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wongster

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Posts posted by wongster

  1. starting a CG i see, don't leave me out :D

    i'd give you the ortho's i used but mwf is being a homo and won't let me attatch =.=

    I've been away from the forums for a long time, but if anyone wants to see the transformation animation of my valk <=== see avatar... which i never actually showed to you guys, gimme an e-mail

    master.wongster@gmail.com

    its a .swf file (flash)

    hmm this is interesting, my thread is still alive LOL!

    http://www.macrossworld.com/mwf/index.php?...7462&st=100

    it will also be made avail. later on my site, that i'm working on... featuring my valk of course :D

    your stuff is looking good but, I would fix that nasty cockpit UV lol... are you aiming for a certain polycount?

  2. Thinking of setting the fight scene here....

    a little mountain range i rendered in my spare time.

    and a little bit of my 3d art including the VF-1S model i created.

    btw, wondering if you guys could send me some orthographs of the Zentradi Regult =)

    post-2815-1151960399_thumb.jpg

    post-2815-1151960687_thumb.jpg

  3. Nice work... but you might wanna put those tail fins on a slight angle.

    394314[/snapback]

    +1 lol

    heres's a picture from graham's yamato 1/48 VF-1A review ;

    fighter-4.jpg

    waiting for your VF-1A transformation video ;)

    405042[/snapback]

    I have already posted the link for the fighter - gerwalk. Its done, but the fully rendered with all effects is going to be up on my website later. Right now its just a quick render with no reflections ... etc.

    http://video.google.com/videoplay?docid=67...3014250&q=VF+1S

    anyway. I gave the plane a nosejob lol.

    post-2815-1149357852_thumb.jpg

    post-2815-1149357859_thumb.jpg

  4. I am now finished the full transformation video. Its done in slow motion + sped up. I checked all collisions they're pretty much fixed... all I gotta do now is render hehehe.

    Here is some eye candy in the mean time though, I started to texture the plane to give it a whole 'nother look.

    post-2815-1149319440_thumb.jpg

    post-2815-1149319444_thumb.jpg

    post-2815-1149319450_thumb.jpg

  5. alright I fixed the rig and moved the gun around. I won't post another render until tomorrow... I have to redo the entire animation =.=.

    Heres some other ones I found on gVideo though, they're not the greatest in quality but they work :p

    these guys didn't bother to make sure that there were no collisions during the transformation... or at least cover them up with the camera angle :blink:

    http://video.google.com/videoplay?docid=28...2734435&q=VF-1S

    http://video.google.com/videoplay?docid=86...2853764&q=VF-1S

    some music vids.. and robotech battlecry review

    http://video.google.com/videosearch?q=macross

    http://video.google.com/videosearch?q=robotech

  6. alright, rig is almost complete. I'm in the process of animating. My first scene (the transformation) is done... however its taking a really long time to render so I won't release it for another week.

  7. Thanks for the words of kindness. I'm interested in these freebee projects as well as professional ones. I am out there to make some bucks :p

    I'm running my own business from home at the moment, I do web consulting (webpage designing). Often getting a job for a little while is just so I can learn a few things. It doesn't mean I have to stay for long. I put the model togetter pretty fast and I'm working on the texturing. Modelling is my favourite department and probably the only one I'm familiar with. I'm searching for some assistance with animation at the moment :blink:. I'm familiar with the macromedia (excuse me.. ADOBE seeing as the bought them out... darn buggers) Flash MX and previous versions. I understand animation from a 2d point of view, but i still have much to learn in terms of 3d animation. Its like when you pick up your first piece of 3d modelling software and it drives you nuts just because you have 3 viewports and everything has to be in the right place otherwise your object will look funny. In other words it takes some getting used to. But be sure to watch out for a pretty pro animation. I'll send the segments as they get finished.

  8. I haven't decided whether i'm going toi release the model or not. I'm almost done the low poly version for games etc. That one I'll release for sure. It would depend on what you wanted to use the model for anyway :S.

    Though I would think that having a physical wooden version of my model would be pretty damn cool. I've done some stuff on AutoCad at school actually, but I don't know that much. Most of the time for our assignments when we have to use the automated router I just convert the .lwo's to auto cad. Its more efficient anyways.

  9. alright... What files are compatable...

    Do I have to animate the transformation? or can you do that?

    how will I have to setup the model so that you can easily move the joints and other things?

    what is the full title of this game and where can I get a hold of it?

    is there a limit to the polys I can have? What is a reasonable poly count for realtime rendering.

    I"ve always wanted to make a game of my own :p I wanna see the interface and the engine perhaps before I start so I can get a good feel for it. Maybe later we can even sell the rights to the mod... I dunno. Aside from macross battlecry, there hasn't been a GOOD macross game out there in a long while.

  10. man thats a jaw dropper

    I admire the detail

    One little thing about the model though... Besides the fact that your cockpit is AMAZINGLY detailed and the leg joints a soooooooooo much better than mine... I think that the contour of the nose is a bit... well off. Unless of course you meant it to be that way. The nose and cockpit section sort of looks like its a really big egg. Its missing that funny curve at the bottom that makes it look interesting... plus the nose tip is slightly angled.

  11. Beautiful work there wongster. I do have one question though, are the tailplanes supposed to be vertical like that?

    380452[/snapback]

    Nice work wongster  :D

    I agree with memnon ,the "fins" on the back should be slanted slightly.

    380479[/snapback]

    yeah in my previous renderings the tail fins were slanted.... I just had to put them that way so I can do the UV's. I'll do another fighter mode render with the slanted vertical fins when I finish the rigging for the transformation. Its almost done, but i'm still working out the darn bugs (joint restrictions and stuff). Anyway, when I'm done I'll post a link to the transformation video. OMG its going to take so long to render =.=

    ah well, iI've got a bunch of comps I can stick together and maybe i'll borrow my friends since his graphics card is crazy good.

  12. lol thanks....

    some of my friends complained they couldn't see the plane in the first picture... Guess its cause my monitor's a bit brighter. So heres a lighter version.

    post-2815-1142383101_thumb.jpg

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