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Archer

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Posts posted by Archer

  1. Well, ultimately made the decision to purchase the Valve Index for $1k, but go to find it's sold out and been sold out for quite a while now....and it turns out multiple people are on the waiting list to buy one. 

    Valve really doesn't want to take our (significant sum) of money I guess :(

    I read some news on reddit that, per certain data aggregators, 149,000 of these Index headsets have been sold. That's pretty wild, in my opinion, for such an enthusiast headset in an already niche market. Hopefully it's all worth it when Half Life: Alyx drops. 

  2. @no3Ljm @Kuma Style

    Thanks for the info guys! I'm in medical school, so I tend to get overly concerned about random things that don't hit others radars (which isn't always a good thing lol). 

    Lead (in general) has toxic properties when ingested or inhaled, and tends to be a higher concern for kids or pregnant women as it is neurotoxic. I doubt the paint on a single figure poses all that much risk even if it is lead paint, but it may be worth it for those interested in this third party stuff to test the paint on them with those cheap lead test swabs you can get in department stores. 

  3. This is probably a very dumb (and overly concerned) question, but what kind of paints do these third-parties use? I'm concerned about lead paints being used (which is something that's obviously not a concern with Bandai products). 

    Again, apologies if this is dumb, but I'm not well educated on the subject....

  4. https://www.youtube.com/watch?v=O2W0N3uKXmo

    Now with the announcement of Half-Life: Alyx, I'm officially in the market for a VR setup. I am seriously considering splurging on the Valve Index, but also wanted to get people's thoughts on if its worth it vs. the much cheaper Oculus Rift S. 

    Ideally, I'd like to experience everything Alyx has to offer (especially since Half Life games always push boundaries), which means native support for Index stuff. At the same time though, I've heard support in other games for the Index can be hit or miss and I'd rather not waste $1000 only on a single game if Oculus works better on all other games. 

    Does anyone have experience with this? I have a PC with a GTX 1080 Ti, so hopefully it will be able to drive both reasonably well. 

  5. 1 hour ago, eXis10z said:

    Why is it? I'm not familiar with their products other than their DLX Optimus prime 

    Threezero stuff usually tends to be mostly plastic (which often leads to questionable joint design in my limited experience with their titanfall stuff). Furthermore, their stuff is usually astronomically priced (again, their titanfall stuff had MSRPs >$450), albeit with a usually breathtaking paint finish. 

  6. On 10/9/2019 at 9:43 AM, Tking22 said:

    But you have a PS4 right? I can understand PC gaming over, say, having an Xbox One, since Microsoft is pretty awesome with the PC and Xbox One parity, but Sony exclusives, like Nintendo games, can only be enjoyed on their hardware. PC games have their exclusives, sure, but Sony brings a lot of stuff to the table that in my opinion, makes owning at least a Sony console mandatory, I'd say the same with the Switch as well at this point, I'm currently playing Link's Awakening and it's frakking amazing. 

    PC exclusive games aren't bound by console hardware, so there's no limit to them, and there never will be, graphic quality will progress as the devs themselves handle it, nothing to do with console games. Multi-plat titles, on the other hand, are a different story. As we've seen, titles coming to PC, Playstation and Xbox have far less distance between them, and some titles get stiffed on their PC ports, thankfully Microsoft and a few other seem to being putting the time in on better PC ports, but Ubisoft and some of the others doing mutli-plat titles seem to put far more thought into the console versions. PC versions will always look better sure, but that's a given, and has been for a while, I'm not sure what boost you would expect, the limit is usually just your hardware.

    I personally would like to see a focus on frame rates for next-gen consoles. Higher resolution games are fine and all, but if it runs like crap, and at this point, 30 frames per second, that's an issue for me. I think 60fps should be the standard for next-gen, but nope, just higher resolutions. I can't help but praise Gears 5, beautiful game, buttery smooth 60fps for ALL modes, crossplay with PC, and the PC port was absolutely phenomenal, every bell and whistle you could want was there. 

     

    Yep, you're absolutely right. I actually always buy all major consoles from each company (So right now, in addition to PC, I have a PS4, Switch, and Xbox One). And as you've suggested, I've basically just used the PS4 and Switch as exclusives platforms. I definitely will be reconsidering purchasing the next xbox, as the xbox one did very little for me this gen (unless Halo Ultimate can remedy that, but I doubt it). 

    The exciting part of PC gaming (for me) when a new console gen rolls around is that the multi-plats also start to look a lot better (as you've mentioned). Usually near the end of console cycles, games on PC just look like "more polished" console equivalents, regardless of how much hardware you throw at the problem. For example, right now with a GTX 1080 Ti, I can run almost every game at ultra settings at 5120 x 1440 (just shy of 4k) at 80+ frames per second. 

    Once the next gen rolls around, I imagine this will no longer be the case since the overall fidelity of textures and lighting is improved across the board for consoles as well. Seeing what *those* games will look like on PC excites me, and hopefully new GPUs come out to keep up. Sadly, there's very few actual PC exclusives I feel that take advantage of PC hardware. The closest I can think of is Star Citizen, which we can barely call a finished game at this point :(

    Lastly, I think console devs will never shoot for 60 fps outside of fps games. I feel as though they will always try to pump out the most glamorous graphics to sell the title, sacrificing frame rate in the process. 

     

     

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