materials, it's implied that those dual pylons are never to be used on the inner hardpoints, and it seems like Master Files makes that explicit in their station charts. Probably, as you say, it has to do with clearance for different configurations of equipment and mode.

    Thanks!

  12. This is probably a dumb and elementary question, but why is it that on the VF-1 dual-mount RMS-1 pylons are placed at the outer wing hardpoints? Wouldn't you usually want to keep unexpended mass closer to the centerline of the vehicle for reasons of flight trim, balance, thrust alignment and inertial response? Is it just the case that this positioning is to allow greater flexibility in wing geometry when swept? 

    I was looking at the Master Files materials and recognize that the later-block models may have had additional hardpoints in comparison to earlier models (eg; three single-pylon installations), but the basic configuration is still generally consistent with having more RMS ordinance located toward the outer extremities of the wing. I am unable to read the accompanying text from the books. Yamato, Arcadia and Bandai all seem to follow this convention with their toys, although Hasegawa and some other model kits seem to follow the later-block vision with multiple single hardpoints.

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