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Terpfen

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Posts posted by Terpfen

  1. No disrespect to the guys at MAHQ, but their Macross section does feature a number of errors or omissions, so It's generally better to use the Compendium (which is official) and the official Big West & Bandai Visual sites for accurate mecha info.

    While it's true that even the Macross Compendium yet doesn't list the VF-0B, I believe that soon the listing for 2-seat VF-0A will be changed to VF-0B. We'll just have to wait and see  :D

    The gallery section on the Big West Macross Zero site clearly shows the tan color VF-0 as being the VF-0A, not a VF-0S. As there were only an estimated 4 units of commander type VF-0S manufactured, it's unlikely that the tan color cannon fodder versions being shot down in episodes 1 & 2 were VF-0S. Also, the compendium list the bulk of the VF-0 manufactured as being VF-0A (30 units made).

    Regarding Macross Compendium: I'm not a hardcore Macross fan. My first series is Zero, and while I find the episode summaries I've read interesting, I'm in it for the planes, the VF-0D and the VF-22S in particular. Could you link me to the Compendium?

    As for the VF-0A... the only closeups I'm aware of (6:54 into episode 2) show it being colored fully gray, not tan. So, I'm officially confused here.

  2. Err.....have you even watched Macross Zero?

    Several tan color VF-0A are seen during the dogfight in episode # 1.

    Yes, I've seen M0, thank you. Going back through, I've confirmed that there are VF-0A appearances in episode 2, in both Valkyrie and Battroid form. Shin hops into a downed VF-0A Valk, and at about the 6:54 mark, the VF-0A Battroids appear. At the time of my post, I had forgotten about their appearances--forgivable, since it's been months, if not more than a year, since the series began. I was corrected on this by some friends of mine.

    As for episode 1, I took a quick look, and you could easily mistake the VF-0A appearances for repainted VF-0S planes, when you can see them clearly at all. This includes the hangar scene with Focker and Raizo talking while watching the pilots inspect their planes.

    Regardless, the VF-0D has more exposure by its very nature (it's the main character's ride), and it's clear Hasegawa is milking the VF-0S mold as best they can. You can also tell that I haven't quite forgiven them for making up a VF-0B (which is not in the list of VF-0 variants as listed at MAHQ, nor does it appear anywhere in the show, unless we're talking the tail end of episode 5; in which case, it's a fairly untimely release).

  3. Very, very nice... I might just have to buy FS2004 for these planes. These DO work in FS2004, right?

    A suggestion: tweak the skins so that the colors are less anime-style, and more realistic. I'd love to fly a VF-22S, but it would help so much more if it looked as if it fit in with the landscape, you know?

  4. Despite the good reports, I wouldn't listen to talk about the alpha. It's just that; an alpha. I'm sure Carmack has changed the renderer since then, and has also made streamlines and optimizations. If you're unsure about how your system will do, the best thing is to just wait for the demo, which will be out shortly after the game is released.

  5. Only 4 player?

    Oh well, UT for multiplyer then still.

    I haven't delved in a good single player fps for a long time, so this will be welcome anyway.

    Out-of-box deathmatch is configured for 4 players only, and it'll actually be a welcome change. Imagine a deathmatch where you actually hunt someone, instead of standing around near a spawn point and firing rockets. Assuming the EAX implementation is up to par, deathmatch should be something else.

    And then there's all the mods that will undoubtedly come out; I'm sure the first one will be a mod to allow server admins to set their own max player count.

    In addition, I'm not sure if UT2K4 will remain the multiplayer game of choice. Singleplayer games have a wider player base, and can easily beat online-only games. Just take a look at Half-life's dominance of the FPS gaming area for years, and its beating-out of Unreal Tournament, Quake III, and their sequels.

    Regardless, the singleplayer game is reported to be about 23 hours long (my source is PC Gamer's review of Doom 3), so you'll have a little while before you can worry about multiplayer.

  6. Same Specs as me! Well hopefully the ATI cards can handle Doom3 - - since its optimized by ID for NVIDIA cards...

    HL2, on the other hand, is optimized for ATI cards  :D  That new/old counterstrike game looks awesome (except for the elimination of boosting).

    Actually, it's optimized for OpenGL, not Nvidia cards. If anything, Carmack has complained about Nvidia cards--certainly Valve has made a stink about the shoddy performance of Nvidia cards versus the Radeon series in Half-life 2, as shown here. UT2K4 is likely optimized for Nvidia, as it even contains an endorsement in the opening sequence; of course, I run UT2K4 at 1280x1024x32, with everything on high, and don't get so much as a stutter.

  7. I'm on a P4 2.8Ghz with a Radeon 9800 Pro and 1 GB of RAM.

    Bring it on, id!

    Edit: Oh, yeah. Gamestop.com has an offer where, if you preorder Doom 3 and Half-life 2 simultaneously, you get a coupon code that gives you free overnight shipping for them both. Or if you visit planetdoom.com, one of the recent stories gives you a product code that allows free overnight shipping for Doom 3 by itself, no HL2 preorder needed. If you use this deal, you'll get Doom 3 on August 4.

  8. First a made-up VF-0B... now a VF-0A that doesn't even appear in the show (unless it's episode 5; in which case, Hasegawa is redefining pre-emptive marketing).

    Where the hell is the VF-0D, damnit? THAT'S the disappointing part.

    Though a VF-0S Battroid would satisfy me for a while.

  9. I think a few people are missing some key questions here.

    -What is the AFOS, and why does the anti-UN want it so badly, seemingly more than the UN forces?

    -How does Mayan Island's creation legend tie in with the Protoculture, if it's even a Protoculture reference at all? (After all, the details are vastly different, and how did the islanders' genes spread to all of humanity if it's the only instance of Protoculture messing with human DNA?)

    -Why the hell haven't we gotten a VF-0D model yet?

  10. You must have missed last Saturday's episode, when the ZAFT report stated, in no uncertain terms, that the initial Gundams were all variants based off the Duel Gundam.

    Yes, I can recognize number order in serial numbers, thank you. That doesn't mean they actually ARE continued designs, it just means that the series is pulling what we like to call a CYA.

    Duel is GAT-X102. Obviously, 102 is lower than, say, the Blitz's 207. Except the Blitz doesn't look anything like the Duel. They share nothing besides the Phase Shift, and even then Blitz doesn't fulfill a function anything like what the Duel does.

    There's no continuity between these designs. Who are you going to trust, Bandai or your own eyes?

  11. Also, we still dont know what the Gaia Gundam looks like.  Could be Aegis like, could be a stylized BuCue, it could look like a transformer.  Only way to tell is to wait a month or two.  Unless there is new lineart that hasn't made its way into this board yet.

    Mecha design is a visual medium as much as it is a technological medium. Freedom and Justice had the Phase Shift system, but nothing else. One similarity does not a continuity make. This applies to the Strike/Impulse design as well.

    The Ginn is to the Cgue what the Zaku is to the Gelgoog.

    No. The GINN is to GuAIZ what the Zaku is to the Gelgoog.

    They've incoroporated a lot of our stuff into their stuff in the past.  Look at their space shuttle.

    Yeah, that's called technological espionage, not design continuity.

    Zaft saw elements they liked in the GAT series, and some of those ideas tricked into their own concoctions.  If there was no GAT inspiration in the Freeedom, Justice, or Providence, they would have had the same features on a traditional Zaft cyclops type mobile suit frame instead of the Gundam type frame.

    Don't know if you realize this or not, but all Gundams share the same general aesthetics. This is what makes a Gundam a Gundam in this long-running series. Gundams have faces and not monoeyes. Gundams have V-fins. Gundams are usually prototypes in some way. That's why the GM is called a GM, not a Gundam. That's why your argument is flawed.

    Sure the Meteor is a similar concept to the GP03, but why not?  The GP03 was not a new concept to attach a mecha to a heavy armor for enhanced firepower.  The Meteors were also more beam reliant than the GP03 which was predominantly all missle + the big beam cannon/sabers.  Still different designs.  By the rip-off argument you would leave people to believe that the GP03 can be the only armor of that concept type, or any transforming Gundam after the Zeta is instantly a rip-off of the Zeta.

    You've got a weird sense of continuity. The GP03, designed in 1991, is an extention of the basic idea Katoki set forth in 1988 with the Deep Striker. In Gundam chronology, the Deep Striker is just a smaller-scale GP03.

    Now, the idea that all transforming suits after the Zeta are Zeta ripoffs is false for three reasons: one, you're the only one arguing that technology is the most important aspect when considering design continuity. Two, there were transforming suits in existence before the Zeta Gundam (Asshimar and Methuss are two that I can remember off the top of my head). Three, Zeta itself transforms using a technology created by the other side. Now, if you want to couple design continuity in terms of the Zeta, then the Zeta Plus line is a nice example of what should be considered true design continuity.

    And I'm sorry but the Dinn is not a rip off of the Heaven's sword.  The Dinn didn't transform and hack at suits with claws. The Dinn was a Ginn with flight mode wings.  A similar idea in a way maybe, but the wings don't look like that on the Dinn.

    The Dinn was not a GINN with wings. Go back and look at the thing. The Dinn has a standing mode where its wings are folded up reminiscent of the Heaven's Sword. When the Dinn is flying, it is reminiscent of the Heaven's Sword. It's the same thing with ZAFT aesthetics, and I take it as every bit as unseriously as I take the Heaven's Sword, because no army in the world is going to field something that looks like the Dinn.

    You also said exactly what I meant about the Genesis.  They used the appropriated Mirage system to conceal the genesis.  Made good use on tech obtained from the stolen 4 suits even on applications outside suit design.

    The Genesis is not a descendent of the Blitz Gundam. There is no relation between the two, cloaking technology or no cloaking technology.

    I do agree about some XX infuence on the Freedom though on the shoulder cannons.  One could easily argue though how many ways can you model shoulder cannons?

    Freedom doesn't have shoulder cannons. Its cannons are stuffed between two wings, which kind of screws with what I like to term aerodynamics, thus further discrediting Freedom as a design to be taken seriously... well, that and the guns acting as skirt armor. Way to go, Okawara.

    What worries me about this argument is that you need to have two mobile suits be nearly clones of each other, and both designed by the same guy, before you'll admit to one being a ripoff of the other. This is going nowhere.

    Also, we still dont know what the Gaia Gundam looks like.  Could be Aegis like, could be a stylized BuCue, it could look like a transformer.  Only way to tell is to wait a month or two.  Unless there is new lineart that hasn't made its way into this board yet.

    So... Gaia Gundam could be another case of Okawara ripping himself off, which would be a repeat of the relation between Freedom and Gundam XX, so you admit to a ripoff there. Gaia Gundam could also be a BuCue rehash, in which case it's a Zoids ripoff, so you've recognized the existence of another Okawara "original." Thanks for making the case for me.

    No more replies from my end. This is getting about as goofy as Okawara's M-MSV line.

  12. So the Impulse is not an evolution of the Strike?

    Freeedom and Justice not derived from the stolen 4 gundams?

    The Cgue not a natural evolution of the lessons learned from the Ginn?

    Even the Genesis got the benefit of Blitz's Mirage cloaking system.

    Seed gets about every design evolution the other shows get.

    Correct on the first four counts.

    Impulse is not an evolution of the Strike, because the Strike is not a ZAFT suit. ZAFT did not appropriate the Strike plans in any way, shape, or form. Impulse is a new MS with Freedom's features in an attempt to show a design evolution, but Strike's features because Okawara decided Strike is the basic "first half of the series good guy" mecha for the SEED universe, and so incorporated it into the Impulse. This is about as silly as wondering why US jet fighters don't incorporate designs from Russian jets.

    Freedom and Justice are not derived from the 4 stolen Gundams, despite what the show may say. There's no similarity between the 5 initial Gundams, let alone the Freedom and Justice. Okawara couldn't stand to make similar parts on the Freedom and Justice, two brother designs. In either case, Justice is derived from the Dinn, and the Freedom is derived from some unnamed source--it sure as heck isn't the Strike or the 4 stolen Gundams. My bet is the Gundam XX, but that's just me.

    CGUE and GINN were created at about the same time in the SEED universe, IMO; there was no lesson to be learned from the GINN. The CGUE is simply a commander's MS that bears some proportional similarities to the GINN. Would you like to say that the Goohn and Dinn are evolutions of the GINN? You'd be just as wrong.

    Genesis is not an elaboration or continuation of the Blitz Gundam. It may have appropriated technology, but the MiG-29 is not an appropriation of a Cessna just because it has wings.

    Why don't you mention how the Meteor is simply an evolution of Katoki's GP03? This is the most obvious ripoff in the entire show, IMO.

    Or how about the Dinn conning stuff off the Death Birdie and the Gundam Heaven's Sword?

    I would very much like to see a picture of this.  The death army did not transform.  There were variants within the Death Army, but no 4 legged one that I can remember.

    MAHQ lists it as the Death Beast. In any case, the Death Whatever was able to fold its legs up and attach itself to an add-on pack, which it could eject and then unfold its four legs to cross complex terrain. But that wasn't my point; the point is the Gaia Gundam transforms into something that looks awfully damn similar.

  13. The whole composition looks very familiar I assume that you were looking at an Adam Hughes or Varga girl painting/sketch when you did this.

    He said he drew it in Adam Hughes' style.

  14. It's actually not a bad idea to have natural evolutions of some of Seed's suits incorporated into the lineup.  It's only been two years anyway. 

    ...

    With quality Artwork, the Impulse doesn't look half bad at all.

    Natural evolution is a design philosophy that Okawara does not subscribe to, and so is not present in SEED D. What we have here is merely a recycling of parts. There is no evolution to be found. Evolution can be found in Gundam Wing, where Katoki took the Tallgeese, stripped it down into the Leo, and then evolved it while keeping common features. Evolution can be found in Gundam 0083, where Katoki took the GM Type C, created the Powered GM, and then incorporated Powered GM aesthetics into the GM Custom--then took the GM Custom plus the Gundam Stamen, with a bit of the Gundam mk.II, and molded it into the GM Quel. In contrast, all that Okawara did here was to recycle the same design aesthetics and parts he's been using for 12 years, mixed in with ripoffs of other designers (for example, Gaia Gundam's four-legged transformation is merely a rehash of the Death Army from G). Fire this man already.

    It looks like Bandai is trying to recreate Zeta, and it will not work. Period.

    Thank God for the existence of Studio Reckless.

  15. I love it. I have to agree with the idea here that the lips are a little too large, though--but I think that if you were to correct it, the nose would need thinning more than the lips. Also, just my personal taste, but I would've drawn this at another angle; her thighs look stunted from the POV you've drawn. Maybe something off to her left would've been better.

    Looking forward to more Misa art. We don't have enough of it.

  16. i'm sure of a japanese e-seller that has the hase's scan but i forgot w/c site it was..

    oh here's the site www.1999.co.jp/eng jusst do a search on Macross....

    hope this wil help

    d

    Why make him search? It's faster and easier just to click "Macross" in the left frame, and then to be a good poster by conveniently linking to the results. Observe:

    VF-0S instructions.

    SV-51 instructions.

  17. Here they are after they have been sanded - it will probably take a few coats of white to truely get the grey spots to be white - why don't they make white Mr. Surfacer?

    Well, you could try Tamiya's white spray primer for those areas. It shouldn't make too much of a difference in terms of color shading, and I believe Tamiya and Gunze paints are chemically compatible.

  18. The new HGUC Zeta was a stinker? What was wrong with it? I was planning on getting one, and using my old HG kit for scap.

    I'm sure that the HGUC Zeta is, from a technological and structural point of view, a very nice kit; well-constructed, even.

    My problem with the HGUC Zeta is that its styling is so retro that it makes my retinas bleed.

  19. Wasn't there already a space-use GM for the 0080 lineup? You do have me on the GM Sniper, though. I hang my head in shame for forgetting that one.  :(

    In the original 0080 lineup, Bandai released both the ground and space variants of the GM Command. So far in the HGUC line, we've got the GM Cold Climate, with the ground use GM Command coming up soon.

    Yeah, I don't get why they're skipping around the shows so much. Are they that worried about turning people away from HGUC with too many OYW kits at once?

    Oh, hell no. Bandai knows people want these kits desperately. So what they do is string buyers along, releasing these guaranteed sellers as far apart as they can. For example, there's a reason why Bandai waited until the HG RX-78 mold was rendered unusable before they released the HGUC. There's also a reason why it's taken so long for the HGUC Zeta's release (which, by the way, is an extremely disappointing little kit; so much for my hopes of an updated Zeta to match the updated HGUC The-O). You'll get your 0079 retro-styled (blah) kits, but in due course.

    Until then... Master Grades.

    However, if two mobile suits come into physical contact with each other, radio waves can vibrate between the suits' armor and allow clear communication regardless of Minovsky particle density (also it can't be intercepted by enemies).

    It has nothing to do with radio waves. When two objects touch, a medium is created for the transmission of sound waves. Given the lack of gravity in space's vacuum, the sound waves given by a person's speech vibrates their MS slightly, and those vibration waves carry over to the other MS, and is then heard by the other person. It's the same principle that a SWAT team's listening device will use; you stick a listening device on a window pane, and if there are people in the room, the window will vibrate due to the sound waves of the speakers' voices, and the listening device reads the vibrations to send sound back to the SWAT team.

    Also, Minovsky particles affect long-range radar and radio. Radar usage and radio communications over short distances are still possible, though not perfect.

    This is probably the single longest run of HGUC kits from a single Gundam show.

    You can thank SEED for it. Bandai's flooded the Gundam market with SEED models and toys and everything else, and UC modelers had nothing to buy. So Bandai's revisiting a highly-desired subject; 0080.

    Me, I'm still waiting for Bandai to release a HGUC GP02A. I don't want one, but I think there should be one.

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