My 25G arrived today. I haven't had time to go through all of the accessories (still haven't gotten to the sniper rifle or the included stand). Initially, I'm quite pleased. The toy has a very solid feel to it and is a real eye-grabber when you're in the room with it. The heft and large size give it a very solid feeling in the hands. This reminds me a lot of my jetfire from when I was a kid, although I'm remembering now that I had a broken piece on the first day of owning that.
Some initial reactions and data-points to the implicit survey we've been taking among 25G owners:
There are two different colors of blue used on the toy without accounting for the armor. I would definitely have noticed this even if I hadn't seen it discussed on the forum, but it's not bothering me.
Everything locks together fairly well in fighter mode. The one place where I have to keep pushing things back together is the connection of the arms to the backplate that forms the dorsal edge in fighter mode. The left arm keeps coming unplugged.
No problems with the groin connection in battroid mode. In fact, I was pleasantly surprised that the crotch area looks more proportional in person than in the pictures. Seeing mine in person makes me think that some of the pictures exaggerate the size of this area, almost like the battroid has its hips thrust out like it's proud of all the weight it's lost or it's new pair of high water pants or something.
The printing is pretty good -- no scapes or lost paint after a transformation to battroid and back.
The shoulders are okay, but the left shoulder connection from the intermediate shoulder piece (the one with the five vents or holes) to the arm is a bit tight. I'm wondering whether to loosen the screw on the back of the white piece, but I'm not attempting anything like that for now.
The hip armor is flimsy. Here's a more complete description of the hip armor situation -- excuse me if someone has already written this up in detail. The hip armor uses tension between two points to stay attached, as far as I can tell. On the outside of the hip, a tiny tab fits into the bottom of the ball joint between the leg and the machine gun / hip binder (I suppose, however, that this is more gundamn than Macross vocabulary). On the inside of the leg, there is another tiny tab that fits into a similarly tiny depression slightly aft of the metal ball joint connector between the leg and the groin. The tension exerted by the piece is just enough so that the little tabs stay in. I've only added the armor in fighter mode so far and it's fallen off a few times in the few minutes I've had it on.
The rest of the armor was easy to add, but I haven't taken it off yet. I could see the missile pods requiring extra attention to remove without putting stress on the tiny ball joint or the cross piece that it's connected to.
The armor looks awesome, but I think it's going to be a pain to transform this thing with the armor on. I don't think I'll be attemping that until I can transform it from fighter mode to battroid and back with my eyes closed, Forest Gump style.
The one let down for me that I saw coming is that this toy, in my opnin, does not do Gerwalk mode terribly well. The leg motion is limited, and the gamu review shows that you can get the toy into some decent Gerwalk mode poses, but poses like the one in Macross Plus (crossing the streams, I know) where Isamu is in Gerwalk mode (I don't remember if he's in an 11B or the 19) and the limbs are splayed out dramatically as Guld is pushing him into the ground are out of reach. Hopefully when my real valkyrie arrives, it will be able to attain these poses.
That's about it for now. Overall, I'm pretty pleased, but as I've said before, this is my first variable Macross toy since childhood, and I'm in the honeymoon phase with it now. That said, I read this thread quite a bit before my purchase so I think I had fairly realistic expectations when I decided to make the purchase.