Jump to content

captain america

Members
  • Posts

    3465
  • Joined

  • Last visited

Posts posted by captain america

  1. Captain's log: Thursday, February 24th, 2022.

    Molds are underway! The process is a tedious one, for several parts need to be duplicated (left and right), then others need to be molded for one configuration, then that same part cast and modified to suit the other configuration... And then those parts need to be duplicated, too! Pic 53 shows some of those mold boxes ready to receive the silicone matrix, which when hardened, will become molds and the masters extracted. Some of the very best mold boxes in my arsenal are made from recycled food containers beause they're tough, moderately flexible, and resist resin exceedingly well.

    Pic 54 shows those same molds with the pink silicone goop having been freshly poured. 

    Pics 55 and 56 are the resin fruits of those molds, looking excellent! There are still several molds to pour, but I'm very much past the mid-way. Stay tuned!

    53.jpg

    54.jpg

    55.jpg

    56.jpg

  2. Captain's addendum: Monday, February 15th.

    I went back and did some corrections to the heads, as well as finish-up the cockpit area. In pics 46-47B, you can now see that the head tapers toward the front, and then narrows down more at the chin. The latter has also been flattened and made taller vertically. The tabs on either side of the medallion were also tapered at the outer edges to allow the hoses to sit more snugly to the chest.

     

    In pics 48-50, you have the details of the open cockpit. This was a significant challenge as well, because the artist is/was a perspective retard, but I think I was pretty successful at getting all the basic details. The one downside to this is that the chest plate innards will have to be Dremeled/shaved-down in order to close the cockpit. Please forgive the fact that the head sits so high and the incorrect tilt angle: the parts are very fragile and I don’t want to break the masters before they get molded. 

     

    Pics 51 & 52 show the revised BUG FACE head which harmonizes not only the line-art, but also the L&S prototype images. In pic 52 particularly, you see how with very even lighting, the otherwise curvy surfaces look flat and better mimmic the 3/4 line-art view.

    Now that I’ve made all these changes, I need to go wet-sand all the imperfections out before I go to mold-prep.

    46.jpg

    47.jpg

    47B.png

    48.jpg

    49.jpg

    50.jpg

    51.jpg

    52.jpg

  3. 11 hours ago, Boobytrap said:

    I like all this back and forth. I'm sure I'll like whatever the final product ends up as. 

    For my .02, looking at the pictures Ted provided, I think the edges on the lenses on the bug face should should be recessed and only slightly bulge out in the middle. Additionally, each edge of the lenses appear to have fairly hard angles with little to no rounding.

    For the chest piece I would agree with Ted that the side brackets shouldn't be so wide to allow the hoses to lay directly on the chest. It looks odd and doesn't seem to match the line art sitting on top of the medallion brackets.

    As always, fantastic work and I really appreciate that you listen to our feedback.

    Constructive criticism is helpful on wonky projects like these. The drawback to not having an art director on some projects is that you stare at your own work for so long that you lose perspective, so it's nice to have an extra set of eyeballs. Other times, the source material just doesn't make sense and I have to take a decision to make it work in physical form. 

  4. 57 minutes ago, tekering said:

    Hey Cap'n, thanks for hearing me out.  I know it's difficult for artists to accept criticism (constructive or otherwise), and I appreciate the acknowledgement.  I also realize we're asking for the impossible, but... you've made miracles happen before!  😅

    Oh yeah, I totally see that.  The "blobs on medallion" discrepancy is particularly egregious. :o

    I would suggest the lateral tabs should stop short of the hoses, so the hoses lie against the chest on either side of the tabs, rather than over them.  That would more closely match the artwork.

    That's poorly inadequate reference to work from.  Yes, I maintain the animation model sheets should always be the primary source of reference, but not when they're so demonstrably inferior to the detail we can see onscreen:

    At the risk of contradicting myself (and despite the inherent inconsistencies present), I think we should be trying to emulate what's actually depicted in the anime.  I know it's a fool's errand, but there's gotta be a "happy medium" that amalgamates all the reference we have.  The animators were clearly working from the same line art we're examining -- and ran into many of the same frustrating problems, no doubt -- but the results are what we remember seeing in the show, and that's what we're really trying to reproduce, right? ^_^

    I already made some of the suggested changes to the Hemorroid head. I tapered it toward the front, narrowed the chin and flattened the end. I also relaxed the curve on the frontal lens, and it does look better--thank you for that suggestion.

    Hoses: they  won't protrude nearly that much when bent properly and everything is glued. If you want a tip for making flexible hoses bend and hold a position, try this: put some grease on a sewing needle and carefully poke it through the length of the hose, then insert a straightened paper clip and adjust as needed.

    Bug Face head: better still than the animation, look at the L&S prototype in 1/48. They doubtless had the missing view at their disposal (and likely a few more) needed to render that abomination in three dimensions. If you look at the head, it actually does have that distinct, three-mound shape when viewed from the front, which I was able to achieve with a little strategic sanding. I'll show you the results of my alterations next week.

    fea6ba0751d318b1.jpg.8c137cf997d553f3b158bb14197736e7.jpgc65a73502e6bb974.jpg.5a15141b9226309f1e345496fdbbaa29.jpg

  5. 2 hours ago, tekering said:

    Honestly, Cap'n, I just don't think you're there yet.  You know what a huge fan of your work I am, and -- with all due respect -- these aren't up to your usual standards of accuracy.  You've clearly interpreted the line art quite differently from how the animators did, and it's led to some significant discrepancies from the animation.

    Specifically, I want to offer some constructive feedback on the shape of the heads.  The "Hemmoroid," to start with, should have a more trapezoidal shape to the face, tapering out towards the top:

     

    Yours is much more rectangular, giving the head a distinctly different profile.

     

    Furthermore, I think your "chin" is much wider and rounder than it should be.  The line art certainly suggests as much.

     

    And then there's the pearl necklace:

     

    Much too large, and too close to center, making it jut out like a python around his neck.  Making the chest greeblies smaller and shallower would probably help a great deal there. :good:

    I agree with you on the Biopsycher head, and how it should taper more toward the front. The line-art shows that taper to be very slight, which I interpreted as wonky perspective, but I can remedy that. As per your own cues, I stick to that as a primary reference because,and as you've stated yourself, the animation is all over the place with regards to proportions, sizes and colors. When I said that this thing is/was a perspective nightmare, I meant it: things are drawn in ways that are simply absurd, nevermind the fact that different views don't lign-up with each other, they often depart from physical reality altogether. You'll also notice that the yellow-orange rectangular tube covers on the shoulders appear big and beefy in some views, and less prominent in others. That difference alters the way they interact with the head.

    One of the nicer (if not one of the nicest) animation renderings of it shows the head to be very wide indeed, so choices have to be made.

    1174561391_ScreenShot2022-02-10at12_32_07PM.png.1f28df595b04897887a7f4fd32a8b2f3.png

     

    Now on to the hoses on the chest. You have to bear in mind that the hoses are currently rigid resin masters, so they will not drape as nicely as flexible units, which will be in the kit. Also, given the shown thickness of the medallion's lateral tabs, the line-art and the animation don't seem to take that topography into account when drawing the hoses. In fact, look at the way the medallion housing denotes a convexity to the chest, then the line-art below acts like those tabs aren't even there to alter the course of those hoses, which would have to be deflected outward/forward, over the tabs. 

    468661211_ScreenShot2022-02-10at12_27_51PM.png.ac93f03cfa34a59a4a8e558fc49f7a19.png

     

    As for Bug Face, that head was its own mini perspective nightmare, as some lines shown in the 3/4 front and rear view can't converge the way they do in the line-art, which in turn alters the way the side-blobs contour the head. Truth-be-told, I actually prefer my rendition of it... And yet. I see room for improvement, but it's not as far off as you think.

    I ws able to blow-up a VERY small partial frontal view of the face, and though it's quite grainy, you can see that there's a "jowliness" to it. Pretty decent, considering that all I had to work with was the 3/4 view.

    867841023_ScreenShot2022-02-10at2_05_47PM.png.cfad0e1f61552cb81295dd3477285fc2.png

     

    Taking into account the wonky perspective, I'm pretty close. Some lines need to be re-scribed and the the lateral "eyes" trimmed, and I think that will be on-point.

    1208682522_ScreenShot2022-02-10at2_01_43PM.png.f20e696e8762fdc3e6ef6ef9d414af6e.png

  6. Captain’s log: Thursday, February 10th.

    Almost done! Pic 34 shows the (almost) complete back details for both variants. A few small details still left to add, but the differences are quite considerable; certainly more so than the differences on the three MK I variants.

    Pic 35 shows the flip-top head for Bug Face and Hemorroid. The « mechanism » (and I use that term loosely) shown in the line-art was a perspective exercise in frustrating madness that Franz Kafka would be envious of, so I made something more, umm… Functional. A lot of the detail saturation just looks like a mess of wires or cables, so I’ll leave it to the individual modeler to add those as they see fit.

    Pics 36-40: glorious Bug Face is glorious!! Please note that most parts are just tacked together so as to avoid damaging them. Final fit will be better. Also, some parts (skirts, crotch, etc.) still need to be cast and modified to suit each variant, which is why some details are a bit off. I’m also going to make an optional fore-foot that allows for the splayed toes option.

    Pics 41-45 show Hemorroid in all his splendor. Again, there are a few details that need to be streamlined. I will show the cockpit stuff next week, as I need to first cast some parts to finalize it. I’m positively giddy with the way the masters turned out, and while the MK I got more screen-time, I really do think that this mecha design is superior and tragically underserviced. Also, this will be the final call for pre-orders, so if you wanted in on this kit, it's now or never.

    34.jpg

    34B.jpg

    35.jpg

    36.jpg

    37.jpg

    38.jpg

    39.jpg

    40.jpg

    41.jpg

    42.jpg

    43.jpg

    44.jpg

    45.jpg

  7. 36 minutes ago, tekering said:

    Awesome.  My Satan Claws stands 17.6cm, and the Biopsycher always struck me as slightly larger than the Early Types. :good:

    Part of that extra height was out of necessity: the extra joints needed in the arm meant that the arms themselves needed to be longer, and I didn't want Dr. Hemorroid to end up looking like a gorilla, so... Longer legs. What's odd about this design is that once you get past the Hellraiser-type perspective nightmare that is the line-art, there actually are some sensible improvements. The chest, despite not being as thick, actually affords better cockpit protection, and the mecha's mass is more centralized than on its predecessor. Aesthetically, it looks meaner and more menacing as well. 

  8. Captain’s log: Friday, January 28th, 2022.

     

    So this week has essentially been a polyester putty extravaganza: lots of parts need to be puttied and formed against other shapes to create a secure fit. I really like Tamiya’s polyester putty, but I do wish it would harden a bit faster.

    23B.jpg.574f511684016b253fe2f835a6e009ba.jpg

    Pic 24: the collar for the Hemorroid variant is shown here. Bug face will require a whole different collar, head, and neck pivot mechanism, but that’ll be for another time.

    24.jpg.de934be536d8055fb9060dd8bea9f216.jpg

    Pic 25: this is an earlier pic of the thighs. I have since widened them to make them fuller in the knee region. This is a result of following diagrams, then determining that the 3/4 view looks better with more volume, so I build them up with more putty. It’s not a very scientific approach, but it works.

    25.jpg.6b4ce608e331b86a0566e06802b02d69.jpg

    Pic 26 shows the main foot module in-progress. The range of motion was good enough to allow me to hide some of the gaps in the ankle without creating any binding. It’s one of those things I figured out after all the ankle armor was sculpted and in place.

    26.jpg.00a4e4e847be9ce7ebb80809ea45f824.jpg

    Pics 27-29 show the range of motion in the leg, which is as good (if not slightly better) as on the MK I. The knee design offered a really simple but effective double-joint system possibility that’s even more reliable than on its predecessor. The lower calf armor is still missing, but if it causes any binding, then it too will be hinged. The toes are actually separate and you’ll be able to pose them splayed with a little tweaking.

    29.jpg.c7c62cf39dcd812d84ad352d6b6a5044.jpg28.jpg.a73dabf102e2d0e51e4e9c5e0cba62c1.jpg27.jpg.f1d634c255135307bd5c8a9a0a9c5bfe.jpg

    Pics 30 and 31 show the arm, which like the leg, demonstrates an impressive range of motion considering its clunky design. It’s really not that hard if you’re willing to make three joints do the work of one!

    31.jpg.9616649ffaef172e31bafa2554e354de.jpg30.jpg.39fee57d8fada879319bafff181f85a7.jpg

    Pics 32 and 33 show most of what I’ve got so far. You’ll have to excuse the poor fit of the skirt: it’s actually the left and right skirt still bound together as one piece and I didn’t want to risk breaking it. Fully assembled, BIO LLOYD II will stand almost 18.8cm tall, which I think is just a hair taller than the MK 1…Can someone check that for me? Anyway, that’s it for this week. MOAR exciting updates coming soon, so stay tuned!

    33.jpg.bb710aa750ee90e32c54a0f98f6a76b3.jpg32.jpg.1d0e59cf507e103aaf4e4ae72f7f4208.jpg

  9. Captain’s log: January 20th.

    Pic 13: Once the parts have been shaped as far as they can be on the mill, it’s time to break-out the rotary tool and begin grinding the compound curves into the blocks. This part is more art than science, requiring a good eye and making sure to remove just a little bit of material at a time.

    13.jpg.27a5dc22d32905e0a2873d506fb3b9da.jpg

     

    Pic 14: here you can see a variety of parts in various degrees of refinement. Since the hip sockets on BIO LLOYD MK I worked so well, I decided to import these into the MK II as well. In total, five parts will carry-over from the previous iteration: the hip socket cups, and the three midsection pieces. A couple of other parts will be scavenged from the MK I, but they will be heavily modified.

     

    14.jpg.853fee41c41001b76eca348b6839afc0.jpg

    Pic 15: one of those heavily modified parts is the main torso back, which you see here undergoing major surgery. The only reason I retained this part (and the breastplate) is that it houses the excellent inner shoulder socket assembly, and would have been much longer to start again from scratch. The height, depth, upper width, as well as the abdominal joint mounts are all different, and require considerable modification.

     

    15.jpg.0d42a383d67136b3653a182dba243082.jpg

    Pic 16: the blocky thighs from pic 14 are back, having been ground-down much closer to their final shape. An interesting detail about this MK II is that it’s more high-waisted than its predecessor, so shorter torso and longer thighs.

    16.jpg.2ac42a39af0eb47d4efa6a16cd6a08bc.jpg

     

    Pic 17: the same parts with the left thigh now having received some rough love from the sanding sponge. This is a tedious process, requiring the removal of vary little material at any one tome, and also checking to make sure that the shapes and symmetry are maintained.

    17.jpg.bc1fec234cfed2d5f386107fe4e21a6a.jpg

     

    Pic 18: the line-art shows what appears to be a « calf-like » crease pattern on the back of the lower leg armor, so I start by sketching out the plot lines with a pencil, then running over it carefully with a hobby plade, followed by some chiseling. A variety of files and sandpapers will be used to iron-out the shapes until everything is nice and smooth.

    18.jpg.8102694669f0b8f1343729b14bfad7e8.jpg

     

    Pic 19: just like the back, the breastplate has itself seen considerable re-shaping and modification. Here I’ve added some putty to close-up the neck hole around the cockpit. 19.jpg.a3a0312c11a864679783980b7e622cec.jpg

     

    Pic 20 shows the same part and all the putty work that went into its alteration. The neck collar shown is for the Hemorroid variant: the Bug Face unit will have a completely different neck housing.

    20.jpg.28d78818a2fdfe5f8bb34c3169dd4393.jpg

     

    Pic 21: the rough cockpit ball assembly in place. This too will require some modification, but it’s off to an excellent start.

    21.jpg.31f97f7924bcc33725e9f9a539902a1c.jpg

    Pic 22: one area which I thought needed upgrading was the shoulder joint: because there’s a different shoulder armor on this variant, I decided to make something more robust and reliable fo the hinging mechanism.

    22.jpg.f6403a50c21c29d9a1371234d6d67fc3.jpg

     

    Pic 23: I’m quite pleased not only wth the amount of progress I was able to make in a single week but also with how attractive this mecha is becoming. While the design had numerous engineering hurdles to overcome, I can tell even at this early stage that it’s going to be more eye-catching than its predecessor, and has more hidden joints that will allow for, in some cases, even better range-of-motion than the MK I. I will cover all those little innovations in next week’s installment, so stay tuned!

    23.jpg.6863ae0599739ce274e47767bcec6c04.jpg

  10. Captain’s log: Friday, January 14th. You may now send your payments, as construction has commenced on BIO LLOYD II.

    Take a look at pic 00. A really long, hard look. Now take a deep breath, and thank God that you’ll never have to pine or yearn for such a lackluster and uninspired sculpt ever again.

    0.jpg.9d420b3d33a764794885db9ee945a021.jpg00.png.a065548442bfad9fe4bda2a2a0e0b42c.png

     Pic 01: in my own particular custom, now that the technical diagrams are (mostly) done, I can start making a mess in the shop. In addition to the schematics I made myself, I always have some copies of the original line-art on hand as reference. I also have some leftover blocks of modelling board from the last Bio Lloyd that will come in handy because they’re already squared and not too big.

    01.jpg.3f603cba1ae6087914b0510747fe95fb.jpg

    Pic 02: as per usual, I cut the paper templates out so that I can glue them to the blocks in order to guide the cutting and shaping process.

    02.jpg.70cd12aadaa83b99d9084c91d7bd5849.jpg

    Pic 03: … But first, some of the blocks need to be trimmed and made smaller. One particularity with these projects is that there are a myriad of small parts (blobs) which, when combined, will look like a mecha robot. Once a block is cut down to size, it then needs to go to the mill (pic 04) so that the roughly cut surface can be made smooth and square. however tedious this step is, it can’t be rushed: the accuracy with which the blocks are made will determine the accuracy of the final part and its fit with all the others.04.jpg.313aec6829023a0baa010d9437ac775f.jpg

    03.jpg.459f6f90470b4c4a506ba0e2394af2ac.jpg

    Pic 05: I’ve decided to create a new shoulder joint; something better than the MK I, so I start by drilling the peg hole that will serve as the shoulder pivot. This new, larger peg will be much sturdier.

    05.jpg.e95e402151834306b51697623e926759.jpg

    Pic 06: a number of templates have been glued to their respective blocks. This is really just the first phase, and some parts are so complex that they need a frontal and side template.

    06.jpg.092aaadf4440080e03793bcf955a7142.jpg

    Pic 07: with the templates in place, I proceed to remove as much rough material with the band saw as I can: this saves time and makes less of a mess than machining straight away.

    07.jpg.41657d182172ee7351c99d2b4483c75e.jpg

    Pics 8-10: Because there are a multitude of curves in the parts to be shaped, I implement an array of different tools on the mill. Pic 8 shows a rarely used hack, which is to use a large grinding stone as a makeshift milling shank. Something like this would be unthinkable when working in metal, but because modelling board is easy to machine, I can implement this hack. Pics 10 and 11 show the use of more conventional milling shanks. I can expect to go through several different cutters on one part as a standard routine. 

    10.jpg.48a5af72e99ec62417a656665597dca1.jpg09.jpg.247c4ec924dce5bee406e10f660d15de.jpg08.jpg.b14207009904b317b4af54ee3f3941b3.jpg

    Pic 11: the milling process can only go so far with some parts, so now that the vast majority of the excess material is removed, I can proceed to sand the parts manually for the final contouring.

    11.jpg.82759bf12fbaf5d8b2eb5a9d291c2926.jpg

    Pic 12: phase one of the parts shaping process has come along nicely. The plots you see in the upper-right corner are another reference I use to gauge my progress and make fit adjustments. Due to the… I will be polite… Very vague and incongruous reference material, I give myself the lattitude to make in-progress adjustments as I see fit, or to tweak the proportions to better match the 3/4 view of the mecha, which I esteem to be the prettiest. This first update is far from the most exciting, but the basic procedure laid-out for you is  fundamental when employing classical scratchbuilding techniques. Things get more ineresting next week, so stay tuned!

    12.jpg.a969193686efa0e7d154fb579f713700.jpg

  11. 37 minutes ago, Podtastic said:

    I still prefer 3 fingers myself because it kind of goes with the triple everything theme of these Bioroids. Are options a possibility?

    And how many fingers on the Scout then?

    download.jpeg.78540e6bdbc5efe132366e7931852456.jpeg

    The wrist attachment will be the same as for Bio mk I. BUG FACE also appears to have 4 fingers, which makes sense, given how it's a derivative of the Biopsycher. 

  12. 1 hour ago, Podtastic said:

    So where does the Biopsycher get shown with five fingers? I thought it might be this scene, but no. Standard three.

    FB_IMG_1642023823212.jpg.0492766de362e1a02805ab674b73f59e.jpg

    You can actually see it if you scrutinize the Biopsycher's left hand carefully. Admittedly the resolution doesn't help, but there are actually four fingers plus the thumb.

    27840281_ScreenShot2022-01-12at6_16_40PM.png.dd21c5b0745048db66898c29b5199727.png

    When you combine that shot with these two other shots, you see that there are indeed 5 fingers and not three. Re-using the Bio-Llloyd hands would have been the preferable option, but these images dictate otherwise.

    864574993_ScreenShot2022-01-05at10_36_45AM.png.fdbe4932f046de14ad9464a946afde27.png

    238577299_ScreenShot2022-01-06at7_18_49PM.png.6526d5a3f8c81303aceb65ec0883820b.png

     

  13. Captain’s special report: January 7th, 2022.

    I’ve been feeling a little bit restless, so I decided to start my examinations and drafting for Bio Lloyd II: I figured that this would provide me with some gratuitous anxiety, and I was right! However incoherent the designs for Bio Lloyd MK I were, this particular design is the poster child for incoherence! I’ll spare you all the gory details but to say that Studio Ammonite seems like they phoned this one in. It’s a shame too, because the Biopsycher is the Southern Cross equivalent of the Konigstiger tank: a formidable battlefield weapon that has grown to be revered with time, but despite its technological superiority, couldn’t quite deliver the vicory its designers had hoped for.

    While I based my plans on the front/side/rear views from the Anime model sheets, I also made some corrections to harmonize it with the far prettier 3/4 front view. The animation stills aren’t particularly helpful, because however inconsistent the line-art is, these are way worse! In fact, I’m not even sure if this particular ‘Roid has three fingers or five, but I’m leaning toward the latter.

    Interestingly enough, there was at the very least a BUG FACE prototype made, but this is the best quality image of it I could find. If anyone would happen to have a better one, please let me know.

    Bio Lloyd II drafting promo.png

    Screen Shot 2021-01-20 at 6.32.53 PM.png

  14. 53 minutes ago, tekering said:

    Those elbows! :shok:

    I assume more rubber parts will be required for that bicep armour. :unsure:

    The neck, the shoulders, the knees, ankles, hips, abdomen... What... What even is this?!?  And then, of course, the different views show tremendous inconsistencies one to another. It's like someone gave me a 5 year-old's drawing and asked me to make an action figure out of it.

  15. Happy New Year 2022, y'all!

    Hopefully everyone had a happy, restful and safe holiday season, because I'm about to be a pain in your butt... Or rather, wallet.

    As promised back in Spring of last year, I'm offering the Biopsycher Bioroid (hereafter HEMORROID) as a follow-up kit to last year's 1/48 BIO LLOYD. This kit, unlike the Bio-Lloyd, will include a cockpit ball, and will include both pistols featured with the Bio, but with corrected details for the officer's version (Thanks to Ted E.)

    The kit will be available in 2 versions:

    -HEMORROID/BUG FACE only (no sled)

    -HEMORROID/BUG FACE W/HOVER-SLED

    Please take note: the BUG FACE parts will only be available for the pre-order window

    Looking to get 30 orders, so who's in? 

     

    Screen Shot 2022-01-02 at 6.52.25 PM.png

    Hemorroid & sled.jpg

  16. 17 hours ago, Boobytrap said:

    One thing the recent contest taught me, among many, is that I need to improve my picture taking. So I went back out to see if I could take some better pictures to share. They are improved but still not great. I'm definitely going to be investing in a light box. I think the better light source and lighter background will help things out. And of course... practice, practice, practice.

     

    For what it's worth, it was a close call between your Bio and Ted's Norbert in terms of the build, and I realy like what you did with the Biover, but the photography was what hampered you the most. You don't necessarily need a light box as much as you need less harsh lighting. I personally just use regular lamps with a sheet of white paper wrapped over the bulb to diffuse the light. I don't even use a fancy camera, just an iPod. A vibrant background color, like green or yellow would also compliment the red nicely and offer a good contrast to the model itself. Just be sure that it's set a bit further back behind the model, especially with green, otherwise it will reflect on the model and make the reds ketchupy and less vibrant. Helpful hint: dollar store construction paper.

×
×
  • Create New...