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mac666er

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Posts posted by mac666er

  1. Thank you.  It takes all kinds of talent.  Don't downplay the work it takes to do a good 3-d drawing.  I can do 2-D, but clueless in 3-D.  I think I figured out several angles.  Want to give them a try?

    thanks for the kind words!

    The upper deck (the boxy area) has to be square in the front for the ramp to fold up (and be water tight like the text description).  But the pictures and Imai model have a slight inward angle.  I'm guessing square in the front and angled gradually towards the back?

    Hmmmm I agree, it is not a box with 90 degree angles. However I don't have access to the hobby models, so from the blueprints that I have it looks just like a 90 degree angle box with beveled/rounded corners. I think this is so because of the ramp that has to unfold as you mentioned, but also because there are two floors inside full of destroids aligned up to deck B. Deck B by the way is where the bridge ends/ and from the inside shots, it is just a large square room.

    while discussing deck A, I am still unsure of the dimensions. Since a monster destroid can easily walk through deck A (alongside the two floors of tomahawk class destroids), I am unsure as to how tall the Daedalus really is.

    I believe the main door is at an 85 degree angle, but I'm still looking into that.

    i have -43 degrees in mine, please look at pic.

    The four stabilizers on the sides I believe are at the same level, but two near the bow, just before the bend into the bow and two near the stern, just before the rear bend area.  The single verticle bow stabilizer, I believe is at the lowest part (still looking into that).

    from perspective blue prints I have they look like they are at the same level, look at second pick.

    Those are the areas I'm working on.  Want to try modeling them? - MT

    I'll post an update soon!

    mac

    post-2898-1152561566_thumb.jpg

    post-2898-1152561833_thumb.jpg

  2. mac666er: does this look familiar?

    http://www.macrossworld.com/mwf/index.php?...opic=18403&st=0

    I wish it was taking less time for my project!  I saw your SDF-1 and thought it was a B/W photo of the Imai model at first glance!  It all looks good!  If you want some tips on any of the angles or other aspects, just say the word.  I've been studying drawings of this thing for months now!  Keep it up man! - MT

    413642[/snapback]

    Hey, I just saw your thread, and I must say, I wished I had ventured into the miniature-modeling threads before.... That is some serious piece of work you have there.

    I had all of the problems you mentioned... most of the proportions don't make any sense from different angles, and so I have to guesstimate how it should look.

    I want to build a Do You Remember Love SDF 1 and thought that I would first do the TV one to see how it would look...As you can see I am still learning a lot but I think is coming along...

    Anyway thanks for droping by, I will be checking your thread and if you have any comments please do tell them!

    Thanks ! You are really an inspiration! Nothing like being able to TOUCH what you spent so much time in :-(

    mac

  3. The texture itself actually looks great... but I think I figured out what keeps making me think, "Is that a toy model?" It's the texture of the model. For instance, look at the angled sections which have the most light reflecting off of them. All those speckles make it look quite convincingly plastic. Any way to change how the program renders it, so that effect is replaced with a matte (or metallic!) texture?

    Based upon the work itself, that's a beautiful model. Keep up the great work. ^-^

    413164[/snapback]

    Like this perhaps? :p

    daedalus_render_3.jpg

  4. Small update, I have been playing with the textures, and continued modeling.

    Here is a (somewhat crude) version of a textured Daedalus:

    daedalus_render.jpg

    I still want to add more detail, but will continue modeling for now.

    Any comments welcome.

    mac

  5. knight and Pen: hmmm I really hadn't noticed that, will start working on it right away!

    Pen: hmmm probably, just the entrance to the Daedalus, but it depends on how much spare time I have this summer, because I want to detail the hull of all the ships a little more.

    broadshore: just wanted to make some tests at sea in Maya. I agree, the pattern in the water is a straight-giveaway for CG and it kills somewhat the image. However that in itself will require a lot of work on my part to fix so I will not work on any sea set anymore, just modeling.

    I will post updates soon.

  6. Nice .Give us more!

    408642[/snapback]

    I tried to see if I could get a believable Ocean rendering but I am stuck in how to make the foam and wake believable in maya... I am afraid it doesn't look very good:

    sdf_lighted_water.jpg

    daedalus3.jpg

    On a positive note, I got access to a new program that renders daylight more realistically. Here is a test with the Daedalus. It is still looks like plastic, but I think it looks better. What do you guys think?

    mxcl_default_4-s.jpg

    mac

  7. Hi fello MWer's, I was actually posting my work in progress some months ago in this forum, but seems that the thread disappeared...

    Anyhow, I did some more work on the SDf-1 and I would like to post my progress in here.

    Please critic away! :D

    The SDF itself:

    sdf.jpg

    The bridge:

    sdf_bridge.jpg

    The Prometheus:

    Prometheus_2.jpg

    And the Daedalus:

    Daedalus-2.jpg

    Daedalus_2.jpg

    Daedalus_3.jpg

  8. Ok, guys, have been experimenting with NEW trends... like the conventional SDF 1 model and other types of shaders. I can finally post a movie!!!  :p

    here is the link:

    Transformation movie

    Comments and crits wellcome!

    mac

    322165[/snapback]

    Okay. I got two crits I want to point out for you. and I know someone is going to say. "YOUR NIPICKING!"

    Here it goes. The model is great! Love the Toon shading you done to the TV Series SDF-01. Now, the shoulder cannons during transformation seem to hit the two carriers. It could be timing or something got screwed up somewhere. Same with the Bridge area. If you look at it. It seems that head itself is going inside the left side of the main gun. Looks like the timing is off or something.

    great model thought! Which 3d App did you use?

    324338[/snapback]

    hmmmmm it was about time *somebody* pointed that out. You are entirely correct.

    I appreciate the critical eye!

    I am working on the dimensions of the model. As probably dat, rod and aztek can tell you, if you follow the designs from the TV series or the movie to the letter, you'll find out that they aren't 3-d coherent. That is... things like you just observed start happening. I think that is specially evident in the valkyrie.

    So.. what dat did is follow a toy blue print, but I want my model not to look toy-ish... hence I am experimenting...

    I am modelling in 3ds max, as for the toon shader... it is done in Maya. the transformation you saw there it is with a very simple model. I have a rather complex sdf 1 model, but I wanted to see how it looked in a toon shader... so I gave it a try.

    I'll post more pics/movies and see which one looks best... or rather.. not as awful! :p

    Thanks for the crit!

    mac

  9. hmmm I just bought a perfect memory book for 30 bucks... it really seemed strange to me that the book was in soooo pristine a condition, and that a lot was being sold...

    It seems to me these reprints are flooding the market. However, I wasn't even aware that there was a poster included at some point with the book.

    I just bought a gold book with film strip and poster and it cost me almost 200 bucks...

    These macross books are really hard to find in original form. Does anyone know what the macross perefect memory poster looks like?

    mac

  10. Thanks guys, I have been very busy with work :( but every spare second I have I try to work on my models :p

    Anyhow.. enough ranting... I am working on the details of my SDF-1 and its textures. TExtures are really very tricky. Maybe I wil be able to post soon.

    Dok, even though your model is simple, it is a really nice composition...

    nice work too Rod.

    mac

  11. Hey guys, I thought I would post some more updates on my model... just so that you know that I *DID* pay attention to Lestat's comments and everybody else that was kind enough to critic...

    Anyway, here are the updates, enjoy and critic away!!!

    mac... s l o w l y getting there!!! :lol:

    post-5-1118726258_thumb.jpg

  12. hmmm also, the ARMD is of course part of this ship...

    I hope I am doing it enough credit... it is by no means finished, but I do hope that sometime the model is attractive enough to make a poster or something out of it.

    Please critic and comment!

    The Tomahawk model is looking very accurate and nice!

    mac.

    post-5-1113197977_thumb.jpg

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