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vsim

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  1. vsim

    Macross MMO

    Thanks guys, sorry it's not much yet, feel free to bug me on the e-mail address on that website and tell me what you want to see! I'll get more motivated if people start running it and telling me what they like/don't like, etc. Open Scene Graph is not "totally" stable, hehe. I can be a little problematic at times, and the documentation could really use some work, but I have a friend who has some experience with it, so I bug him for help, hehe. I've got my main development machine back up and running with a new compiler last weekend and have to get some configuration issues sorted out, then back to HUD programming I go. I'll try and make some posts when progress is made. Last time I posted on the MW forums about this was probably several years ago and we didn't really have anything to show. Now we have a little bit. Just out of curiousity, how many people here are interested in a simulation (i.e. physically realistic to as much a degree as possible) type game of Macross vehicles vs. arcade (VF-X, etc.) style? I'm obviously pro simulation . Although it is painful to implement at times, the VF-1 model isn't messing around, I'm still developing a real control law for it. I.e. all of the surfaces, engine thrust vectoring, etc. should move realistically since the aircraft is actually using them instead of just making them look nice. Just curious what you guys think..of course it's too late to go back now
  2. vsim

    Macross MMO

    MMO would be interesting, but difficult to implement, of course I've been thinking about it . I do, however, lead a project attempting to simulate the various Macross craft, and, obviously, move into multi-player. But development is slow of course, hehe. I've got several developers helping out, but very few of us get any serious hours to devote to the project (read >2 hours a week, tops, lol). BUT, I have got a good VF-1 model started (fighter mode, no others yet, sorry, I'm trying! lol). I'm basing the models on real world physics/aerodynamics, etc., since it's my area of expertise. So it'll be as real as I can fake it . We should have a windows binary coming out soon, I'm hoping in the new few weeks. I'm trying to get a simple HUD done soon and also trying to fix the VF-1 aerodynamics, they got messed up some when I did a major overhaul of the F-14 aerodynamics. And yes, the VF-1 is aerodynamically similar to the VF-1, I've had this argument before, hehe. Size is more or less irrelevant to the way the aerodynamics are built up. And yes, I realize that FlightGear and X-plane are out there, before I get hit with those questions, but they don't do everything I need, and aerodynamics aren't that hard. So shoot me e-mails and keep bugging me to get stuff done, lol. Right now it builds under windows (latest CVS version, no package has been made yet) and has a really crappy HUD, i.e. 3 lines that rotate but don't pitch as the aircraft does. I'm having to learn OpenGL to do this as I go, WHEEEE! And yes, my close friends think I'm nuts for doing all this. And sorry, no weapons yet either. After I get this next release out, I'll try and find out if people want network play/weapons first, or gerwalk mode. Don't even talk to me about Battroid yet, that's gonna require some serious work to fake. BTW, the screenshots on the website aren't in the game, Dan did them for us several years ago and we just now have a graphics engine that we can pull models into (Open Scene Graph). So sorry for the teasers. Valkyrie Simulation Project Oh yeah, and it's FREE (*cough and worth it*). Jason
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