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evirus

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Everything posted by evirus

  1. why cant people make some actual like toy sets and give them durability, hell im a child at heart and i want to make use of what i spend my money on. wouldnt it be cool to have an MS toy scaled to the point where you can fit a 5 inch action figure in?
  2. id make some amvs aswell but i need cheap a way to get video from my vast dvd collection onto my computer
  3. hmmmm over 300 views and not a word form anyone except for me and lestat, tsk tsk anyways, status report, ill just post the ship and portrait folders on here sence they are just images, ill circle in red what i still need to change these are the ships, youll actualy see these in the game moving around and stuff(their static so the only thing youll see change is the direction its facing, all races in the game have this graphical "appeal") youll notice that the fighters is lifted from the macross arcade game, the cruiser's from the macross plus game, and the rest mostly from the DYRL mod for homeworld made by lestat and his "team" some of them are a little dark, if anyone would like to give me a better source image ill gladly use it(it just has to show a view facing straght down onto the unit) these are the portraits, desplayed in the unit information screens, these dont flip around and stuff like the ships do so i can use any type of picture i want, it just looks more standard in game if you give it a black background, as you can see i still need a lot of these as well as far as what im planning on using... the dreadnought, largest ship, id like to use the macross or something similar carriers, im pretty much set on the two ARMDs i still need one more unit though because the size difference in the three units are light normal and heavy colonyship, i was thinking of using one of the megaroads but i couldnt find a good top down view satillites ill probably just use the ones seen in macross plus mines i still gotta figure out troops and weapons platforms, probably going to be destroids and stuff like that im thinking of using images from macross 2 and gundam 0080 for the space stations(all three will be the mined out astroid look, realy im resistant to using any gundam stuff, but the stations might be obscure enough for me to get away with, if i realy wanted to id use some gundam ships to replace some of the stuff i cant find, but then it wouldnt be a macross mod would it)
  4. my box of lego's, ha and all you people setteled with just one toy HA
  5. STAY CALM... STAY CALM AHHHHHHHHHHHHH!!!!! What are you saying........... Well heres a picture of my Japan Macross based haul so far. All other non macross goodies have been removed. This kinda makes up for the lack of a Zero. 392689[/snapback] now you must taunt me with your little yamato collection i notice what appear to be fast pack boosters on that armor kit.... can those be attached sepreatly as a fast pack or no?
  6. all's looking good, i hope the summer gives yall a chance to hual ass by the way lestat i started my mod for SE4 and i still need source images, got anywhere that i can find the DYRL mod for homeworld 1? or as i said before i just need top down view and something for the portrait graphic, i can do all the shrinking and cropping myself i think
  7. so another word would be cleche? i have bad spelling i know
  8. well... theres a valk made by the anti UN forces, give me a sec to get some screenshots
  9. heck id be happy with a remake of the orignal series, just add like 20 episodes worth of new content(longer battle scenes and what not) and give it Mzero graphics
  10. how about another movie in a series, this time entirely fictional about fokker somehow surviving and leaving the ship after the war (i saw on hbo a while ago pearl harbor 2: pearlmagedden)
  11. just for proof of concept(getting it to work) i desided to quickly mod in a valk with fast packs as the escort class ship, as you can see here most units have two images one portrait(the big pic on the right side) and a unit graphic, the one with the yellow marks around it(showing its selected) the graphics for this game are realy simple so all i would be dealing with is bitmap images, i kinda did a rough job on this anyways just using paintbrush and shrinking the source image so it fits ontop of the orignal graphic. again all i need is images of what you guys think would be good fits for the ships, one portrait and a unit graphic that must be in the top down prospective as you can see from the two units on the screen shot and like that list i intend for the valks to be fighters, i only placed one in as an escort because its the first ship available in the game so it was the quickest way to see if did it right UPDATE: ok now, im starting to actualy set up the stuff, I STILL NEED SOURCE IMAGES, if you look up a few posts in my topic i have a list of graphics and breif explination of game mechanics. sofar i have the leader portrait done, it is Gloval, i also added a macross logo and after i get some source images from the macross arcade game ill do the fighters
  12. Knowing how they work isn't the same as being capable of using them. I'm pretty sure you weren't an immediate automobile master when you first sat behind the wheel. I know I wasn't. And a steering wheel and gas pedal is a LOT simpler than the mess of switches, joysticks, and pedals in a VF-1. Even assuming perfect mastery of motion by description alone, gauging the proper pressure to apply would be VERY difficult. (That's one of the major problems they've had with artificial hands, actually. They need a way for the user to tell how hard he's grabbing an object so he can not crush an egg while still having enough power to get a firm grasp on a heavy object. ) How do you hit the switch to turn it off? 391316[/snapback] ok ok ill give up on the first point, as far as switching it off, prehaps a butten that can be pressed by the knee, something on the rudder peddles, how about a delay short enough to allow the pilot to quickly switch off before the movements get translated
  13. Sorry about that. Forgot a tag while trimming it down. Fixed now. Perhaps. It reads as a simple action. Actually doing it is a tad harder. Hikaru's never operated a VF before in his life. His sum total of experience consists of being shot down in a dog fight and crashing a battroid through a city block before walking it into an apartment. He's only just found out the sticks move the hands at all. Picking Minmay up on the first try without missing totally, slapping her in the face, or crushing her to death should be a rather difficult task, especially without any tactile feedback. Hmmm... Might work. Not as well as it sounds, but possibly good enough. It's really a somewhat limited control scheme for a war machine, though. Head-tracking and eye-tracking are rational additions. It's the most intuitive method of rapidly designating targets using real-world technology. Full-body tracking is much less useful, as there aren't intuitive motions to activate a lot of features, and you'll do something unintended while reaching for the controls to do them. 391306[/snapback] i think your also forgetting the fact that fokker did tell him about some of the controls while making repairs to his battleroid i forgot to mention that eye-tracking was directly showen in the first episode of macross zero. i said in my theories that there would be a switch to turn on and off these "translations" so the pilot only has to worry about them when they need to do custom movements
  14. sorry, i dont have an idea how to help, what you can do i suppose is go to the front of the site ( www.macrossworld.com ) go to the toys section, yamato, and look at some of those, there are tons of shots of the toys you might be able to use
  15. ...quotes dont seem to work ill agree with the fact that the zentran suits wouldnt fit, but i still think given more attention to detail it would have showen stuff like tars and rips and what not in the suit........... about the valk movements fair arguments.... well, im sure would there be a way to easily "dial up" the grip of the arm allowing hikaru to simply "grab" minmay? i was talking about long complex movements like putting on cloths, from what i remember the movements desplayed in the "pick up minmay" part was rather simple; arm down, close grip... as for max we know he was in a flight suit and helmet, there are already systems existing in the realworld to detect the detailed location of a pilots helmet, in an apache helicopter, this allows the pilot to aim a gun mounted on the bottem of the chopper simply by turning his head to where it should be aimed, (in macross zero we see fokker's point of view as he fallows an enemy fighter, just after he looks somewhere elese, we see the arms of the valk, in gerwalk mode, almost fallow the movement of his head) there are also sensors that can pick up instructions to a persons muscles(this is used for prostetics, but its less useful because you cant segragate the nerves of the fingers and wrist farther up the arm where the useual amputation is preformed for example) what if the valk had a switch on it to detect these peices of information i described, and amplify them allowing for minimal movement by the pilot and maximum output to the valk, having redundency in the controls is already used in aircraft of today, there are a few buttens that do the same thing, allowing the pilot to be more flexable and reach for the closest butten when in a jam.
  16. Compendium says Zenmtradi are about 5 times the average human. That's more along the lines of 25-30 feet than 35-40. The 2 zentradi characters with heights listed are Millia and Britai. She's about 28, and he's 44 and a half. He's also notably bigger than the men under his command. VF-1's height in battroid mode is 12.68 meters, which works out to 41.6 feet. One of Robotech's major statistical deviations is that the average zentradi is 40-ish. This comes from assuming Britai is of average height. This makes Max's costuming stunt a lot more workable in Robotech, though the clothes would still hang quite wrong on the battroid's body. I hope you meant depending on the zentradi's height, as all VF-1s are built to the exact same specification. Legs and torso too.But it's a common theme for mech anime, and one of the more common suspensions of reality that come with the genre. A couple of joysticks and foot pedals is enough to create any motion you may need, and to do it intuitively as well. Roboetch's novelizations excuse this with a neural interface(much like MacPlus's YF21 does), but this doesn't fit the animation(and in the Macross universe Plus makes it chronologically impossible). 391260[/snapback] well how about this.... prehaps there are certain preset motions trigured by gestures that the pilot inputs, if the valk has any desplay screen modes like modern fighter jets im sure there would be a way to start mapping out a new motion, but it might be a little time consuming to do in the middle of a battle
  17. three line view? what do you mean? do you mean like top/side/front line art pictures?
  18. And he never should've passed for one. Really... wouldn't you guys notice if you walked by someone with his collar pulled up real high, his hat pulled down low, and a big green glass plate where his face should be? 391041[/snapback] well they are devoid of culture, how often would they look at each other objectivly?
  19. prehaps it was a problem of detail, im sure that he would get it on but there would be a lot of taring and what not, remember that max is eventualy discovered as being a valk and not a zentradi soldier
  20. oh of corse there was a size chart posted in the fan art section.... let me look ... ... ... according from the size chart the valk is a around a foot taller(eye estimate) but a lot beefier then the standard zentradi http://www.geocities.com/johnston_portfoli...echascale2.html (pop-up ads)
  21. well, the zentradi arnt in the business of custom fit uniforms and what not so im sure most soldiers have a little baggage in their cloths, at a minimum i think a valk would be able to wear it like a robe or trenchcoat (that would be a cool sight by the way) my only doughts is fitting over the sholders, other then that it should be in the clear
  22. http://en.wikipedia.org/wiki/Macross_Zero anyone know what its talking about? 390886[/snapback] Big K Black Cherry cola coming out of my nose. Then again, I have no idea what Sen. Kerry's talking about. 390892[/snapback]
  23. http://en.wikipedia.org/wiki/Macross_Zero anyone know what its talking about? 390886[/snapback] Some Macross fan probably had an image of John Kerry with a word bubble coming out of his mouth saying: "Macross Zero-style!" . . . I don't think Kerry actually said it. H 390888[/snapback] sounds likea lame photoshop job.... hmmm
  24. so i was looking at what information wikipedia had on macross zero and i found this http://en.wikipedia.org/wiki/Macross_Zero anyone know what its talking about?
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