Jump to content

Olitech Industries

  • Content Count

  • Joined

  • Last visited

Community Reputation

38 Excellent

About Olitech Industries

  • Rank
    ARMD Deck Swabber

Profile Information

  • Location
    Ontario Quadrant

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Maybe a little. These are just blocked in for now. I did trace them from the Kawamori drawing to get the proportions, but will start referring to the blueprints for the next passes. Second pass will refine them and shape them out. I know they slightly taper in at the front, bulge back out around the shoulder centerline, then taper back down hard as they get to the bottom of the knee. I always loved that curve! Pengbuzz, regarding the legs, currently I have them as symmetrical down the middle. In reality, I will have to flatten the inside 'calf' to facilitate the ar
  2. Back to the hangar. Upon closer inspection, the leg contours still look a little square. Nose cone needs some refinement. But overall a much better model compared to V1 - In the previous version, I got caught down that 3D-detail rabbit hole. Ok. Arms today.
  3. Spending time on the topology to ensure perfect surfaces. This model will have "perfect" dna for digital or physical uses. =)
  4. Fake poses to see how the styling looks in the different modes. Also pre-thinking the rig. Need to add a LOT of 'wiggle room', but it is doable. Gerwalk VTOL Looking a lot like Bambi right now. That's a good thing! This shape feels really good.
  5. Topo looks really clean! Great work. Let's animate this thing. =)
  6. More refining and contouring the roughed in parts. Some hidden styling on the central reactor/thruster so the bottom of it contours to the leg thrusters. Also some hard surfacing and contour styling of the chest plate. Minor refinement on the wings. It's reeeeealllly hard to avoid the detailing at this point. All I want to do is start chopping panel lines, but it is taking all of my strength to avoid it for now - I want to remain focused on the shape of the overall plane, and how the different parts relate to each other - then style the crap out of them.
  7. More speed modeling - blocking in the intakes, turbines, etc.. Starting to look really familiar! I really missed this canopy bubble on the V1 model. Truthfully, I restarted this model just for that detail.
  8. So a stronger start for V2 than I anticipated. A long way to go, but I think the bones are right!!! I'm now tracing off of Kawamori sketches instead of the technical illustrations. This one seems very photogenic at all angles. I'm now rendering in metal so I can place the focus on surface fidelity as I go. I like it already. It has the contours I was hoping to see. If the rest of it goes this well, this should be fire. This is the way.
  9. The hands look huge because it is an attempt at foreshortening. I always felt that it was the roundedness that made them look cool. Only thing that disappointed me with all my toys and models was the squareness of everything. I'm sure part of that was due to manufacturing limitations and scale.
  10. Yep. Look at this. The arms and shoulders must have atrophied. They are now both the width of the head. Once you see it, you can't unsee it. Hmmm...hard to trust this now. =/
  11. I mean, look at the proportion of the fuselage to the legs.... Looks like one of those steroid dudes with the massive upper body, and puny little elf legs. Just saying.
  • Create New...