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Doktor Gonzo

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Everything posted by Doktor Gonzo

  1. Here's my pilot, now wearing your brother's helmet
  2. Yes, thanks to you and your brother! This helmet is somewhat nicer than mine (which was modeled in a great hurry a few years back.) I may just use it! I'll post a test pic once I get it set up.
  3. My pilot's kind of crap, but he's yours if you want him. Basically a jumpsuited Poser male with modeled helmet, chestpiece, gloves and boots.
  4. That's almost the same as mine -- they retract in a little then slide aft (the reverse of the heatshield motion) leaving a rectangular hole behind. I then have a detailed attachment point object that pops out to receive the leg peg.
  5. Do the nose blisters have modeled doors? If so, how did you handle the mechanism? I kind of winged mine at the time, since I couldn't find any detailed art...
  6. Az.... perhaps try a bump map for the vernier?
  7. Wow Az, we're in pretty close to the same ballpark -- my model (no FAST packs) clocks in at 269k polys.
  8. Sure thing. Any other poses or modes you'd like to see renders of?
  9. That said, a little Photoshop goes a long way! Here's an action render at wallpaper rez!
  10. Believe it or not, I have trouble rendering anything much larger than this -- my machine is old and creaky and, if I try for too large a render, Maya crashes!
  11. Rod, I'm sorry, I left you off my list! If we all generate new orthos for a "Rogue's Gallery" of valkyries, yours needs to be there too!
  12. Az, Are you planning on rolling your global scale changes back into your other vf-1 variants? Also, your ortho renders here make me think it's time to do another "apples-to-apples" set of shots -- you, me, Dat, Rodavan, Brian if Dat gets him back here.... Dat was talking the other day about how much he loves looking at the tremendous amount of cool variation that can be seen in multiple takes modeled on the same source, and I agree with him that it's awesome to look at.
  13. Awesome. Let's see it in the other modes!
  14. Random rendered image, playing with lighting
  15. Some additional work, though I'm not sure how well it comes across in this render: reshaped the nose somewhat so as to make it less cylindrical/more trapezoidal, with a more pronounced flat area on top. This brings it more into line with the DYRL lineart.
  16. Yeah, I used pics of the Hasegawa 1/48 fighter model as a basis: Hase leg detail Note that there's other lineart out there that shows a completely different set of detail: lineart but I liked the Hase version better.
  17. Judging by your new Elintseeker armor pieces, you have most definitely NOT forgotten how to model!
  18. Sweet. Having never owned an Elint myself, is the "joint" in "U-bend" of the bottom antenna armature meant to be articulated, or is it a permanent fixed-position kind of thing?
  19. Why, oh why, does this board not have a FB-like "Like" button? LIKE LIKE LIKE LIKE LIKE
  20. Totally agree. I told everybody this sob story before, but basically the portable drive WAS my backup. In spring 2010, a big electrical transformer blew in my neighborhood... totally fried my PC, and caused an HD failure of some sort (the model I recovered was one of the things I was able to reobtain through disc recovery on the sick drive.) Power was out for several days, so we were camping out at my parents' house and I was toting the portable drive (which ordinarily I kept locked up at home) back and forth to work, since I lacked my usual workstation/network connectivity. And, of course, one day I fell asleep on the commuter railroad and it got stolen from me. Totally my fault, but a ridiculous chain of coincidence nonetheless. Meanwhile, as I continue digging through old archive CDs, I just found my Max/Millia textures. Interesting thing is that they're still at the original rez of the lost source PSDs, rather than the 1/4 size cutdowns I have for the Roy scheme...
  21. Yeah, not sure how long my latest bout of obsessive playing will last before real life tears me away Also of interest here: I recovered low-rez versions of my textures off of an old CD. 720x720 is a long way from the 4k images I originally created, but it's still the best I've had since my portable drive was stolen last year, and a BIG improvement on only being able to do clay renders!
  22. More detail.... looping gif of the way the shoulders fill in during transformation.
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