Jump to content

ssfsx17

Members
  • Posts

    111
  • Joined

  • Last visited

Posts posted by ssfsx17

  1. I voted Alto and Ranka

    Alto is thick as a brick, has not been shown to have any more kills than Michael or Luca, and really, can't be said to have done much of anything of significance in the series besides fly some people around. Contrast with:

    - Hibiki - war journalism is clearly not the safest profession in the world, and he didn't even pack any heat or anything, but he did it without complaining

    - Shin - he was smart enough to figure out how to defuse the threat of the AFOS, you gotta give him credit for that

    - Basara - I'm biased because I like Submarine Street, My Soul For You, and Get Free. Seriously, GET FREE

    Ranka has absolutely no qualities besides knowing some song, with her other songs having been produced by her manager. Her behavior consists basically of just being as oblivious as possible. Contrast with:

    - Minmay - actually wrote her own songs, and eventually saw the light with regards to Hikaru

    - Sara - has an actual personality, and was quite right about the effects of modern civilization on the island's ecosystem, with napalm being dropped on it and what not

    - Myung - capable of breaking out of living audio cables that nearly killed her, and was able to figure out how to handle an MP-5

    - Mylene - actually knows how to play both the bass and the guitar, and My Friends is an awesome song.

  2. You haven't looked at it yet? You're hurting my feelings!

    So anyways, when you do get a chance to look over my stuff, understand that the game system basically works like this:

    1. You choose three attributes to be "prime," the other three must be left non-prime.

    2. Only d20s are used. All attribute checks for "prime" attributes must roll 12 or over. Non-prime rolls must roll 18 or over. Some people houserule this to be 10 for prime, 15 for non-prime, in order to make non-prime rolls a lot easier.

    3. Skill bundles are a way of making certain rolls "prime" when they otherwise wouldn't be. For example, if Physique is not one of your chosen prime attributes, but you have the Acrobatics skill bundle, then you will get to make rolls for jumping around, doing backflips, etc. as if they were prime.

    4. Within skill bundles, you can put experience towards specific things. While the books that my rules were based on list a number of possible specializations, this is really up to the players and the GM to negotiate.

    5. In the particular books that I'm using, there are no attribute scores in the traditional sense. Instead, they are positive or negative numbers whose sole purpose is to be added/subtracted from rolls. There are other SIEGE-based games out there which do have traditional attribute scores.

    6. Combat is simply a series of rolls to hit or chase after each other, with the target number (either 12 or 18) being further modified by a simple number named "combat defense." In order to acquire a significant advantage, you will have to be creative.

    7. If you don't know what to roll, first see if any attributes or skill bundles could be relevant. If not, the GM should award you for creativity!

    Of course, there are many other little details, like technology level, mutations (e.g. making your hair behave like floppy dog ears), cybernetics (e.g. a big optical device bolted on the side of your head), etc., but those are all extremely simplified in the books that my rules are based on. Even though I'm personally a fan of dicepool-based systems (like White Wolf, Shadowrun, The Riddle of Steel, etc.), I opted for the approach of the game moving as fast as possible, with any especially crunchy bits being exceptions (i.e., special keywords that are added onto things, such as "able to do critical hits") rather than having to think about them all the time.

  3. http://sites.google.com/site/ssfsx17srpgre...arsiege-macross

    Intended to be as simple and fast-playing as possible, while still showing the relative strengths and weaknesses of various things. If you don't know much about pen & paper games, imagine this as being somewhat like D&D but faster-paced.

    I know there are tons of stuff out there based on Fuzion. I do not mean to supplant the various Fuzion-based resources out there in any way, I did this purely for the love of my two kinds of geekiness.

  4. I'm going to break the rules a bit. I made sure to listen to the songs and tried to establish some kind of emotional theme marked by each interlude. I made sure to have a few obscure songs in there, like Galaxy and Cinderella.

    1. Macross

    2. Sharon Apple - Idol Talk

    3. Sheryl Norme - What 'Bout My Star

    4. Ranka Lee - Seikan Hikou

    5. Fire Bomber - Submarine Street

    6. Lynn Minmei - Angel's Colors

    7. Interlude - Fly Up Into The Air ~ Tension (Macross Plus)

    8. Fire Bomber - My Friends

    9. Ranka Lee - Aimo (Birdman version)

    10. Fire Bomber & Emilia Jenius - Heart & Soul

    11. Lynn Minmei - Do You Remember Love

    12. Interlude - Severe Wound (Macross TV)

    13. Lynn Minmei - Love Drifts Away

    14. Alice Holiday - Galaxy

    15. Lynn Minmei - Silver Moon, Red Moon

    16. Fire Bomber - My Soul For You

    17. Myung Fang Lone - Voices

    18. Interlude - The Violin of Tears (Macross TV)

    19. Sheryl Norme - Fairy

    20. Lynn Minmei - Cinderella

    21. Fire Bomber - Reaching For You

    22. Sheryl Norme - Diamond Crevasse

    23. Interlude - Dogfighter (Macross TV)

    24. Fire Bomber - Holy Lonely Night

    25. Sheryl Norme - Don't Be Late

    26. Sharon Apple - Information High

    27. Fire Bomber - Power to the Dream

    28. Sheryl Norme - Northern Cross

    29. Interlude - The Target (Macross Frontier)

    30. Sheryl Norme - Infinity

    31. Fire Bomber - Get Free

  5. I like seeing the NUNS pilot suits. :) They look much better than the ones in Macross 7.

    I'm going to laugh until I throw up if it turns out that in the end we discover that Brera is an AI with some bits of Ranka's brother's memories, and it turns out that Ranka's brother is actually Sheryl who was reconstructed as a girl after being saved from the remnants of the 117th research fleet. It's not like this would be the first time that something like this has happened in a Kawamori work... :p That's why back in episode 7, Ranka says she knows Sheryl.

    LOL, that sounds totally like something Kawamori would do!

  6. Here's a plot theory coming totally out of left-field:

    Alto's adopted older brother is, in fact, jealous of Sheryl/Ranka and wants Alto all to himself.

    - All flashbacks about him show him wrapping his arms around Alto during private practice

    - He's always trying to get Alto to come back

    - He's willing to manipulate the lives of other people (e.g. Sheryl) if it means he can have Alto - very Touma-like

    - He is scheming for reasons which not even Father Ranzo is aware of

    Of course, Episode 19 might reveal that he just enjoys acting like he is in love with Alto, or that he is in love with the character Alto used to play

  7. Alto has issues with people telling him what he should be and how he should act. He takes great offense to people telling him that blood determines things. His response is to go flip the bird, then go fly like a bird.

    Now there's Sheryl... her whole life was basically engineered, it would seem. Despite everything that's happened to her, she seems to understand Alto in a way that nobody else does. They have all the right things in common - they like to explore new frontiers, they love the sky, and they love flying. Alto can understand her better than anyone else ever could too - he understands all too well what it's like for outside forces to control your life and what not.

    And Ranka? She's selfish, and only wants Alto all to herself because he's pretty, and because Sheryl used to get in the way of her singing. She doesn't understand his desire to fly, nor does she understand why her brother or anyone else flies. She likes the feeling of Alto grabbing her but she doesn't talk about much else besides her singing and the act of getting rescued.

  8. Wall-E is quite possibly one of the greatest post-apocalyptic dystopian films ever made... and it's G-rated!

    I loved how the CEO and the President were one and the same. It takes a lot of guts to have scenes like that in a G-rated film.

×
×
  • Create New...