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wongster

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Everything posted by wongster

  1. lol w/e, the lighting is kind of bad... its mostly perspective man. I'll post my reference images later if you like.
  2. lol w/e, the lighting is kind of bad... its mostly perspective man. I'll post my reference images later if you like.
  3. lol w/e, the lighting is kind of bad... its mostly perspective man. I'll post my reference images later if you like.
  4. lol w/e, the lighting is kind of bad... its mostly perspective man. I'll post my reference images later if you like.
  5. lol w/e, the lighting is kind of bad... its mostly perspective man. I'll post my reference images later if you like.
  6. lol w/e, the lighting is kind of bad... its mostly perspective man. I'll post my reference images later if you like.
  7. lol w/e, the lighting is kind of bad... its mostly perspective man. I'll post my reference images later if you like.
  8. lol w/e, the lighting is kind of bad... its mostly perspective man. I'll post my reference images later if you like.
  9. lol w/e, the lighting is kind of bad... its mostly perspective man. I'll post my reference images later if you like.
  10. lol w/e, the lighting is kind of bad... its mostly perspective man. I'll post my reference images later if you like.
  11. muahhhaah?? well I think its sexy... still needs gun!
  12. alrighty, some weird abstract thingie... well actually its the view from behind the seat lol, but I messed up with the camera on that one second one is from outside third is sitting in the cockpit... enjoy fourth, zoomed out... this was a test for render times. wings coming next and i'm going to rework the gun... then i'll be done. wahoo! well at least the modelling garr that darn glass just cranked up render times by soooo much. It was faster when the cockpit winshield was solid lol XD.
  13. yes, UV's are basically the "paint job" for a model in CG. sometimes details are too bothersome to hard model into a model's geometry, so you use "paint' more or less. You can also use them for bump maps. I was just wondering if anyone wanted to see more detail
  14. Alright so I'm almost done.. just wings + gun! oh wait I also have to do the cockpit 0.o don't have any references for that... guess i'll have to wing it. now I can start thinking about animating and texturing. Do you guys think I have enough detail or should I put the rest in with UV's? More work in progress... 0.o Torso and nose
  15. lol thanks thats probably a good idea. When I start to animate I don't think the fighting and transformation will be in all one scene anyway. as for the dats comment well, his stuff is g000d, but as modelers, we all have tons of bad things to say about our own work anyway 0.o.
  16. lol can do yeah last year I used to be part of that CG thread but I gave up for a while, didn't know the program that well. I did see all of Rodavan's stuff though hmm thinking of making the eye a little more transparent and adding an iris in there 0.o what do you guys thing i'm almost finished! but I still have a lot of detail and animation to do... Anybody got tips on how to do a proper robot movement + transformation IK? don't want to go through too much trouble to animate this thing. I have rigged the hand already, but I don't want to touch anything else until i'm sure this'll work. I tried rigging the arm but it morphs the thing 0.o then it looks weird.
  17. yay... its starting to come together now
  18. alright, just checking before i moved into the details
  19. Alrighty, another little bit of progress... front chest plate. what do you think, classic straight edged or rounded?
  20. lol thanks guys... by the way, heres a little model I cooked up in the spirit of valentines day. Happy Valentines Day.
  21. finished arm! well... still needs hands. currently working on hands and fixing the problem with the legs. next come the wings, and then torso
  22. what format of 3d models does it use?
  23. alright we have a pack... well part of it still needs the ends and the wings
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