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Terpfen

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Posts posted by Terpfen

  1. Welcome to the world of the Master Grade. Recolors are common, especially in September. Why would Bandai include the Sword or Launcher packs with the Strike Rouge, when a) it never used them, and b) they could make more money by releasing Sword/Launcher Strike MG variants at a future opportunity?

    Nothing new here, I'm afraid. Points to someone who gets the double meaning.

  2. All these non-Gundam MGs got released because the corresponding Sunrise show was being released on DVD at the time, since Sunrise and Bandai are virtually the same company now.

    Sunrise and Bandai ARE the same company. Bandai purchased Sunrise early in V Gundam's run (1993), and then came up with G Gundam. How G Gundam became what it is now is another story, but needless to say, it began as a remake/update of MSG. Shining Gundam was originally going to be a new RX-78. Be afraid.

  3. There's no division, I play both and know many that do in fact we regularly have lans with hundreds of people at my university where we play both console and pc games. Want me to do a poll next time? You're reading too much into this and you make it seem like its black and white. I'm talking about FPS games, in fact I challenge your gamepad FPS buddies to a game vs mouse players. I may not have all the tools, but I'll make it happen since you seem so confident.

    Actually, there IS a division, because consoles are the more popular gaming platform. This is why PC developers are porting more and more of their games to the Xbox (off the top of my head, Deus Ex 2, HL2, Doom 3), or even switching platforms altogether (Bungie). I have consoles, and I have a PC. I use the keyboard/mouse combo on the PC, and I use the joypad on the consoles. I'd say that's a fairly obvious--black and white, even--decision. You're either using one or the other to play Doom 3.

    As for me reading into this... my problem is with your clueless attitude, not your preference.

    Comparatively it does... in fact they made GTA3 better than the PS2 version in many ways BETTER by adding the mouse look... and that has nothing to do with the user. It was just way more intuitive. Good example!

    Yeah, I enjoy using the mouse and keyboard myself. But all you need to do is look at sales figures to discern that more people prefer the gamepad. I've never heard complaints of GTA being unenjoyable on the PS2 because of the controller.

    I'm not saying its useless because its old, nor am I saying its useless at all. I'm saying that for first person shooters specifically, the mouse/trackball is a better tool. And if these superiour joypad users are down, I welcome the competition.

    Actually, you're not. You're saying that for FPS games, there's no alternative, and that FPS games are playable only when using the mouse/keyboard combo, and you insult the joypad in terms of its potential for FPS games. You may think you're merely expressing a preference, but it sure isn't coming off like that.

    Nobody really said that at all. Its a specific point. So far the only names that I've seen called are "child" and "elitist" and they weren't uttered by anyone boosting the mouse.

    Actually, this entire argument we're in stems from you bashing the joypad as a controller for FPS games. Had you merely said, "Because I don't like using the joypad in FPS games, I'll skip Doom 3 on the consoles," we wouldn't be here right now. Instead, your point was and is, "The joypad sucks for FPS games and I don't know how people can use that damn thing, it's so unresponsive and slow," despite the fact that neither one of us have heard a single line of complaints from joypad users. If you want to peg me as the immature one here, go right ahead; you're still on record as whining about something you never use in the first place.

    Just because you can't get used to something doesn't mean it isn't superior. Hell, my grandma still uses her old ass typewriter... despite the superiority of the laptop. Is that her choice?  Yes. Does that make typewriters just as good as a laptop? Not by a long shot.

    Another "it sucks because it's old" argument. Already covered this.

    lol... wasn't there something about an X-Box scorned?

    I wouldn't know. I don't own an Xbox.

    Wasn't there something about Doom 3 in this thread?

    Yeah, we're still on the topic of the merits of Doom 3 on the PC versus Doom 3 on the Xbox, and given that control is a requirement of playing a game, I'd say the fact that we're talking about gamepads, mice, and keyboards says we're still on topic.

    Or at least, we WERE on topic, because I think I've made my point. Discussion over.

  4. What Stamen said. I don't buy anything that comes from the hand of Okawara, yet somehow he dominates the model lines anyway.

    And don't tell me I can get Katoki's work by purchasing any random HGUC or MG. Those are not Katoki redesigns, they are Bandai-dictated "easy to manufacture" refines, and Katoki is merely the warm body who draws the art.

  5. How are the details vastly different? The Protoculture (bird people) come to Earth, evolve the fish people into land walking creatures, and take off. This is the same history we've had all along. As for the islander's gene's, the implication would seem to be that Mayan was the hotbed for evolved life. The timeframe that the Protoculture would have visited would have had a vastly different geographical structure on earth (continents in different places, one large continent, or any given pangea theory). Or it could just be that with Mayan being so seperate for so long, its people never lost stories of the Protoculture's visit (as oppose to anywhere else they might have seeded on Earth).

    Because Macross, and the real-life research and kook theories the story is based on, says that the aliens messed with the DNA of early humans, not early evolutionary life. This is an explanation for the "missing link" in human evolution. The idea of the aliens creating humans from fish, or even fish-people (mermaids, now?), contradicts the basic story.

    Humans weren't around when Pangaea existed, so throw that out the window.

    I'm sure that the Mayan Island legends refer to Protoculture, but the details just got screwed.

    And I don't buy the explanation that the AFOS is the alien itself, because that then begs the question, "What the hell is that thing under the water?"

    Or for that matter, a perfect transformation 1/48 Yamato!

    Toys are for children. Models are for adults. Give me a 1/72 Hasegawa kit with properly-proportioned delta wings and I'll be happy.

  6. Notice the three letters in front of my statement: I M O. That'd be IN MY OPINION. From what I have seen, and what I, personally, think, D3 will not be my kind of game. But STALKER probably will.

    Oh, you're entitled to your opinion. You're just not entitled to your own set of facts. It's rather fanboyish to knock a game you haven't tried based on unconfirmed criteria. I can say, "GTA San Andreas is going to suck because of X, Y, and Z," but that doesn't mean it's an informed opinion. Likewise, S.T.A.L.K.E.R. could completely suck. It could become tedious traveling over the game's territory. The story could be Hollywood cheese. But that doesn't mean it will. That's why I'll play the game to find out what it's like.

    Comparisons to HL don't get you very far. That game fell WAY short of the hype which I had heard about. While good, it certainly isn't something that should be continued to be followed closely today. With the increase in processor and memory capabilities, we should now expect more ineractivity, more dynamic elements, and less linear shoot-em-up gameplay. D3 will probably give the latter. Why? Because it's doom, for one (and that's what people are expecting from it). Generally, what I've seen also shows this, that while there will be a storyline, the game will still be predominantly straightforward action.

    I agree that Half-life is overhyped. I didn't like it much myself. However, what I did like was the fact that there was a point to your exploration and shooting. There were places to go, objectives to achieve. Doom 3 provides this. Will it be interesting? More likely than not, it will.

    Using Doom and Doom 2 as examples of what Doom 3's gameplay will be like is a weak analysis, IMO. Quake was a brainless shoot-'em-up, whereas Quake 2 focused more on exploration. Same name, different gameplay. Play Doom 3, then form your opinion about its quality, not vice versa.

    Also, I didn't straight out bash D3. I said that IMO, good graphics + incredible and somewhat-original (at least in the way they're combined) elements > what D3 will probably offer, but all in what I would like from a game. Did I say straight out that D3 sucks? No. Did I imply that I think D3 will probably be mostly eye candy? Yes, but until it comes out, we don't know at all, so it's all opinions. Plus, just because I don't like something doesn't mean everybody doesn't like it. Probably the opposite - if I don't like something, chances are, there's a big following.

    You didn't need to say Doom 3 sucks. Your implications did it for you.

  7. PFF.. its not being elitist at all. Mice allow you to point and click WAY faster than any pad. When you need to whip around to kill enemies sneaking behind your ass while fighting another group out front you'd want a mouse. This is especially true in straight DM games... where its all against all and you're turnin 360 shooting, and changing your elevation... its much MUCH more intuitive. Or you could have a "quick 180 spin button" but that wastes a button that could be used for other, more useful abilities.

    It's extremely elitist, and childish to boot. "MY TOY IS BETTER THAN YOURS," whined the child. PC players prefer the mouse or trackball and a keyboard. Console players do just fine with a gamepad. This is really a stupid argument.

    Its not elitist at all, I've played with both and the sticks simply don't have the range of speed that is required in fast paced DM games. Sure you can do ok, but I wouldn't bet any money on a pad-player vs a mouse player.

    Perhaps you don't, but perhaps others do. Perhaps you don't like trackballs, but perhaps others do. I remember one LAN tournament--I believe it was a QuakeCon--where the champion used a trackball. I can't use a trackball to save my life. I can't stand the things. But if the trackball led this person to victory, more power to them.

    This is not an issue of the quality of the tools, but the quality of the user. I personally use a mouse and keyboard, and restrict my FPS gaming to the PC. I even wait for GTA releases on the PC, just so I can use the mouse and keyboard (not to mention improved graphics, FSAA, inserting my own mp3s, and enhanced sound.) But I don't sit here and say, "GTA sucks with a gamepad."

    X-Boxes have mice... don't they? So it ain't even an issue of PCs vs Consoles because both options are available on both machines.

    The Xbox lacks a mouse. The only keyboard available is for exclusive use with Phantasy Star Online.

    Look at it this way;

    You've got a mouse, a device made for the sole purpose of target acquisition and clicking (extends to shooting...)

    Then you've got the standard console controller that hasn't evolved that much from the NES platforming days when games were made for 2d space. But this is still PERFECT for the games that one sees on the console. . . but not so hot for FPS games.

    The mouse was invented in the same time frame (late '70s/early '80s) as the joypad. The idea that the joypad is useless because it's an old design is ridiculous. Using this argument, I can buy an Xbox tomorrow, then say it's superior to my PC because it's newer.

    I prefer to look at it this way;

    Some people like the mouse and don't want to use a gamepad. Some like the gamepad and don't want to, or can't, use a mouse. Some act like children when they say "my controller is better than yours!"

    For fighters and most adventure games I love consoles, but for FPS games the choice is obvious.

    I agree that the PC is a better platform for FPS games. That doesn't mean the gamepad is inferior. I know a few people who are just like you, except in reverse; they love the gamepad and can't get used to keyboard/mouse control. They do just fine with the gamepad, while we do just fine with the keyboard/mouse.

    Grow up, please.

  8. I'm waiting for the VF-0D myself. I get the feeling we'll get D.D.'s SV-51 before we ever see a VF-0D. Hell, we might see that VF-2SS thing before a VF-0D. Maybe even a VF-0S battroid before a VF-0D.

    As for what the VF-0A looks like... uh, it looks like a gray VF-0S with a different head. Screencap of VF-0A's battroid mode is attached. It's from episode 2 of Mac Zero.

    post-3-1090557955_thumb.jpg

  9. IMO, STALKER is going to kick the crap out of D3. Pretty damn good graphics coupled with amazing gameplay elements (STALKER) wins out over just great graphics alone (D3), at least in my book.

    Also, who here has seen the promo images of the Unreal 3 engine?

    Back to the talk of systems: I have a feeling that D3 isn't going to be that good at all for people with lower-end machines. Yes, they might meet the requirements, but the major draw of D3 (aside from "it's doom") is the graphics, as well as a little bit of the atmosphere that the graphics create

    As for the talk of consoles - "true" FPS's suck on consoles (meaning ones without assisted/auto aiming and the like). Why? The console is geared toward the joypad instead of the mouse and keyboard. It is much harder to get the speed and precision of a mouse from any sort of stick on a joypad. People also talk about consoles looking just as good - maybe better - graphically. But that's due to some of the issues already addressed, such as the lower resolutions of TVs, which means that the lower-power consoles can still deal with a lot of stuff (try running your PC games at TV resolutions all the time and see what kind of speed you get with that).

    One: try playing the game before you bash it for not having any gameplay. According to PC Gamer, a plot is present, complete with mission objectives. For people who like shooting everything that moves, you do that while completing mission objectives--just like Half-life!

    Two: according to HardOCP's Doom 3 benchmarks from July 20, Doom 3 will run fine on low-end machines. I quote: "As of this afternoon we were playing DOOM 3 on a 1.5GHz Pentium 4 box with a GeForce 4 MX440 video card and having a surprisingly good gaming experience. Even a subtle jump to an AMD 2500+ with a GeForce 3 video card that is two years old will deliver a solid gaming experience that will let you enjoy the game the way id Software designed it to be. That fact alone should let many of you know that you will not be left behind in experiencing DOOM 3."

    Three: I know plenty of people who prefer to play FPS games with controllers instead of the mouse/keyboard combo. Let's not be elitist here, shall we? Isn't it the gameplay that matters most? You seemed to believe that at the start of your post.

    Edit:

    Four: S.T.A.L.K.E.R. looks to be a pretty good game, assuming it ever gets released. At this point, it's a lot like Half-life 2. It's promising a lot, but will we ever play it?

  10. About FS2004... Circuit City (and circuitcity.com) is offering the game for $20, with a $20 rebate included. Read: the game is free. Unless your PC sucks, there's no real reason not to grab a copy. I plan to in the morning, along with a joystick (Saitek Cyborg!)

  11. Well I've got a Trident CyberALADDiN-P4 memory size 32MB.

    Is that any good? If not, I'll just wait till MOH Rising Sun 2...

    I honestly recommend that you give up hopes of running Doom 3 on your laptop. It's just not going to happen. I'm sorry.

    With regards to the rest of this thread...

    Doom 3 on Xbox: I'm sure it'll run smoothly, but sacrifices will be made in order to achieve that. The first and most obvious sacrifice will be resolution. Consoles output at low resolutions anyway (PS2 outputs at 320x200, for example), so that's alright. Afterwards, further nvidia optimizations will be done, beyond what the PC version features. Of course, ATI optimizations will be dropped, which will change the rendering anyway. Then they have to adjust how the game loads to account for available RAM. More likely than not, the hard drive will be used to do more than save games.

  12. Demonstrators can be any number of colors. For example, the YF-22 and YF-23 (real-life planes) were given low-visibility schemes. The second YF-23 produced for further testing was painted dirty black.

    As for the VF-22S... well, that's a production craft, so you can safely dull it. :D

    Just my two cents... I apologize if I'm coming across as demanding here.

  13. Macross Compendium, the only English language source of Macross information officially sanctioned by Big West. It's a great site, basically llike an encyclopedia for macross fans. the only bad thing about it is the lack of pictures (it is mostly text based).

    I'm at work now so can't check, but IIRC there are lots of shots of the tan VF-0A in both episode # 1 and 2.

    Only the standard version of the delta wing VF-0D is grey.

    Graham

    Thanks for the link. You're right... it is rather low on pictures. Do they plan on adding some? I'd love to see properly-colored lineart for the VF-22S (as opposed to the stuff MAHQ has up).

    As for the VF-0A... I took a screenshot of the instance I keep referring to.

    post-3-1090437844_thumb.jpg

  14. Correction: $55 dollars! Plus tax! And Shipping! And honor of buying an Id game surcharge!

    ... sorry I'm still bitter over Id's grab for another five bucks on their price... you don't see that nice boy down the street HL2 trying to scam another Lincoln do you? Then again he never comes out of the house to play and just yells at us from his window.

    My theory on where the $55 price comes from: extended development plus fees for paying Chris Vrenna to do the music.

    All I can say is, for $55, he'd better have put out a damn good update of the Cyberdemon's level music.

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