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wongster

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Posts posted by wongster

  1. hey, been a long time guys. I'm gonna get back to working on my regult soon.

    heres some low poly alpha fighter i found on my computer. Not sure where it came from lol.

    check out my site if you haven't seen the ANIMATED transforming VF-1S

    (it transforms when you click the links)

    http://www.aeven.net

    post-2815-1231534096_thumb.jpg

  2. haven't had that much time to work on the project... i've run into a few bugs with the body

    top left...

    smoothing between body and bottom of the body is a little rough... sub patching not working out so great so i will have to fix that

    top right...

    don't know whats going on with the bottom of the body where theres kinda a peak... its a lil messed up and i'm trying to get my bearings in terms of what it actually looks like so i can fix it

    bottom right...

    full view of the body in progress.

    may decide to remodel this part from scratch since its giving me some issues... i didn't plan it out that well when i started to spline model it

    any suggestions on how to fix the geometry would be helpful.

    post-2815-1189322177_thumb.jpg

  3. hmmm the VF is in a mess and not in any shape to be shared lol... only I know how to work my way around the source files for it bcuz its sooo disorganized lol. Anywho, not likely to be sharing the valkerie anytime soon. It is likely that i will make the reguld available in .lwo format once I finish modelling it because i'm not sure whether i want to rig it or not... that presents its own challenges away from the valkarie.

    Do check back to the thread, i should be finished in the next 3 weeks or so... but no guarantees since school is starting soon :(

    Also! some renders

    some smoothing errors in the images when i mirrored the leg... gotta fix that. From the reguld's perspective, i modelled the left leg and then mirrored it to create the right one... but lightwave merged some of the extra points when i mirrored it over... didn't think it would do that. meh will have it fixed and part of the body done next update...

    huh, i liked it better before i coloured it... what do you guys think?

    post-2815-1187766529_thumb.jpg

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  4. something is seriously messed up with my thread =.= all the empty space and everything

    anyway, another look at the regult legs.

    post-2815-1186295573_thumb.jpg

    post-2815-1186295578_thumb.jpg

    post-2815-1186461852_thumb.jpg

  5. oh hey thanks guys. lol i don't know how that happened. Must have fell asleep while with my nose on the enter key? lmao i dunno i think its a forum bug... should probably report cause i don't actually remember changing my sig since like 4 months ago... and i just started using the forums again.

  6. hmmm decided to redo the regult legs using spline modelling instead.

    first pic is rough of the feet... gonna fix it a bit using weights cause the bottom is not quite right.

    better then first attempt though

    sorry guys haven't been here for a while lol

    post-2815-1185773058_thumb.jpg

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  7. renders great. Good for low poly models :o.

    think you might want to work on the surfacing.

    INteresting idea for a comic strip... you kinda butchered the photoshoping though =.= unless you used paint lol

  8. lol.... started the regult... its not pretty but its a start

    0.o started on the fast packs too but things are goin slow because i have to work with my valk in the background... thinking of making a low poly version that i can work around so fast pack modelling goes faster.

    also maybe going back to the old valk to make some mods as people have suggested but with lightwave its hard to go backwards lol... creating detail is a lot easier then getting rid of it >.<

    post-2815-1175628264_thumb.jpg

  9. lol k i'll start on the fast packs if you INSIST... i have more images of those anyway. lol... hope it doesn't take too long.

    thanks, your assistance is most appreciated Mr.March!

  10. thanks, Mr. March statistics are awesome

    ... i never new the armour only worked in battloid mode but it makes since because it covers up the nose and would make it impossible to transform, come to think of it battloid is the only mode the armour is seen on in the show, even in macross zero

    more images would be helpful

    Orthographic views would be the nicests.

    if anybody's got orthographic views of the reguld too that would be helpful

  11. lol I never really liked the look of fast packs, they're kind of gross lol. I was thinking of possibly modelling the armoured suit.

    I wasn't planning on changing the textures to this model at all. UV textures I find are somewhat frusterating lol. I can make the .psd (photoshop files) for all of the valk's textures available if anybody wants to customize the valk, then I can render it for you :D

    Also this link has now changed since shaw hosting is being stupid.

    This includes the all the modes and transformations this time, valk, gerwalk, and battloid.

    http://www.members.shaw.ca/sbwong/_layout.htm

    Got a bunch of projects on the go right now. I was going to help out with the freespace2 effort. Currently I am modelling macross city for Nanashi's short film. I will eventually get around to modelling the fast packs i suppose but it might be a while before i get around to it.

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