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Cacophanus

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Everything posted by Cacophanus

  1. Not really, they are his designs and I get he wants to do right by them. As I said in the interview though, he clearly wanted to talk more about it but couldn't and he was indeed disappointed that they hadn't contacted him yet. He was a genuinely lovely guy with an obviously active mind. I really wanted to show his thought processes on design too. Simply because the best way of showing that someone has stolen your idea is that they can't explain the thought process in terms of its conception. So the whole section on how Macross came about was to show that really and then follow it up with examples of how people had copied him.
  2. Cacophanus

    YF-30 in SRW

    It's a good unit in BX too! Need to get around to reviewing the game at some point...
  3. The new variable fighter definitely looks like a follow on from the YF-30, which makes a lot of sense considering it got a DX Chogokin. I did a quick news piece on Forbes about it too: http://www.forbes.com/sites/olliebarder/2015/09/25/upcoming-macross-delta-anime-shows-off-its-new-art-and-logo/
  4. Cacophanus

    Macross 30

    But that's still wrong as he is currently investigating the planet throughout the course of the game.
  5. Cacophanus

    Macross 30

    That's not right though, as he is currently investigating the planet. That's why he gets shot down in the first place, as the NUNS faction don't want people finding out about Ouroboros' secrets.
  6. Cacophanus

    Macross 30

    It's not though, as it states he is investigating the planet - which he is doing. So it's not at all wrong.
  7. Cacophanus

    Macross 30

    Wasn't really bothered about covering the characters stuff, as I was more curious about the core gameplay mechanics (something Kotaku omitted). Especially as it's a game review, not Macross narrative review. On the investigative element, I disagree (as Leon does investigate the planet throughout the course of the game) and it doesn't bother me so will stay as is.
  8. Cacophanus

    Macross 30

    Such as? It's the same as on Macross Compendium too: http://macross.anime.net/wiki/Macross_30:_Ginga_o_Tsunagu_Utagoe
  9. I will try to do the VF-25S (Ozma's) tomorrow, as it's late here. Overall, the model kit (assembled and painted) does look more accurate to the show but you can't play with that really. This is very much a toy to be handled quite heavily I think, so the finish isn't as pristine as a kit. The glossy finish is very nice though and I am very happy that all three modes look good too!
  10. Here are some pictures of the VF-25F up close. I apologise up front about the quality of these images as my camera isn't great. It's also worth noting that empirical analysis of these photos isn't recommended as I'm still getting to grips with the the toy and as such the transformation may still be a little messy (sorry!)... These catches cause some issues as they often come unstuck if you try to pose the toy too much. It's not a big issue, as they reconnect fine but it can be a tad annoying. This is as flush as the legs get in fighter mode, they do click into place though.
  11. Durability wise it feels very sturdy and very much a "toy", so whilst the Yamato 1/60 toys have a better finish they are more display pieces that have to be handled with greater care. A lot of this is down to the usage of diecast in the joints, so it doesn't feel weak in any way. In terms of stuff breaking, not so sure on that yet. I'm very careful generally with toys and the only slight thing I've noticed is that the cowls on the legs that house the smaller fins sometimes don't quite click into place properly. You have to swap the hands out for the transformation as far as I can see and the gun holder is purely functional for fighter mode, so it's not housed anywhere in battroid. Thus far, the more I play with it the more I like it. Once you get used to how the transformation works it begins to click I think. I still haven't really found anything glaringly awful with it either but I'll post more later (hopefully with pictures!). As proof that I have them at least here's a happy photo of me...
  12. I'm in Japan at the moment so managed to pick both the VF-25F and VF-25S today (which also turns out to be my birthday!). It was released first thing this morning and pretty much ALL the shops in Nagoya sold out of them by lunchtime. The transformation is a bit fiddly and whilst the diecast parts are nice, I still feel the 1/60 Yamato toys are better. In the flesh it's a lot less chunky than in the photos we've seen as well. Glad I've pre-ordered my VF-25F super packs for March!
  13. Thought people here might be interested in this: http://www.gamesetwatch.com/2008/10/column...across_pion.php I left out Macross VO because I wanted to cover the console iterations.
  14. Yeah, but those people are crazy. The new 3000 looks amazing compared to the 1000 and 2000 models. The interlacing issue is only something you notice on older PSone games that are being emulated, as it retains the interlacing rather than interpolating the fields (which is arguably more faithful). Macross Ace Frontier looks fantastic as it's being rendered progressively.
  15. Designers don't make that call, it would be the IP holders. That's the problem with licensed games generally; too many cooks!
  16. http://macrossworld.com/mwf/index.php?act=...st&id=54705 It's a 1 minute promo video, there's only so much they can fit in.
  17. I reckon Aquarion is probably the most complex transforming toy they made and one that was the most accurate (the SOC Gunbuster has far too many extra appendages). The is is because the mecha in the anime was CG rendered, so the model and proportions already existed in a consistent format for Bandai to rework into something tangible. This is a similar situation to what we have with Frontier as well. The only real issue with Aquarion was that it just couldn't stand up under its own weight. That was more the fault of the design really, as it was very much top heavy.
  18. That's a glorified dating sim with lots of 2D art, so very cheap to produce. It was hardly a full blown Garland simulator.
  19. The reason Ace Frontier is on the PSP is because generating the assets and engine is cheaper to do and has a larger market base. The PS3, by comparison, is a far more expensive platform to work on as the assets need to be created for HD sets and the market base is considerably smaller. This means you're more likely to make money on a PSP game than a PS3 one, even if you sell the same numbers. In this instance, Artdink already have a considerable amount of tech available from the Gundam Battle games. This makes development of Ace Frontier even more cost effective and it also means their designers can spend longer on making the game fun to play, as their tool set should be very stable and familiar by now. One of the main reasons the Macross PS2 game was so polished, was down to AM2's useage of the Aero Dancing engine. So for the same money they could focus more time on art and design, rather than code (as the latter and been mostly done). Ace Frontier is in a similar position I think.
  20. The Gundam Battle games are very simple though, whereas ACE3 handled the complexity of multiple unit types far more coherently (especially transformation). A Macross game using the Gundam Battle engine will need a fair amount of technical restructuring not to mention a large of "finger in the air" design work to get it right (the latter is the more worrying aspect obviously but Artdink's experience assuages that somewhat). I still think the SEGA AM2 game is excellent though, even if it is just Aero Dancing with transformation. There's quite a good breakdown here as well: http://www.gamesetwatch.com/2007/11/column...er_happened.php
  21. I thought From Software did an excellent job of dealing with Macross mecha in AC3 (ACE2 wasn't half bad either). I agree that Artdink will most probably do a great job of this.
  22. Excellent news, as Artdink did an excellent job with the recent Gundam PSP games (really solid multiplayer too). The only worry is how they'll handle the transformation element, as it was a little wonky in the Gundam games. They're an experienced developer though and they know the platform really well, so they aren't going in blind thankfully.
  23. There were actually four images that Emmeline did (and they were all actual cels too, reverse painted on plastic with acrylic). My cel was actually of Max's VF-1J from the TV series (not DYRL). The funny thing is that I no longer have the same haircut and I sport a goatee these days too, still it's a pretty cool Macross snapshot in time.
  24. Macross Plus Game Edition...ungh...urgh...<vomits>
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