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Garou Kuroryuu

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Posts posted by Garou Kuroryuu

  1. If they were going to specialise the Valkyrie squadrons SO much I think they would need to do more to improve a Valk for close range Mêlée combat. It would seem that all of the VF-25's are equipped with the PPB knife but after watching Alto grappling with the Vajra in the latest episode I thought it was pretty clear that he needed a more effective weapon in such a situation.

    Maybe a PPB bayonet mounted on the gunpod (we have seen that used effectively in Macross before, yay) or *maybe* (and I know that this is going to start people howling and saying that Macross will end up looking more like Gundam), maybe even some sort of PPB sword.

    ...

    NOOOOOOOOOOOOOOOOOOOOOOOOOoooooooooooooooooooooooooooo

    I think I would stop watching Macross if that happened. Would maybe switch to PowerRangers :ph34r:

  2. Loved the episode!

    Liked a lot the switch to other set of characters for their development. The mess with all those apparent conspiracies going on gives Macross a less linear feel. But maybe falling too much into Hitchcock-isism??

    Felt a little awkward by Michel's VF emoting. As if someone suddenly changed the channel to a Mazinger Z rerun. :mellow: Aside that, the mecha poRn was great! :lol:

  3. I'm still wrestling with the SDF-01's main gun's power... Sure, in the first episode she destroyed two ships close together on approach from space; but the NMC cannon did just that after landing on Rax in the middle of Macross 7, destroying many more ships in a dazzling array of stock footage. The SDF-01's gun was fired at least twice within the space of a few minutes, but there's little evidence that multiple firings of other main guns would not be restricted - Battle 7 fired/folded several shots of spiritia blast energy before it overloaded, and in general when Battle 7 fired its Macross cannon, the battle was over shortly after that.

    Can we have an episode reference where the original Macross destroyed multiple ships? It's not like the main gun was fired all that often...

    Mark

    If a remember correctly, in the episode before getting back to Earth the first time, the SDF-1 was being followed closely by Kamjim's ships, and the SDF-1 kept firing volleys from its main gun, destroying several destroyer/scout ships with every shot.

    Thou I may remember wrong ^_^

    Anyway, I'm also a believer of the idea that the SDF-1's main gun could fire with some frequency (minutes to reload/recharge instead of hours) during a battle. In several occasions, the main gun proved not to be a "pull the magical sword, cut the enemy robot and end the episode" device. :)

  4. Limits of animation, I'd assume, although most likely fighter mode provides the most speed and changing to anything else would result in a drop in speed thus allowing the enemy to either catch up or speed away.

    But I'm fairly certain they've changed modes in a dog fight, although I can't think of a specific example. I'll have to keep an eye out for this the next time I watch anything Macross.

    I'd assume that it's just a normal part of any kind of combat, whether it's in space, air, or on the ground.

    As the two enemy forces engage, launch projectile weapons first (shells, missiles, arrows, spears, catapult, whatever) as both sides approach each other, and then follow up via melee. The initial attack allows you to take out as much of the enemy as you can without directly engaging them, so that when you do engage them, there's less of them.

    Totally agree. I can't remember an exact scene in SDFM where this was used, buy DYRL clearly showed the purpose of the initial BVR reaction-weaponry attack: they took a good number of enemy craft before engaging in dogfight, in which micro-missiles were used.

    EDIT: Just remembered. In several scenes in SDFM (tipycally recycled), Valkyries could be seen launching their medium range missiles before coming into dogfight distance.

    In MF, the initial attack by the NUNS' VF-171s followed the very same tactic, with no positive results as it seems thou.

    I use this same tactic in Call of Duty 4 in small scenarios: "throw all your grenades at start to different directions. Some enemies might get killed." ^_^

    Another tactic used since SDFM is "blast off the armor, use it as missile's decoy/deflector and and push towards the enemy at full speed meanwhile" (SDFM: Hikaru, M+: Isamu, MF: Altoh, seem to remember it also happened in M0).

    In every "ace" dogfight, we've seen the use of mode-changing almost to it's fullest, Ozma making the last addition to mode-changing tactics list: "while the enemy is aiming for the center-of-mass while in battoroid mode, change to gerwalk to avoid incoming fire and retaliate". :)

  5. So wait. I noticed the obvious Golden Gate bridge. Does that mean the white tower base at the top of that shot is the Bay bridge? I haven't seen it from any of the wide angle shots. I swear I can sometimes see the vague outline of the tri-tower tv antenna over where Mt Sutro should be. That could just be my imagination though.

    Doing some investigation I am going to say yes. compare if you will. . . .

    http://www.flickr.com/photos/pbo31/2298400...57594056920717/

    You can actually see a "Powel" street sign in there. Most surely a nod to Powell street, basically in the middle of Chinatown, and one from where you can get a view pretty much like what is pictured here. :)

    PD: Actually, the pictured corner could be very well either Jackson & Powell or Pacifica & Powell. :)

  6. The transport stream raws all captured off Japanese TV are actually 1440x1080i; Japanese networks do not broadcast in 1080p. Anime itself is usually animated at SD or 720p, so there is no real point in releasing at 1080 since there is no noticeable increase in quality. Macross Frontier's TV airing is definitely SD upscaled but it still looks good (in motion) at 720p so I leave it at that size.

    Thanks a lot for the reply. Truly, as I mentioned, 720P is really nice for a sub. It doesn't sacrifice the visual quality while delivering some understanding.

    I add myself to those who extend their gratitude towards you and all of the fansub groups. You're a really making a dream out of our lives right now. ^_^

  7. After seeing the 4th episode, I have to say this is a must-see. Still has some gripes against the character designs and some characterization (excess of bishonen/gay stuff).

    On the subs department, with some slips here and there, I think they mostly help grasp the general idea of each episode. What I would really ask for, is for at least one group keep releasing HD formats (at least 720p) using H264 codec for video and MP4 extension. Me and my PS3 would be happy campers. We're already delighted with Q-R raws (1080p!) ^_^

  8. Hey could anybody get a higher quality screenshot of this:

    http://randomc.animeblogger.net/image/Macr...0Large%2023.jpg

    I had an interesting talk with a poster over at animesuki.com who said that it could be possible that the the picture of the threesome is Ozma, Gilliam and a young Cathy Glass. Its seem intriguing. ^_^

    That VF is the pic looks a lot like a 25. It couldn't be a "young" Gilliam/Cathy thing if that's the case.

  9. Nice finding on the earring! :o Didn't notice last night.

    @grss1982: Most surely a family thing, which will most surely be related to Mao Nome.

    And also, very good catch on the detail that Mao was injected with APHOS blood just before its awakening. That could explain why the military are examining blood of those that were close to the Vajra. They suspect the Varja follow some one related to the PC/mayan somehow. I had totally forgotten about it.

    So, from this point of view, we have a close relation of the Vajra with both SDFM and M0. Ranka's had 2 encounters with Vajra. Too many for just luck. So, on one, the Varja follow PC remanants, Sheryl being the target here. Ranka seems to be somewhat Zentraedi, so there may also be something there. And the Vajra react to music in general, and particularly to Ranka's feelings? A nice soup for a good twisting story. :)

  10. Ok. Watched the BE. Still a great animation quality.

    Great production value.

    Rushed edit (a lot of things going on without pause or explanation if you didn't see the DE).

    Good for the added concert scenes.

    Still lame character designs (specially Alto, Lucca, Michelle & Ranka).

    Will keep watching it, but hope the story makes up for the really really lame-a$$ chars. :huh:

    By the way, does any one know if this encoding is readable by the PS3?

  11. I suppose the good thing about the current generation of game consoles is that we can always wait for a demo in the XBL Marketplace/PlayStation Store.

    Yeah, demos are a really nice thingy.

    And I would definitively try the demo for this one. Without AC6 on PS3, it's really lagging behind in fighter-sim terms (thou I know AC's are not exactly "sims").

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