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Zetaplus

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Everything posted by Zetaplus

  1. Zetaplus

    CG Methods

    Just thought I'd see what some of our resident CG experts have to say on the matter. I've been thinking of joining the Mile High (Errr...CGer. Yeah, that's the ticket. ) Club, and am kinda curious how some of our resident experts pull off their CG masterpieces. The way I see it, being new to the 'sport', there are a couple of ways to model the Valk and it's distinctive profile: 1) Box modelling, starting with something small like the camera blisters on the nosecone and working up. 2) Painstakingly building a spline cage, spline by spline, until you get the general outline of the Valk, and then use NURBS. Just wondering if it's as difficult as it seems, or if I'm way off the mark here. There are too damn many car tuts in the 3D modelling scene, not enough aircraft ones. <_<
  2. You can plug PS1 controllers into the PS2. But here's the rub. You can't play a PS2 game with a PS1 controller, mostly due to the fact that the PS2 controllers have extra features (analog face buttons and all that jazz). Kinda pissed me off when I found that out, too, as I had a sweet PS1 arcade stick that I wanted to try with GGX2....
  3. Zetaplus

    D20 Macross

    I dunno, it's not that bad. It's no GURPS Mecha, since you actually have some control over your design (whereas in GURPS Vehicles, once you've started you're pretty much stuck; if your 30,000 kg plane ends up overweight, guess what? You're ****ed.) You don't really need to know much more real-world values than the weight of the mecha and it's max speed for Mekton, which is good because for a lot of Macross machines you don't even get that much!
  4. Zetaplus

    D20 Macross

    Actually, with a little consideration I decided that Graham's probably right. I went back to trying Mekton again, and am really shocked at how smoothly things are going this time.
  5. I'm just curious about this, since according to the 'official' specs there are at least three seperate types of missiles (56 Erlikon GH-32 Grenade Crusher missiles, 18 Erlikon GA-100 Crusher "high-speed armor-penetrating projectiles", and 6 H-22T "large hand grenades"), but every appearance the GBP has made has shown no visible differences between the three whatsoever. Not even DYRL, which had a high enough budget that it's probably not an animation error. Anyway, that has some potential value to me, so I'd like to hear what you more knowledgeable peeps think.
  6. Zetaplus

    D20 Macross

    Well, after an abortive attempt at doing some 3D modelling (man, Lightwave is kicking my ass! LOL ), I came back to this little project. One thing about D20 is that, well, it uses classes, and we all remember how well that abortive child Palladium put out went over. That being said, I'm wondering if I should: (A) try and hammer out some sort of classless system for a Macross game, (B) go with the Palladium style and 'O.C.C.'s (i.e., VF Pilot, Destroid Pilot, Battlepod Pilot, etc.) or © Come up with original and slightly more nebulous classes, ala' D20 Modern (Tough Pilot, Fast Pilot, Lucky Pilot, Support Pilot, etc.)...what do you guys think?
  7. Zetaplus

    D20 Macross

    Well, according to the rules, the "default assumption is a mecha has an indefinite range - it can operate for months at a time, like a sailing ship or nuclear submarine". The image of somebody sitting in a cockpit for months at a time struck me as more than a little silly; so I pared the Valk down to a range comparable to a modern fighter. It's not just fuel so much as it is provisions, pilot comfort, things of that nature. However, the Regults (and most Zentran/Meltran mecha I've statted) don't have this defect because pilot comfort was last on the Protoculture's list, so as long as the Regult has power it's pretty much mobile. Plus, if it had Hangar Queen or Reduced Endurance, who would maintain/fuel it? We've already seen what the Zentran maintenance standards are like....
  8. For what it's worth, I've found those guys to be pretty decent. Toys 'N' Joys is how I got my copy of VF-X2, after all, and except for the fact that the CD tray in the box was broken it's in excellent shape.
  9. Zetaplus

    D20 Macross

    After some discussion on the GoO forums, I decided to revise the Valk stats with a quick house rule: thanks to it's advanced nature, all vehicles with Overtechnology purchase propulsion (air, space, underwater) at 1/4 the usual cost. This cuts back on the massive inflation I was noticing in the stats; 1000+ Mecha Points per form is more than a little nuts. So, without further ado: VF-1A Valkyrie Total Cost: 1364 MP Fighter Mode (885 MP) Mecha Type: Vehicle Class: Variable Fighter Size: Gargantuan Hit Points: 50 [40] Occupants: 1 Operator [10] Armour: 5 [25] Defense: 6 Air Speed: 1500 mph [187] Ceiling: 30,000 meters [110] Dramatic Space Flight: 7 G [137] Handling: -4/+9 [65] Special Abilities: Accessories (Removable Nosecone) [1], Booster (+1500 mph) [93], Communications (Long Range Radio: Secure) [4], Countermeasures (EES) [10], Ejection Seat [3], ECM (Defensive Jammer +2) [6], Environmental Systems (Life Support) [16], Navigation Aids (INS) [2], Re-Entry Shield [12], Sensors (FLIR, 1 mile) [5], Sensors (Radar, 25 miles) [75] Exotic Abilities: Transformation Defects: Hangar Queen [-10], Very Noisy [-10], Reduced Endurance (a few hours) [-25], Stall Speed (375 mph) [-187], Start-up Time [-2], Volatile [-10], Windows [-5] Hardpoints w/ twelve AMM-1 missiles Damage: 10d8 Critical: 20 Type: Blast Increment: 6400' Rate of Fire: A Magazine: 12 Cost: 315 Notes: Automatic, Blast, Guided (SARH), Long Range x4; Fixed Arc of Fire (Front), Limited Ammo x1 55mm GU-11 Gunpod Damage: 4d10 Critical: 20 Type: Ballistic Increment: 200' Rate of Fire: A2 Magazine: 200 Cost: 11 Notes: Automatic (x2), Extra Ammo (x2); Fixed Arc of Fire (Front) ROV-20 Anti-Aircraft Laser Damage: 1d10 Critical: 20 Type: Energy Increment: 50' Rate of Fire: A2 Magazine: -- Cost: 7 Notes: Automatic (x2), Long Range (x4), Unlimited Ammo; Fixed Arc of Fire (Front) Gerwalk Mode (862 MP) Type: Giant Robot Class: Variable Fighter Size: Gargantuan Hit Points: 50 [40] Occupants: 1 [10] Armour: 5 [25] Defense: 8 [10] Strength: 30 [60] Ground Speed: 100 km/h [31] Air Speed: 500 km/h [40] Ceiling: 30,000 meters [110] Dramatic Space Flight: 7 G [137] Handling: -4/+9 [65] Special Abilities: Accessories (Removable Nosecone) [1], Communications (Long Range Radio: Secure) [4], Countermeasures (EES) [10], Ejection Seat [3], ECM (Defensive Jammer +2) [6], Environmental Systems (Life Support) [16], Navigation Aids (INS) [2], Sensors (FLIR, 1 mile) [5], Sensors (Radar, 25 miles) [75] Exotic Abilities: Transformation Defects: Hangar Queen [-10], Very Noisy [-10], Reduced Endurance (a few hours) [-25], Start-Up Time (1 min.) [-2], Volatile [-10], Weak Point (Midsection) [-5], Windows [-5] Hardpoints w/ twelve AMM-1 missiles Damage: 10d8 Critical: 20 Type: Blast Increment: 6400' Rate of Fire: A Magazine: 12 Cost: 315 Notes: Automatic, Blast, Guided (SARH), Long Range x4; Fixed Arc of Fire (Front), Limited Ammo x1 55mm GU-11 Gunpod Damage: 4d10 Critical: 20 Type: Ballistic Increment: 200' Rate of Fire: A2 Magazine: 200 Cost: 17 Notes: Automatic (x2), Extra Ammo (x2). Secondary Weapon. ROV-20 Anti-Aircraft Laser Damage: 1d10 Critical: 20 Type: Energy Increment: 50' Rate of Fire: A2 Magazine: -- Cost: 7 Notes: Automatic (x2), Long Range (x4), Unlimited Ammo; Fixed Arc of Fire (Front). Secondary Weapon. Battroid Mode (1015 MP) Type: Giant Robot Class: Variable Fighter Size: Gargantuan Hit Points: 50 [40] Occupants: 1 [10] Armour: 5 [25] Defence: 6 Strength: 30 [60] Land Speed: 160 km/h [50] Air Speed: 250 km/h [20] Ceiling: 30,000 meters [110] Underwater Speed: 90 km/h [56] Diving Depth: 100 meters [166] Dramatic Space Flight: 7G [137] Handling: -4/+9 [65] Special Abilities: Communications (Long Range Radio: Secure) [4], Countermeasures (EES) [10], Ejection Seat [3], ECM (Defensive Jammer +2) [6], Environmental Systems (Life Support) [16], Searchlight [2], Jumping x2 [8], Navigation Aids (INS) [2], Sensors (Optics, 6 miles) [9], Sensors (Radar, 25 miles) [75], Targeting Bonus +2 [10] Exotic Abilities: Transformation Defects: Hangar Queen [-10 MP], Noisy [-5], Reduced Endurance (a few hours) [-25], Start-Up Time (1 min.) [-2], Volatile [-10] 55mm GU-11 Gunpod Damage: 4d10 Critical: 20 Type: Ballistic Increment: 200' Rate of Fire: A2 Magazine: 200 Cost: 176 Notes: Automatic (x2), Extra Ammo (x2). ROV-20 Anti-Aircraft Laser Damage: 1d10 Critical: 20 Type: Energy Increment: 50' Rate of Fire: A2 Magazine: -- Cost: 7 Notes: Automatic (x2), Long Range (x4), Unlimited Ammo. Secondary Weapon.
  10. Zetaplus

    D20 Macross

    Okay, here goes...some of this was extrapolation from the stats the book provided for an F-16, but most of it was based off of the Valk's actual presented stats. I had the biggest problem with weapons. And a lot of this I'm willing to revise, mind you. VF-1A Valkyrie Fighter Mode Mecha Type: Vehicle Class: Variable Fighter Size: Gargantuan (13 tons) Hit Points: 60 [40] Occupants: 1 Operator [10] Armor: 4 [20] Defense: 10 [20] Air Speed: 1500 mph [750] Ceiling: 60,000' [70] Dramatic Space Flight: 7 G [400] Handling: -4/+9 [65] Special Abilities: Accessories (Detachable Nosecone) [1], Booster (+1500 mph) [375], Communications (Microwave, Long-Range, Secure) [8], Countermeasures (EES, RWR) [12], Ejection Seat [3], ECM (Defensive Jammer +5) [15], Environmental Systems (Life Support) [16], Navigation (Inertial) [2], Re-entry Shield [12], Sensors (Infrared, two miles) [10], Sensors (Radar, 32 miles) [96] Exotic Abilities: Transformation Defects: Hangar Queen [-10], Very Noisy [-10], Reduced Endurance (a few hours) [-25], Stall Speed (150 mph) [-75], Start-Up Time (1 min.) [-2], Volatile [-12], Windows [-4] Weapons: Hardpoints with 4 AMM-1 racks Damage: 10d8 Critical: 20 Type: Blast Rate of Fire: S Increment: 6400' Magazine: 12 Cost: 210 Notes: Three missiles per hardpoint, Blast, Guided (IR-homing), Long-Range x4; Fixed Arc of Fire (Front), Less Ammo x2 GU-11 Gunpod Damage: 8d10 Critical: 20 Type: Ballistic Rate of Fire: A(x2) Increment: 400' Magazine: 200 Cost: 24 Notes: Automatic x2, Extra Ammo x2; Fixed Arc of Fire (Front), Alternate Weapon ROV-20 Anti-Air Laser Damage: 1d12 Critical: 20 Type: Energy Rate of Fire: A Increment: 240' Magazine: -- Cost: 8 Notes: Automatic, Long-Range x4, Unlimited Shots; Fixed Arc of Fire (Front), Alt. Weapon
  11. Zetaplus

    D20 Macross

    Hey, long time viewer, first-time poster (I couldn't register at the old board for some reason, go fig ) here. Anyway, was just curious if anyone else had gotten this book with an eye towards running a Macross game of some kind. I've been working on it myself, and have a rough sketch of fighter mode (albeit expensive!)...
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