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Cacophanus

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Everything posted by Cacophanus

  1. Both ACE and ACE2 have 2 player versus. Neither game is very balanced however, so if you want to do a tournament keep it to Valkyries. A game save with all the mecha unlocked is here: http://www.gamefaqs.com/console/ps2/save/929427.html
  2. The limiter release is an upgrade for each of the mecha in the game. It costs 50,000 ACE points and can only be accessed after you've maxed out the experience points for the pilot (to the tune of 100,000 EP, which takes a while to get). Once activated, the limiter release gives that mecha unlimited ammunition. Basically, I gave Roy an infinite number of reaction missiles to play with
  3. I wanted to do the whole stage but YouTube's time limit is 10 minutes
  4. I did a video of the TV series finale in the game:
  5. Did a video of me playing one of the Macross stages in ACE2: Roy's VF-1S has the limiter release in case you were wondering.
  6. It's worth pointing out though that Hounds is a slower game than both MechAssault and especially Armored Core. However, once you have a 6 man squad in-game the game speed makes a lot of sense tactically.
  7. Gameplay is a far more strategic and teambased version of MechAssault, the customisation is all Armored Core.
  8. Singleplayer is mostly a glorified training setup. Online is very cool though. You play in a persistant war with three factions, so you capture and defend strategic positions. They had problems with the servers but they've mostly been fixed now.
  9. Mecha design is by Miyatake in case anyone is wondering.
  10. The original Armored Core was actually faster than the original Virtual On, if you had correctly customised the AC. Virtual On and Armored Core are also wholly different approaches to mecha gaming; Virtual On works around fixed length dashes with homing attacks, whereas Armored Core is more freeform in terms of movement and ballistics. As for MechAssault...
  11. It's a good kit and is a very faithful version of Evangel's AC from Nexus. Here's a picture of mine (unpainted) from a while back: The upcoming kit is from Last Raven in case anyone is wondering.
  12. Got mine today and I echo the sentiments about Shogo, the figure is awful and the elbow joints have big bits of plastic sticking out (as shown already). The Garland is lovely though and well worth the wait, interesting use of magnets too.
  13. http://www.opensenses.com/games/choujikyuu...-macross-review
  14. Yamato's official blurb says May 31st. http://www.yamato-toys.com/items/detail.php?gid=880
  15. There are a few about but they are mostly utterly false; there is a narrative connection between the two games something that is made patently clear in the second mission. It doesn't suck.
  16. Indeed, both Takani and Kaida are old hands to the industry. Both are still fairly prolific however but suitably expensive (I get the generally impression that Tenjin is on the cheaper side, hence why people like Konami can afford him to do the cover artwork for Gradius V). Kaida has a very good website though and the following artbook of Takani's 80's portfolio comes highly recommended...
  17. It's great, when you starting upgrading your mecha you really notice the difference in performance and weapon potency. The limiter release is nuts though, after all having Roy's VF-1S Strike Valkyrie with unlimited reaction missiles is more than a little crazy (there is fantastic special effect when one of those detonates though).
  18. Those are all units that are especially well armoured in the game, particularly the God Gundam. Basically, if you upgrade armour more than the potency of your enemy's weapons then you take less or in some cases no damage. Sazabi is an unlockable.
  19. If you've even vaguely upgraded the RX-93 it has very potent armour. I agree on the target lock though, can be very frustrating.
  20. I reviewed the first game a while back now, it's very good but quite a bit different from the sequel. The implementation of the Valkyries in the sequel is superb however, I'd say better than SEGA AM2's effort (GERWALK works as a playable mode, you can fire off missiles in battroid mode and you actually do melee attacks now). Plus, the stage where the Macross transforms around you is remarkably impressive. The game only really caters for for the VF-1 though, but Miria's Queadluun Rau (from DYRL) makes an appearance as a playable unit. Finished both games utterly just in case anyone is wondering (as in all unlocks).
  21. Asked the missus about this and she said, likely many here have already noted, that Kawamori writes very messily. Basically, the one kanji that possibly denotes that they are guns is very badly written. However, it looks like a kanji that suggests "something shoots out" (hence a gun). Will get my artbooks from work and verify sometime next week.
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