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mk16

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Everything posted by mk16

  1. And heres the Batroid mode. Yeah i think this is an abomination. of everything that's holy in life.
  2. This is something I've been working on and off for a couple of months now. Well its way off from being done, so please be gentle. But the whole reason for this post is to show what happens when you transform the yf-19 without morphing some of the pieces. Mainly the fuselage.(Which is too long in all the models BTW, is much shorter in macross plus) Hmm i used the background images you see for the fighter model references. well heres the yf-19 in fighter mode.
  3. Ahhh, thats too bad, about the plane. well i think the problem is due to the nature of fake radiosity. This is what should have happened . http://www.splutterfish.com/sf/spluttergal...ery/pics/28.jpg The image was rendered using a true GI renderer, for 3ds max. But it should be the same in any other software. You could remedy the problem by putting a couple couple of spotlights (Four should do) around the valk. pointiong down at it. I think they would add to the image brightness, so lower the lights intensity. hmm But the new shadows could interfere with tthe softness of the valk. Hmm this could get complicated. Something that should interest all of us http://www.splutterfish.com/sf/spluttergal...ry/pics/117.jpg
  4. Well that looks nice, I suppose you used a fake global light dome. hmm I'm not much of a Maya user, but to get the effect of having something appear lit, you could make lets say a red material,or shader, with self illumination set to 100%, and then apply it to the section of the mesh you want "lit". thats pretty simple. Lasers could be a long thin cylinder with another material , or shader whatever you wan to call it , set to 100 % illumination, maybe 50% transparent and have a glow attached to it. Well I havent gotten the chance to play with maya yet. but i think those concepts should translate pretty easily to that environment. As for your valk, i think the lightning is a little bright maybe tone it down just a tad. and if you put a plane bellow the valk, it should give it a little more depth. because it will catch the shadows cast by the valk.. Hope I've been of some help. well i know the techniques that i gave you sound kind of low tech. But its better than nothing i guess.
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