

guyxxed
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Everything posted by guyxxed
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Just because it was bugging me, here are some corrected versions of the group with the decals fixed. 😉 Also, forgot to say earlier, that kind of pursuing what we had talked about way upthread, that these schemes really highlight the difference between the VF-31 and other planes. The 31 is a super cool plane, but it really doesn't look like a fighter, whereas something like the 25 or even the 171 does. There's an aggressiveness to the 25 that the 31 doesn't have. The 31 looks more like a racer, so these VFG schemes end up suiting it better than a more "realistic" color set does, which is what made me want to make these in the first place. The color schemes themselves might not be the greatest, but this bright, flashy approach suits the lines of the plane much better than a typical grey or white does (in my opinion).
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Not at all, feedback always helps me to get better, so all comments are welcome. I'm just happy someone's looking at them! 😉
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Yeah, I noticed the issues with the decals. Part of the process I'm using involves exporting the models to fbx format and that seems to bork the materials. It's easy to fix, but I posted before I saw it in this case. I don't disagree with you on the color saturation, I think it's partly due to taking screenshots from the model space of Blender, because when making the textures, I actually sampled directly from images of the models. I should probably break down and learn how to do proper renders one of these days instead of taking the lazy route. 😉 Appreciate the feedback!
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Here is the "official" Kaname in battroid, along with Reina and, just to try something, I color corrected Kaname down into the orange range. I think that starts to suit her better.
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I agree with that and was kind of disappointed in Kaname's colors here (though they look pretty good on the battroid mode), yellow is bold but it ends up being plain somehow. I saw another model for her that used the green and black from her signature outfit that looked a bit better, but still ended up not living up to her kick ass persona. But then, Delta kind of excelled at short selling it's best characters (nothing against Freyja, who I do actually like, but Kaname and Mirage should have wiped the floor with all comers).
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Wow, hadn't realized how long it's been since I posted anything here, apologies for that. Have still been working on things, but not a lot that's photogenic, unfortunately. Stumbled on the VFG models a bit ago and recently took a break from Unity and animation learning to chuck out some quick versions of these schemes. I only really like the Reina version, but once I had that made, the others were very quick repaints. Anyway, a couple of shots here to keep the thread alive, carry on! 😉
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The yellow is an inspired color choice, amazing how different of a feel it gives the plane to the other schemes you showed. Nice work!
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Super Macross Mecha Fun Time Discussion Thread!
guyxxed replied to Valkyrie Driver's topic in Movies and TV Series
And we love you for it. 😉 Considering that Sheryl puts SMS's services on her credit card for an extended battle with the Quarter and full air support, it's probably not quite to the level you're thinking, but you're not wrong that it's got to be expensive. I can imagine that factory satellites and the infinite resources of space make ammo and fuel less costly than today's equivalents, even if the equipment itself is ballooning to small nation GDP levels. It's still an insane level of capability in the hands of privateers, though. Wonder how many go pirate like the SMS or Battle Astrea? I keep picturing Amazon or Google with nukes and deciding that Apple needs to go away. 😉 -
Super Macross Mecha Fun Time Discussion Thread!
guyxxed replied to Valkyrie Driver's topic in Movies and TV Series
Funny you should mention that. 😉 When I started working on the Al Shahal map, I made this variant to go along with it, though I quickly dropped it since the local NUNS are probably too poor to afford it. I then switched it to a "Royal Guard" scheme as a private unit for a rich local family. -
Super Macross Mecha Fun Time Discussion Thread!
guyxxed replied to Valkyrie Driver's topic in Movies and TV Series
The amount of power private corporations wield in the Macross universe is frankly terrifying. SMS has a fleet of Macross class warships that it fielded in the final movie that wasn't acting on behest of the government, but just protecting it's own assets (granted, the needs of the government kinda overlapped, but that was largely incidental). Even as cash strapped as Xaos is in Delta, they still have at least three Elysion class ships. That would have been more than enough to take over the Brisninger Cluster by force (at least for a little while) if they so chose. What happens when the Macross equivalent of Amazon or Google decides they don't like the competition in some out of the way outpost? I'm sure the NUNS can mount an adequate response, but they still have to A) know about the incident, and B) be able to mobilize to its location by which time the damage is done. And if a few of these incidents pop up together, I think it wouldn't be long before NUNS is overwhelmed and a shooting war between corporate entities for commercial/territorial dominance is off and running. Whether Macross's creators think favorably or unfavorably about PMC's, the world they've imagined has let that genie out of the bottle and given it steroids, where it ends is scary to think about. -
Super Macross Mecha Fun Time Discussion Thread!
guyxxed replied to Valkyrie Driver's topic in Movies and TV Series
If you insist. 😉 Starts around here and continues across the next few pages. Also made some racer schemes, a Pixie Squad version of the 25, and then wandered off into some Delta alternate liveries. Some cool stuff by others posted there as well. -
Super Macross Mecha Fun Time Discussion Thread!
guyxxed replied to Valkyrie Driver's topic in Movies and TV Series
Thanks, the teal scheme has always appealed to me, Frontier fleet has a good sense of style. I won't spam it here, but I made battroid versions of the scheme and played with a number of other imagined liveries down in the Fan Works section under the "3D Collections" thread, if anyone's interested. My stuff starts around page 4, and some others have posted cool stuff there as well. -
Super Macross Mecha Fun Time Discussion Thread!
guyxxed replied to Valkyrie Driver's topic in Movies and TV Series
I actually agree with that sentiment, and it's what led me to start playing around with what a NUNS version of the VF-25 might look like. I get the idea that a screen full of "hero" valks is visually confusing, but I think the way Delta handled it with differently colored versions for protagonists vs cannon fodder was more than adequate. And, like you say, the original did just fine with everyone in the same plane. -
YF-19 Alternate Livery Line Art: USN VF-1 Wolfpack Inspired
guyxxed replied to JNordgren42's topic in Fan Works
Just adding my thumbs up to the line, really nice looking scheme and well executed. Nice work!- 6 replies
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Olitech Industries South Ataria Island build - collaboration
guyxxed replied to Olitech Industries's topic in Fan Works
Really amazing work! This looks incredible! I've been messing with something kind of like it over in the 3D Collections thread and trying to build a "livable" version of the Al Shahal environment from Delta, but I won't ever be in this league. Great stuff and I look forward to what you do with it next! -
Super Macross Mecha Fun Time Discussion Thread!
guyxxed replied to Valkyrie Driver's topic in Movies and TV Series
I appreciate that they've thought even this much about it, and if they explore the implications even a little bit, like the inclusion of Johnson's troubles, then that also shows that the writers see it as more than just a handwave, which is nice. That detail puts Klan's repeated use of micloning throughout Frontier into a bit of a different light, especially given her "clumsy genes" issue. I'm sure the deformity issues weren't thought out too much at that stage, but hindsight now makes it look reckless. I guess we can chalk it up to youth and love drivng risky behavior, and maybe also gives a backhanded explanation for her size (being almost as big as commander types in adult form). Maybe that's a side effect of her repeated use and eventually she'll be as tall as Boldoza someday? 😉 -
Super Macross Mecha Fun Time Discussion Thread!
guyxxed replied to Valkyrie Driver's topic in Movies and TV Series
I guess micronization is the Macross version of the Star Trek transporter problem. It was dreamed up to solve a plot/setting problem, but the implications of the technology start to break the setting (somewhat) if you think about them too much. And I'm of the breed that does nothing but think about things too much. 😁 Thanks for the confirmations, as extensive as the expanded universe materials are for Macross, it wouldn't have surprised me if there were explanations, but I guess I'm getting into "just go with it" territory. Or, at least, "Schroedingers Setting" territory, where it will only be defined when it becomes plot relevant. -
Super Macross Mecha Fun Time Discussion Thread!
guyxxed replied to Valkyrie Driver's topic in Movies and TV Series
That leads my weird brain to another rabbit hole of wondering. Can Zentradi (or anyone, actually) with cybernetics get micronized or macronized? The cloning tanks presumably wouldn't copy nonbilogical material into the new scale. Is that why Exodor was still big in M7? And does that mean that the captain of the Elysion in Delta (forgotten his name for the moment) got his prosthetics after humanitarian? Also makes me wonder why you wouldn't just use micro/macronization as a treatment anytime someone loses a limb or has grievous bodily harm. Their DNA still has all the right parts, just grow them up/down and they're good as new again. -
Super Macross Mecha Fun Time Discussion Thread!
guyxxed replied to Valkyrie Driver's topic in Movies and TV Series
This might belong more in the Short Questions thread, and if so I apologize and will move it. Was rewatching Frontier and the line in the recap episode where the Galaxy cabal note that Frontier was perfect for their plans in part because of their ban on implant technology caught my attention. While "implant" can mean a lot of things, it made me wonder if the rest of the galaxy is more like Grace and Brera and super cyborgs are the norm on Earth and Eden these days? Certainly Zentradi have a long history of cybernetics and it seems fighter technology has advanced to the point where you almost need to be enhanced to properly control one, so it would stand to reason. Just wondering if the setting materials give any hint to the state of "everyone else" in the current story years. Delta probably isn't a reliable gauge since it's out in the poor hinterlands of the galaxy, though the second movie seems to lean pretty heavily into cyber/AI bad guys so maybe that reinforces the idea. Is Macross headed towards a transhuman future, or has it already gotten there and all we're seeing are the lonely, left-behind luddites? -
I'm in Baltimore (well, just south of it, in Laurel, but I consider myself a Baltimorean).
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It's still mostly kitbashing from existing models, so not as bad as it seems, but definitely takes time. I keep telling myself the end result will be worth it. We'll see, got to get there first! 😁
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Another minor update. Have been working on making the cafe Makina sits in during Episode 1 when she's spying on the marine base in Al Shahal. It proved a bit difficult, because the shot as shown is mostly impossible given what we're shown of the geography of the area, so I had to improvise somewhat. Instead of a neighborhood cafe on a hill as shown (there are no hills on the Al Shahal map), I instead biult a tiered promanade onto one of the arcology towers in the rough vicinity of the marine base (which also can't be where it's shown in the anime, but that's a whole other diatribe). Anyway, sharing some shots and hopeful to get back to something more fun soon, though I did actually enjoy figuring out how a player could move through this space and reach every level. More to come.
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No paladin pack, sorry, just this oeange color version and another that matches Klan's purple valk. Interesting that both go heavier on the color than the "standard" packs (they all have white caps with colored edges, whereas both of these have colored caps with white edges), but no other hidden toys that I've found so far. And, yeah, that experimental human pose folder....it has been deleted. 😁 Once I get to putting people in the scenes I'll start over fresh with what I've learned and hopefully not duplicate any of the triple jointed, broken armed things my first tries got me.
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Don't know if this is update worthy, but I feel bad when I don't keep posting things to keep this thread going. Hopefully others can jump in with things they're working on as well, but in the meanwhile I thought I'd share some of the rabbit holes I keep finding myself in lately. As an example, I have no interest in messing with the Macross characters, but in learning animation to make the planes move, and then also thinking it would be cool to have background characters so that the game settings I've been building don't feel abandoned, I've somehow now ended up tinkering with the Uta Macross idol models. Like the M30 models, these are very well detailed and a great example to learn from, both in how to model efficient topology and also in how to build an effective armature, which helps me with what I'm doing with the planes. The end result, though, is that I now have a folder full of weirdly posed models of the Macross singers that is somehow way more embarassing to be seen with than the folders full of imaginary planes I've been working on so far. 😉 I thought it might be funny if, somewhere in my game environment, you could come across Sheryl or Kaname on a random park bench, and when you approached a bunch of bodyguards would come out of nowhere and throw you off the nearest balcony. So now I'm learning event triggers and other fun things in Unity. 😄 I've also come back to my beloved VF-25s and made a VF-1D colored trainer version (one of my favorite schemes) and started messing with Super and Armor packs to work out ways to easily equip the planes in-game. Didn't realize there was a custom version of the packs for the YF-25 (my favorite plane), so that was another nice discovery in the files. Also putting these models in scenes together highlights once again the crazy scale of Macross. A valkyrie is super cool, but it's also ridiculously big, the shot of Sheryl sitting on the foot shows it better than anything. Oh well, maybe one of these days, I'll actually have a working environment where stuff will happen, but in the meanwhile, here are a couple of screenshots to pass the time.
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Super Macross Mecha Fun Time Discussion Thread!
guyxxed replied to Valkyrie Driver's topic in Movies and TV Series
Okay, that works for me (the acknowledgement by Chiba), and I'll happily go back to suspending my disbelief. Like I said, I really appreciate that there has been thought given to things like this, someone took the time to figure it all out and write it down, and that it's all there for us to puzzle through and absorb. Thank you very much for pulling it together and sharing it, this is fun stuff. (And, as an engineer who can't let things go, I started doing some calculations on just how much acceleration you would need on those few milliliters of fuel to impart the kick we observe to an 18m long fighter plane, and...well, it's very big numbers. Significant fractions of c. Wild).