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mac666er

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Posts posted by mac666er

  1. This model still lacks some detailing, but I think I am slowly getting there. Any opinions and crits welcome as usual!

    As you can see I am giving the Prometheus a black deck and testing some colors.

    Enjoy!

    mac

    IPB Image

  2. Hey!

    No, this thread is NOT going to die! :-P I had some work to do and wasn't able to update some stuff, but I am back at the drawing board! I'll post updates soon!

    @pfunk: yes, I think there is no problem in making a prototype with this file, however, I think there will be some issues as no physics was taken into account yet (translation: the model will very likely collapse under its own weight in some parts) :-P but oh well, we can always try!

    @All! Thanks for the praises

    mac

  3. @woz: Thanks for the explanation! Actually.. I didn't know they were engines... I have never come across a reference where these thrusters are fired... As a matter of fact I don't know what those squares/cubes are... How do you know they are thrusters?

    @madmacks: Please do comment! All comments and critiques are welcome! Now that you mentioned the topic... the aim is to be realistic.. yeah I know it is still a long way, but I am learning. To make it look more realistic it will take at least 2 months of full time modeling to add the insane amounts of detailing needed. In general, professionals for the movie industry took 9 months to construct in the 80's large scale models. Now I know it takes several months to go from a design to having something modeled or even something in clay. That of course requires skill and time. I am trying to get both now :-P But hey at least I am trying! Jay Lew has a much better model, and I still would need a lot of practice to achieve that level of aesthetic appeal And I am afraid that it will take time :-P

    Thanks for reading the thread!

    mac

  4. I almost forgot... Zinjo, the reason I did not put a black deck on top of the Prometheus is because I understand that actually it is a hybrid of a carrier and a submarine. I also think this is true for the Daedalus and that is why they are able to function in space, because they were designed to be also submersibles of some kind. So the deck is designed to go underwater and therefore it is different from present day carriers.

    That being said, I may put a black texture on top of it, but it will not look like modern carriers, because they have tiles of this on top of them that are interchangeable (so that if one has holes it is easier to replace) and that would require a change in the model itself. We'll see if I have time to explore this.

    Thanks for looking!

    mac

  5. @Dante: Yes, I am working on making it less shiny.

    @Knight: lol, Thought nobody would notice it... it is a bug in the renderer :-P I already fixed it.

    @woz: I am not sure I am following you.. what is a grove? Also, could you be more specific about the vernier thrusters? I am not sure what part of the model you are referring to. If you could circle it in photoshop with your comments that would be excellent, but if not, a text explanation would do. I don't know what is a vernier thruster :-P

    @Lonewolf: yes.

    @zinjo: Thanks!

    I am trying to improve the model as much as I can!

    mac

    Meanwhile, a little teaser:

    IPB Image

  6. Thanks or all the kind comments! It helps me in going forward! :p

    Bad Scorpion: I'll think about it...

    Small updates on textures and modeling in general. As always critiques are welcome:

    IPB Image

    IPB Image

    IPB Image

    IPB Image

    mac

  7. Chad: I may post the 3-view orthogonal views, but it will be quite detailed and it may actually not be very useful :(

    Xyberz: Thanks! It is indeed very hard work :p but nice comments keep me going. As for a time frame, I wanted to do a reasonable model before the end of 2007, I think that is accomplished. However I wanted also to do other things to the model, namely, texturing and animating. That may not get done this year, it all depends on how much free time I can put on this project.

    It may take more than a year because I have been working on some other stuff on the SDF 1 that I haven't posted in here... I think you guys will like it.. but... it is going to be a surprise...

    And then, I wanted to do a DYRL version. I don't know when I'll start that project, but it will not take me that long to model. I already have tried several times, it is just that I don't like the result each time :p

    madmacks: already working on the textures! Thanks for the advice! This is my weakest skill I must admit, so we'll see how I progress on this one.

    mechtech: Thanks!! I hope your Daedalus sees the light of day some time soon!

    As for the people that had issues with the quicktime movies I may post divx movies next time if I have time.

    Thanks for all the comments!

    mac

  8. Ok, so... I have been somewhat busy and a little sick :(

    However, I have regained my energy and I am ready to post some updates! yay!

    But first, I have to say that my ultimate goal is to do the DYRL SDF version. Because of this, all the problems I encountered have been solved with that in mind.

    It has been widely discussed that anime doesn't translate automatically into 3D, and the transformation of the SDF is specially painful in that regard. The transformation that I built is based on the movie, even though the model is from the TV series.

    Here is a pic from the firing of the main gun:

    IPB Image

    Also, you can visit my website to look at the progress and see some other stuff B))My Webpage,

    I cleaned lots of parts of the model, here is the cleaned up Daedalus, Hope you like it, (you will need quicktime 7 to see it):

    Daedalus movie

    and... for those who wanted to see something special... here is the firing of the main gun!! (well, at least the barebones sequence) also in quicktime format, enjoy!

    SDF firing

    Let me know what you think,

    mac

  9. If it's any help I had exactly the same problem with the SDF-1 I am building, the proportions just didn't allow the ship to transform. So I had to "pre-build" it with large blocks and I made some animations making sure it could transform. After that I started building it properly.

    So, to stay true to the model, I suggest you try to tweak it to your liking. It is going to be hard... but a lot of fun.

    Good luck!

    mac

  10. > Everybody: thanks for the compliments! makes it easy to go through the detailing every night! I am not kidding! The Daedalus ship by MechTech inspires me a lot! I hope to see it soon afloat!

    > Kelsain: I am using that reference for the bridge, do it does seem that there are three floors in the bridge. In any case I will try to get more references, but I have the MAcross Perfect Memory book, and that does seem o be the most accurate bridge pic. I will keep adding details, but in the meantime while I think about it will work on some other parts of the ship... which is HUGE!! :p

    Anyhow, some updates on the CVS-101 Prometheus:

    IPB Image

    IPB Image

    IPB Image

  11. Though... the left-most engine block (on the picture above*) is missing some of the cowling around the engine thruster...

    *The one on the right side, when looking at the model from the rear.

    Done, I think my renderer got out of memory. I did see that the piece was missing but I ddidn't redo the render since it takes so long.

    I worked on the bridge and here is a small update. Hope u like it.

    As always comments are welcome.

    mac

    sdf_19_2.jpg

  12. Hi Folks, no I didn't die... I just hit a wall with my hardware as it refuses to render the whole model, so I have had to come with ways around that. Anyway, here is the whole model so far, untextured obviously as it took 8 hours to render and the quality is not that high. The 'speckles' you see are artifacts of the renderer as it needs more time to clean the image.

    I'd reduce the gap around those side 'panel' areas because the gap is more then enough for several people to fall through!

    Done :D

    As for the future... I'll submit as before parts of my progress and see whare that leads.. as it will take better hardware or a LOT of time to render this baby....

    Anyway enjoy...

    mac

    sdf_16.jpg

  13. Oh MAYA!  :lol:

    Using Maya is a painful experience but if you get fast with it then you'll be good to go for other programs as well. Thanks for satisfing my curosity! :)

    I'd like to say that your subd is good but there are about 8 errors that can easly be  seen. *shrugs* Not nitpicking, just making an obversation. And if you need any help with a subd problem go ahead and ask me because I only do SubD work.

    415900[/snapback]

    Thanks! I am correcting most errors now as i obtained the sdf reference model from 3ds MAX and XSI (long story short.. I was deciding on which platform to stick.. so as you can see I decided to use Maya)... and through the importing I got some unwanted triangles... :( but by all means please post whatever errors you see... If you just circle them in red that would be very helpful!

    Thanks for the message!

    mac

  14. Fine work Mac666! But why did you decide to use Subdivision Surfaces on this model? Oh, and btw, what prog are you using??

    415786[/snapback]

    Well, I worked a lot with subdivisions before, and I needed a project to expand my abilities using subdivisions... and the fact that the blue prints were not accurate made me think that I would need somet weaking so sticked to them. Had the blueprints been exact I guess NURBs would have been the way to go.

    As for the program I use maya for modeling and Maxwell for renderer... they take a while to fully understand them, so this is a nice excercise to get a grasp on them :D

    Thanks for stopping by!

    I hope to post more updates soon!

    mac

  15. So here are a few updates,

    Sadly the bridge of the Daedalus was lost in a corrupted file, it will take me a while to put it back on the ship.

    Anyway, I was able to add some more details and included lamps and lights. So... here they are. Enjoy!

    mac.

    daedalus_render_13.jpg

    Have you ever wondered how all these ships would look at night? :p

    daedalus_render_14.jpg

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