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Cruel Angel's Thesis

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  1. Well time for another thing, i have my days of work so posting these will get irregular but i will post when i can, 8 hours dealing with people with single digit IQ's can get to you. Its amazing that so many drive without having their ID's on them. Anyway on to the next Valkyrie post, its a short one its getting late. Time for the Armored Valkyrie. Now this uses the Command Armored rules. As for the MV it stays the same since the armor -2 Balance Mod and the Valkyrie by it self in Battroid is -1 (though for game play its -3 MV), but if you want to give it the whole -5 go for it. I would like to express a thanks (though he may never read it) to Benjamin Wright, he helped me on some design aspects on this. So Benjamin: Arigato Wright-Sensei. Armored Valkyrie Cost: +362.6 CP Standard Operational Mass 37100kg Configuration Battroiod: -3 MV, 4 Land Ma, 14 Flight MA, 3 Turn Value Servos L. Pod: 5 SP, 1 DC R. Pod: 5 SP, 1 DC Command Armor Fuselage: 6 SP, 1 DC, .5 B. Mod L. Arm: 4 SP, 1 DC, .3 B. Mod R. Arm: 4 SP, 1 DC, .3 B. Mod L. Leg: 4 SP, 1 DC, .3 B. Mod R. Leg: 4 SP, 1 DC, .3 B. Mod Movement Systems Thrusters: 9 MA, R/L Pod Location Cost Mult. Enviro-Protection (All, but Re-entry) Weapons Arm Location Erlikon GA-100: +1 WA, 7 Rng, 6K Dmg, 3 Shots, 6 Kills, HyperVelocity, Blast Radius 3, Long Range Ammo: 3 Shots, 1 Kills, AP Erlikon GH-32: +1 WA, 8 Rng, 5K Dmg, 11 shots, 4 Kills Leg Location Erlikon GH-32: +1 WA, 8 Rng, 5K Dmg, 12 shots, 4 Kills Fuselage Location Ramington H-22T: +0 WA, 8 Rng, 5K Dmg, 6 Shots, 2 Kills, Blast Radius 1 Hex Erlikon GH-32: +1 WA, 8 Rng, 5K Dmg, 10 shots, 3 Kills All weapons are linked. This was probably the easiest variant to design, the FAST Packs took a bit longer as my thought about them changed and a interesting chat with Benjamin also led to a second FAST design, so the FAST can be run two ways and that will be handled next. Cruel Angel's Thesis
  2. Whitebox Mekton and the planned Whitebox II are kinda running jokes. Not sure why they are the jokes they are. The current story is Whitebox and the proposed Whitebox II were just hallucations, he was having a bad fever the whole time. I think if you actually wrote to Talsorian they might give you the whole story. Cruel Angel's Thesis
  3. Well the Destroids will have their own problems, weight is a big factor on them and they will suffer bad as well. However for the Destroids I am using Dataweavers Destroid Transformation, so they suffer an additional -1 MV on top of the weight problems, the Monster sits a -8 MV and the Defender is at -6 MV. They are slow on cumbersome, but still with the targeting computers they can hit thier mark without having to worry about taking a big negative. Well its not rounding off, the 1,000 round cyclic is the highest possible for BV-6 so i stepped up to the next to get it. Once again burst value is a clunky thing in Mekton they had to cover it the erratta to make sense of it. the BV-7 limit of 3,000 rounds is the maximum, so between 1,001 to 3,000 rounds fits in BV-7. Now if you feel the Valkyries should be different, by all means when you get Plus, please stat them out yourself. One problems in RPG's based on TV shows, movies and anime is everyone thinks differently about what the strength of the weapons and characters should be. Others have stated out the Valkyries and they are all different, one on the MZML stated my Valk's can take his down no contest, but in his game his are at the right level so I really can't defend myself properly in this. I designed as i saw it, you feel different I would like to see your version. Be interesting to see how the your version comes out. Cruel Angel's Thesis
  4. While yes MV is related to weight, i added the extra MV since i was doing all Valkyries. A YF-19 is going to run circles against a VF-1. No sense in having all Valkyries the same MV and being the only saving grace is that they can take hits better then another. Burst Value is a tricky thing in Mekton, figuring it is difficult. Burst Value can be put into these terms, how many shots you can put into a hex. so a BV-8 means 8 shots in 8 hexes. Second the burst Values are spot on. The Tactical Display has a section making weapons huan scale (common request) To figure burst value they list the Cyclic rate of what BV would be. BV-8 is 6,000 and BV-7 is 3,000. BV-6 is 1,000 but since the GU-11 fires 1200 it was moved the up to 7. I had to keep in mind range for bullets. They have the problems of range espically in air, keep in mind thats the combat range in air, so max range for firing is 4 hexes. And it is supported most battle in Macross are up close and personal, bullets start dropping. In aeral dogfights you need to be coming at your opponent from behind and have to be within 50 yards to hit, thats is dangerously close, so i left the range where it was. As for the Mauler ROV-20 well with the weapons the Zentradi mostly use, it seems with the reverse tech of the ASS-1 that this would show up, with laser being a much more damaging weapon. As for the pilots relying on the GU-11 training, hey how your train. Also once you run out of ammo you want to have something that keeps you safe. Missiles have always been shooting planes out of the sky, it usually take one shot. Even in anime missiles are seen are flying death, in Maross we just jam millions of them in small area. While yes a less kill can have them survive, its anime, you dodge missiles of shoot them out of the sky. I don't seen the damage as too high. As stated before most of the battles in Macross is inside missile range, so you just with your Gunpod and Mauler laser. RMS-1, ah the Angel of Death, the nuke missile.Since you don't have Plus let me explain the powers of a nuke. Aything with in the 2 hex radius is destroyed, no saving throw, no explains its gone. Only things that survive is Refree saying and maybe excessive scale mecha. anything outside the 2 hex band to 4 hexes take 10x damage to every location, so anything left on a large ship now has 120K of damage to worry about. From 4-8 hexes normal damage, command armor takes the damage and handheld weapons take full damage. There is more but since your getting Plus you can see what happens fully then. Luckily these are only anti-ship. Good questions don't think anyone has ever asked me these questions, really made me sit back and think about them. I await your arrival of Plus for a detailed review and possibly more questions. Cruel Angel's Thesis
  5. New Rules For Macross Turn Value Tsuneo Tateno writer of the Gundam Senki game created an option to spending MA to turn. Taking a cue from the Mekton Z rules Tateno formed Turn Value. Turn Value took the spending MA to turn and made it into TV. Instead of spending MA to turn the mech could spend TV points to turn. Each TV point means the mech could make a 60 degree turn (one hex side). TV is depended upon the mech design. The TV values closely mirror those in the Mekton Z core where MA was used to turn. TV=3 to the most adaptable mecha (usually humanoid in most Anime), then give TV=2 for usual mecha (starfighters or tanks), finally TV=1 to big clumsy mecha. More advanced futuristic mecha can have TV’s of 4-5. Yikes! Now your Ace Points can increase your TV to represent your skills as a pilot. How much you can raise it is based on your TV. A TV=3 gives conversions on a 1-1, TV=2 is 1-2 or ½ and TV=1 is 1-3 or 1/3 point conversion. Another way to increase TV is Ace Custom. It increases your base MP and is added to the vehicles base TV. It is bought with the ACE cost mult it comes in two versions. First is bought with the 67% increase, the base MP is increased by x1.5, this is for TV only. The second is with 100% and it doubles the base MP. The 67% costs x.13 (that paying for the ACE 67% and the cost for the Ace Custom), and 100% costs x.25 To give you a better understanding, we will look at the mecha of Choo Jikuu Yoosai Macross (Super Dimensional Fortress Macross). The SDF-1 and all Zentradi Starships would all have a TV=1. The Destroids would have a TV=2, ‘cept for the Monster, due to its size and weight (285t at combat load) would have a TV=1 and the Spartan would have a TV=3. The Esbeliben Reguld and the Roiquonmi Glaug would have a TV=2. The Nousjadeul-Ger and the Queadlunn-Rau would have TV=3. The Valkyries themselves would have a TV=3 in Battroid and a TV=2 in GERWALK and Fighter. Ace Custom 100% would be given to the Valkyries, Roiquonmi Gluag, Nousjadeul-Ger and the Queadlunn-Rau. Minimum Speed Rule This applies to mech that can transform into or are fighters. This rule states if a fighter mech travels under 8 MA, it will suffer a -2 MV. This applies in atmosphere as well in space. This is included upon landing and take-off. This does include if the fighter is designed for V/STOL or STVOL and is attempting the take off or land. Sitting on the tarmac or being moved into catapult launch may incur a higher penalty. The -2 MV for a fighter in space can be avoided if it has gravitics. Now if the fighter is atmosphere and drops below 8 MA (for 2 turns) it is assumed the engine has stalled, but the mech will not drop unless it’s not designed to glide (the F-117A is a example, it drops like a rock). So the pilot can attempt to keep the plane under control as it glides, but the longer the plane is in the air the harder it is (a Harrier had to do it to land safely, a scary 2 minutes). So the pilot needs to make a Piloting check every turn to keep the plane gliding, the diff begins at 10 and goes up one diff level every turn after with 30 being the highest. If the roll is failed the plane goes into a dive, the pilot needs to make a Piloting roll at diff 20 to recover. He can attempt this roll until he recovers, ejects or is a greasy stain on the object that stopped the plane. G-SUITS G-Suits are suits for pilots that fly fighter and/or recon jets. Since these jets fly at incredible speeds and can perform tight turns. This creates a force known as g’s. G’s are a measure of acceleration due to gravity. Humans live in a 1g environment. When you travel at high speeds and make a tight turn, you exert a percentage of centrifugal force. This in turn creates a measure of g. This is calculated by A=v^2/r. This is Acceleration equals velocity squared divided by the radius of the turn. That result is then divided by acceleration due to gravity and that gives the g forces felt. Now acceleration due to gravity is 9.8 m/s^2 (read as meters per second per second) or 32.2 ft/s^2. In Mekton it is cheated, every 8 MA is a g, so when a jet makes a turn at 17 MA it is 2g’s. When g forces are felt two things happen, first you feel heavy (at 2g’s you feel twice as heavy). The second is the condition known as “eyeballs inâ€. The pull forces blood to pool in your legs, taking blood from your head and cause you to pass out from lack of blood in your head. You do get a warning, first you experience grey out, where your vision starts to get fuzzy, then blackout, you can’t see anything. Finally you will pass out. This is like getting incredibly dizzy. The human body can take up to 9g’s before passing out and the human body can take up to 14-15g’s before the spinal column is crushed, at this time you’re dead. Another version of g’s is known as negative g’s. These are felt when you stop fast or do a sharp downward dive. Known as “eyeballs out†since the blood is being forced into your head. The human body cannot take negative g’s as well as positive g’s. Around negative 2-3g’s something called “red-out†occurs. This is when the blood vessels in the eye burst and the world is now seen through a shade of light red, you get a warning by pink-out first, when you notice the world has a pink haze to it, this is due to increased blood, but just before the blood vessels burst. Experience high enough negative g’s and you eyes will be forced out of their sockets, usually pilots will change the rotation of the plane to cause positive g forces since the body can handle positive g’s better. To combat these problems the G-Suit was developed. It uses liquid-filled bladders to keep the blood where it should be. This only helps prevent black-out. The character makes Endurance rolls to pass out at one difficulty level less. Also the G-Suit will only work on positive g forces, since negative g’s will push the liquid in the bladders up and away form the body. CANARD WING A canard wing is two small wings near the front of jets to give them better maneuverability in an atmosphere, but keeps the jet from reaching top speed due to drag forces involved. There is no system needed to buy this, it grants no true bonuses, but the system can be attacked and that can cause problems. If a jet with a canard wing is attacked in a atmosphere and one of the canard wings is hit, the jet then has a -2 MV due to how the air is flowing around the jet fighter. A canard wing can be hit by a called shot at -4 or as a Other on the random (roll another D10, canard hit on 8-10) or special (Gm decides) hit chart. The canard wing only gets armor protection. Now if the other wing is destroyed (Valkyries can go to GERWALK to rip the other canard off) then the jet only has -1 MV since the maneuverability was lost. This is only in an ATMOSPHERE, if done in space then it don’t matter. That about covers them. Cruel Angel's Thesis
  6. Well this cover the VF-1 and all variants i devised for Mekton Zeta. There a couple different rules that aren't in the Mekton books, they come form Tateno Tsuneo, he used the Mekton system when Sunrise contracted him to write a RPG for Gundam covering all UC storyline prior to Operation Stardust, so some of the rules work for Macross as well. Gundam Senki as it is called has been translated by Talsorian Games and will be published hopefully soon. I aslo worked with him on to make ACE Points for Macross, we had to apply a new cost multiplier since not all mechs in Macross can use the ACE system fully, this is will covered in detail later. First we shall cover the VF-1 then talk about the new rules for Macross then cover all the variants. The A-Model will be covered, then the changes for the J, D and S. Since i have not been able to make table in this, i apolgize if this is hard to follow, so please bear. Stonewell/Bellcom Variable Fighter Type 1 Valkyrie Cost: 1307.1 CP Weight: 13250kg Configuration Fighter: -5 MV, 0(taxi) Land MA, 38 Flight MA, 2 Turn Value GERWALK: -4 MV, 6 Land MA, 15 Flight MA, 2 Turn Value Battroid: -3 MV, 9 Land MA, 14 Flight MA, 3 Turn Value Balance Mod: -1 MV, -1 Land MA, -1 Flight MA Servos and Armor Location Fuselage: 8 Kills, 3SP, 1 DC Head: 4 Kills, 3 SP, 1 DC L. Arm: 5 Kills, 3 SP, 1 DC, +1 Kill Damage, 3 Throw R. Arm: 5 Kills, 3 SP, 1 DC, +1 Kill Damage, 3 Throw L. Leg: 5 Kills, 3 SP, 1 DC, +1 Kill Damage R. Leg: 5 Kills, 3 SP, 1 DC, +1 Kill Damage L. Wing: 4 Kills, 3 SP, 1 DC R. Wing: 4 Kills, 3 SP, 1 DC Sensor Systems Fuselage Location AWG-20 FCS: 260km Rng, 2300km Comm Rng, 7 Kills Marine Suite Head Location Resoulution Int. (8x) Head Radar: 26km Rng, 2300km Comm Rng, 3 Kills Movement Systems Wheels: 0 MA, Fuselage, R/L Leg Location, 3 Kills FF-2001: 17 MA, R/L Leg Location Thrusters: 8 MA, Fuselage Location Cost Multpliers Powerplant: Standard Fusion Split in the Legs, XS: 1/1 Control: Screen Hydrualics: Standard Systems:Enviro- Protection (All), V/STOL, Concealment, Efficient Trans, ACE (100%), +6 Target Computer, Fighter, GERWALK, ACE Custom Additives Fuselage Location Cockpit: 1 Crew, Canopy/Armored Enclosure Eject Seats, Escape Pod Stereo Spotlights 1/Shoulder, 2 Hex illuminate FLIR: 100 Hex IR illuminate Quick Change Mounts Arm Location Micromanipulators Hardpoints Quick Change Mounts Wing Location Leg Location Quick Change Mounts Weapons Head Location ROV-20: +1 WA, 8 Rng, 4K Dmg, 4 Kills, BV-8, All Purpose Arm Location Hands: +0 WA, Melee Rng, 1K+ Dmg, 1 Kills, Quick, Handy GU-11: +1 WA, 4 Rng, 2K Dmg, 2 Kills, BV-7, Variable Phalanx GU-11 Location Ammo: 200 Shots: 28.6 Bursts, 5 Kills, AP Wing Location HMM-01: +0 WA, 7 Rng, 4K Dmg, 15 Shots, 4 Kills, Long Rng AMM-1: +3 WA, 32 Rng, 10K Dmg, 3 Shots, 2 Kills, Smarts-3, Skill-15+, Long Rng RMS-1: +3 WA, 40 Rng, 12K Dmg, 1/2 Shots, 1/2 Kills, Nuke, Blast Radius-2, Lng Rng Note on RMS-1 1/2 = Inner Hardpint/ Outer Hardpoint Designer Notes: This was long time in coming, i kept revising my write-up as i understood the system more, this is a culmation of nearly 3 years and 7-9 rewrites. Please comment and all questions will be answered. Rest will follow later. Cruel Angel's Thesis Edit: My bad here i forgot the D, J and S variants here they are. Stonewell/Bellcom Variable Fighter Type 1-J Cost: 1595.5 CP The Mauler ROV-20 has 2 laser ports, they are linked and mated. Stonewell/Bellcom Variable Fighter Type 1-D Cost: 1605.1 CP Throw in a extra seat and the Mauler set-up of a J unit and your all set. Stonewell/Bellcome Variable Fighter Type 1-S Cost: 2228.2 CP Mauler ROV-20 with 4 laser ports. Linked and mated as well.
  7. Well while you wait for Plus you can always head over to the Talsorian web site and check out the erratta for Mekton and new things they have added. http://www.talsorian.com/articles.shtml The guys who held the ability to continue Mekton for maybe a week have done things as well. They had were prevented since Pondsmith was worried they would be taken apart by us. they have downloads for the character sheets and a mini mekton campaign for War of the Worlds. http://www.atomicrocketgames.com/ Virtual Mekton was created on the MZML and has other official rules not on the Talsorian web site, Benjamin Wright was always having to add addition rules and systems, we kept wanting to do this and that. Also it has the unofficial but offical Advanced Transformation cost table, then again i think MektonZeta.com has it as well. But this also has the the up to date Mekton Techinical System Abuse Catalougue (near the bottom) http://members.tripod.com/virtualmekton/ You already know about MektonZeta.com and they have the offical rules for hardpoints. For additional rules you might want to check out getting your hands on the Ref Screen, the Tactial Display, it has targeting computer (left out of Plus) and the movie rules for running large combat. Mekton Wars 1: Invasion Terra has the Mass Combat system, where you have Mekton, Corvette and Starship scale units all slugging it out, it can handle well over 400 units in combat. It also contain rules for fortications (after all the heros keep those mechs somewhere if they aren't in space. I have just about every Mekton book, 'cept for the White Box which is supposely a hallucation of Pondsmith. Cruel Angel's Thesis
  8. Thats true we had to rely on our imagination for the hex map, actually most of our games we all ran was that way, the only time we even came close to actually using a hex map is Mekton, but thats about it, any other games we mostly used our minds to contrust what was going on. We used some minatures a few times, but we usually had limited space and couldn't. We did have a idea of using a hex map program, but in the mekton game we never used it, we ran it in our minds so i just had to figure the distance for them and went that way. Besides for Mekton you don't need a hex map, when i was in the Mekton tournament at DDC, we used tape measures to do distance and it worked out all right. I think the Core book talks about it too, works great when you don't have a hex map the size of your living room. Cruel Angel's Thesis
  9. I prefer gaming in person, but sometimes you have to settle for another way. I have run games over AIM. Was running 2 at one point, but it was a small number and then one left the Mekton game so I'm just running my BGC game. IM game was fun i could have the players make their rolls without each other seeing have them make their actions then described the whole round. Everything else was in main chat. It was fun wouldn't mind that again, but i prefer gaming in person. As for answering a question i missed earlier Dax i use home rules if the game calls for it. Mostly i stay with the book unless i need extra rules, had to come up with a few for Macross and thats about it. Cruel Angel's Thesis
  10. I'll get to posting the converions when i can, i have some stuff coming up on my days off, but I should be able to get the VF-1 and variants if nothing else, just going to be a pain to type it all out on this board, i haven't been able to make it work for stat posting, one reason i didn't post the F-14 or MiG-29 stats it just wouldn't fit properly, but i will probably work something out. My conversations are from scratch, based on some ideas from the GM screen and working from there, i did borrow some ideas from the stating Benjamin Wright did for Macross Plus, but that was for the first 2 episodes so i have to figure out most on my own and repeated watching of the series. I really had to backtech the F-14 and MiG-29 to make them fit into the Macross universe. Good Luck on converting the fans, Palladium fans like many for a certain system are diehards, the system is perfect and if you have a different opinion then well not going to type it out there might be kids reading. There is another gamin group for Macross using Fuzion and Mekton, but they are on crack with the designs I'll look at it and almost go blind from how torn up the system is and why everything has to have a ungodly amount of kills. Its scary. Cruel Angel's Thesis
  11. Haven't messed with the system for Jovian Chronicles, but I have worked with Mekton plenty and have been working on the Valkyries for Mekton. I prefer Plus for designing, Mekton II's design premise was weight yielded your points for building so it can be a problem. You decided your wieght figured your points (i think double your weight then you built it). I did like the setting they brought out in Mekton II, Mekton Empire. Back to this Mekton was created to be anime roleplyaing game, its root was created from Gundam and from DunDraCon when feedback showed there was a market for a anime roleplaying game. How the design system used in Mekton II and reworked for Plus is a rather funny story. The orginial designer for Mekton II was Adrian Kaehler and according to Benjamin Wright was a rocket scientist (really) and he designed the sytem so he could make mechs to destroy his players with. Since Mike knew Adrian the system was adopted for Mekton II and has been part of Mekton since. As for taking time in creating mecha, once you get the system down it goes pretty fast. I can crank out a mech in less then a half hour if i have a good concept idea before. Average time on the Valkyries is about 10 hours, usually checking the Valkyries before it to make sure I'm keeping them in line and looking at the Compendium to make sure i have everything in the right place. and after all that i have a good design for the Valkyries, almost overdone to the point of what was i thinking. Even had a sheet designed for FAST and Armor variant design. I like the system myself and probably won't change to any other cause i like the system and IMHO is the best for anime mecha destruction. Roy Focker quick question which Mekton Z cover you have the first one with Yuji Kaida or the one from the Invasion Terra line? Grayson72 hit me up man, I'm over in Natomas, i have 3 days I don't work and have been dying to get some gaming in. Send me a PM and lets see what we can work out. Cruel Angel's Thesis
  12. Damn they don't seem to have the commerical with Schwarenegger as a floating head. For some headache medicine i think, rather interesting. Milk and Cookies has it on their webiste. Cruel Angel's Thesis
  13. WTF!? Robotech over Macross Plus?! Man i don't want they are smoking, sounds dangerous. Robotech had a couple good score, but overall i prefer Macross. On a side note for their pick, anyone notice this all anime that has aired on TV, almost all on Adult Swim or Toonami. I think we see where they go to watch anime. Most of these have good scores, not great if you compare them to other anime. I think IGN needs to actually rent anime that has not been on TV or ADV's Anime Network. I never had a high opinion of IGN, now i have a really low opinion of them. Also Yoko Kanno has been seriously over rated. I prefer Kenji Kawai myself, but thats my opinion. Cruel Angel's Thesis
  14. Well i have no photos or a scanner, so even if i had photos i couldn't put them up. But according to one of my friends I'm a dead ringer for Bolt Crank, even down to his deadpan look he usually has on his face. Cruel Angel's Thesis
  15. Wow, 4 pages and no one has looked up the laws of anime yet. Anime Laws 31 and 32 cover this. Law 31. Law of Follicular Chroma Variability Any color in the visible spectrum is considered a natural hair color. This color can change without warning or explanation. And Law 32 for the hell of it Law 32. Law of Follicular Permanence Hair in anime is pretty much indestructable, and can resist any amount of meteorological conditions, energy emissions, physical abuse, or explosive effects and still look perfect. The only way to hurt someone's hair is the same way you deal with demons... with bladed weapons! and the home for the laws of anime http://www.abcb.com/laws/index.htm Thank you this has been a message for the laws of anime, we return to this strange discussion. Cruel Angel's Thesis
  16. Actually on the Larry/Rally issue is for GSC and it is supported in the manga several times. Accroding to Michael House (once part of AnimEigo, now working for Gainax) says thats its really Larry, its a translation error on Studio Proteus. It shows up in the manga a couple of times. Lets see let me get my comics and check. From Bonny and Clyde Clyde: Rally Vincent? Bonny: Thats the one Cylde: Pretty weird name for a broad. The best evidence of this however is from Misty's Run The Father: You're a chick! Name like Rally who can tell? You Rally Vincent the bounty hunter? Rally: Yeah, that's me. The Father: Huh! I heard about you, but i never guessed you were a dame. Rally: I use the name so that people who might not think a female bounty hunter could be any good would give me a call. But once I built a rep i could hardly change it, could I? Seems strange that Rally would be seen as strange for a female name and Sonoda has been known at cons to correct on this. However it was probably the result as the fall-out as Areaseven mentions, but this is for GSC, in Riding Bean its Rally and keep in mind though they share the name they are seperate characters. Edit: Removing Mustang comments, i was wrong on them Cruel Angel's Thesis
  17. I never fail to be amazed by anything from Studio Ghibli. His son huh, nice to see what the son has learned from the father and what the son can bring as well. Cruel Angel's Thesis
  18. Caught this a while back and suprised no one really posted on this, a search found a few posts in the Intial D: The Movie Thread but not much. Well the trailer is out for The Fast and the Furious: Tokyo Drift and well after watching it i realized this is Initial D and made American. Now i have not seen the anime or read the manga, but i have been caught in the bombardment of drifting. Anyway here is the trailer and after is my take on how this came to be. http://www.apple.com/trailers/universal/th...rift/large.html Anyway i saw this a American remake of Initial D, now while i have no real idea i can see this being formed from Initial D, so enjoy my rant. Meeting of Hollywood people "Alright we need a new Fast and the Furious movie, but we need to be more real, seems using nox to reach 120 isn't real, so what now?" "Well I have been reading a manga called Initial D it involves a thing called drifting. Appears to be big in Japan, maybe we can cash in on those anime freaks." "Brilliant. Okay we use this drifting thing, now we need the make hero American so we can identify with the racers here. The japanese like angst, so lets make him maxium angst so the anime people like him. Now we need a bad guy, whats bad in tokyo?" "I think we can use the Japanese mafia, the. . .Yazuka, yea they're called the Yazuka." "Great, now he wants something the hero wants. A hot girl who's down with bling, bling. So he makes money winning drift races making her want him and later fall in love and he has to win her in a grand drift race in the heart of Tokyo." "Uh i don't think drifting happens in Tokyo . . ." "SHUT UP! We need to show the racers drifting is so hardcore they can do it on crowded streets." Well thats my take. On the side who would be crazy enough to drift in Tokyo anyway? Like seeing American racers trying that in New York, course i would be there with a video camera, probably send in those crashes to AFV, if the DEA agent shooting himself with his Glock then a car crash should be hilarious. Okay I'm done, at least i feel better getting this out of my system. OF course i will be seeing the movie for the hot Japanese babes myself. Cruel Angel's Thesis Edit: Link does work
  19. As for the Nighthawk paint scheme, that plan was painted like that back in November of '83. There was change of command for the the Senior Trend combined test force and someone had the idea for it. Now with the same plane that orginally flew with the paint scheme was beign retired they decided to why not members of the squad donated time and materials to get her painted. Dreamland Resort has a picture from '83 when she first flew with the paint scheme. Cruel Angel's Thesis
  20. New layout is looking good Cruel Angel's Thesis
  21. Looked it up on Goggle News, seems like they are trying it again. They tried it once with Sukhoi and MiG back in 99, not sure what happened to make it fall through. They are going for a untied aricraft-building company (OAK). If it works its going to take about a year to get everything straight and worked out, by that time they will also have the boss of this figured out. I only wonder how this is going to work. Most of these companies have been against each other for the entire cold war and even after, its going to be hell for the first couple years as they try to come together and play nice, espically whats left of MiG (since they merged with MAPO) and Sukhoi. They were at each others throats for contracts during the Cold War. On just a side note, MiG is no more and has been for a while, Mig merged with MAPO a long while back, its know as MAPO-MiG (actually listed as MIG-MAPO, with MIG standing for Military Industrial Group, but known as MAPO-MiG for tradition). Heres the link for the news report http://www.rbcnews.com/free/20060206152635.shtml Be inerested to see what happens if this is approved. Cruel Angel's Thesis
  22. Found it, might as well get it up before work. It was built over 20 years ago, owning to how big Maziger Z was in Spain, how these links work. http://usuarios.lycos.es/ippatsu/Mazinger/DSCF0050.JPG http://usuarios.lycos.es/ippatsu/Mazinger/DSCF0051.JPG http://usuarios.lycos.es/ippatsu/Mazinger/DSCF0052.JPG http://usuarios.lycos.es/ippatsu/Mazinger/DSCF0053.JPG http://usuarios.lycos.es/ippatsu/Mazinger/DSCF0054.JPG http://usuarios.lycos.es/ippatsu/Mazinger/DSCF0055.JPG http://usuarios.lycos.es/ippatsu/Mazinger/DSCF0056.JPG http://usuarios.lycos.es/ippatsu/Mazinger/DSCF0057.JPG http://usuarios.lycos.es/ippatsu/Mazinger/DSCF0058.JPG http://usuarios.lycos.es/ippatsu/Mazinger/DSCF0059.JPG http://usuarios.lycos.es/ippatsu/Mazinger/DSCF0062.JPG http://usuarios.lycos.es/ippatsu/Mazinger/DSCF0064.JPG http://usuarios.lycos.es/ippatsu/Mazinger/DSCF0066.JPG For the record the guy in the pics is not LL, he hasn't been there yet. I think we found a contender though for A1. Hey A1 think you can take on Maziger Z? Cruel Angel's Thesis
  23. That was posted on the MZML and our Spanish Maziger Z lover Little Locus, LL for short said he lived not too far from the location of the picture, like a block (but that a couple years ago) With the jokes about urban renewal he said there are jokes that Madrid will be a great city once they finish it since it seems to be in a state of being rebuilt and torn down. I'll try to dig out the post he made a while back that that pics of the life size Maziger Z in Spain somewhere. Seems in Spain its was cultural phoemon (sp) and it seems it still is. Cruel Angel's Thesis Edit misspelling of Mazinger, need more sleep
  24. Well he has this up on Newgrounds and according to him he used over 2,000 sprites, and reached the Flash frame limit (16,000 frames). For most of the battle one second was about a hour of work and consdiering the battle is nearly 3 minutes long thats a lot of work. He does has a couple of easter eggs, to get to them fasest just watch the credits, after 2 times the ending is different and after 5 times you get some additional background in the fight. Just something to look at really, even a call to the first one he did which had Ken and Radien going at it. Thats up on Newgrounds as well. I personally think though Ryu should've handed Scorpion his booty in a sack. But thats just me. Check out the first one. http://www.newgrounds.com/portal/view/239473 Cruel Angel's Thesis
  25. I'm very very interested. Cruel Angel's Thesis
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