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Egan Loo

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  1. That's because the history of Macross is itself confusing; it took a sharp right turn. The UN Forces didn't intend for the VF-5000 to replace the VF-4. It just turned out that the VF-5000 was not only cheaper than the VF-4, but better for some branches, too. Just like in the real United States Armed Forces, there are sometimes more than one main fighter for the various branches simultaneously, and sometimes one fighter that replaces more than one earlier fighter. Another place that talks about this split in the road map is the Macross Digital Mission VF-X Flight Manual. This split is also r
  2. As you can see in this thread — as in any thread on any Internet forum — you're just as likely to get wrong answers as the right ones.
  3. The This is Animation Special: Macross Plus book is the only printed source that lists the number of missiles, and it states six long-range missiles. No official source ever stated otherwise. Either the book has a typo (that has never been corrected in subsequent official sources with VF-4 stats) or fans are counting what aren't standard missiles loads. For now, the Macross Compendium sticks with the official stats. The VF-4 and the VF-5000 both assumed the role of main fighter of the UN Forces (not UN Spacy) in the 2020s. The VF-4 was intended as the main fighter of all the branches fr
  4. The Auerstädt doesn't have 20 launch tubes for fighters.
  5. Neither the first Macross series nor Macross Perfect Memory use the term "anti-gravity" or "anti-gravity generator." The Macross creators prefer the term gravity control. It actually says the business district, the counterpart to the residential district in the starboard. It actually says the main reactor. It actually says the lifting sub-reaction engines and the gravity control systems. It actually says the main gun/buster cannon.
  6. Thanks for the catching that typo'ed letter earlier this year! Indeed, this is the case with the Macross universe as a whole. For both the Macross universe (and thus the Compendium), it is less a problem and more of a work in progress. One example is the VF-9. There were fans who complained after the VF-9 became officially Macross with the M3 game release that it shouldn't exist. According to them, that's because the YF-19 was supposedly the "first" forward-swept-wing variable fighter. However, in the 12+ years since the YF-19 was made public, neither the Macross creators nor the Macros
  7. In the case of Asuka's size and the OT beam gun, it would be the creators' own words that fans would be following, and the creators' own descriptions that fans should accommodate their ideas.
  8. Revising the 250-meter class statistic for the Asuka II would be revising the creators' own words. They themselves set the length of the craft as being "small-scale" in the "250-meter class." That's even written in the Volume 4 liner notes. It is deliberately smaller than the biggest carriers today, in fitting with the story setting. Keep in mind that the creators never said it was exactly 250 meters long, just that it is in the "250-meter class." The Invincible-class carrier is only 194 meters in length, not 250-meter class.
  9. Because that is what designer Kazutaka Miyatake wrote in his notes. You're mistaking the OT beam gun for something else.
  10. If you're disputing the 250-meter-class length, you're disputing the creators' own words. It's even in the DVD liner notes. Those units at the bow are not the OT beam gun that designer Kazutaka Miyatake listed in his design for the Asuka II. We don't see those bow units firing OT beams. On top of these, associate designer Junya Ishigaki added still more weapon systems that can be seen in Volume 3, but these haven't been spec'ed out. By the way, that "Mk-15B" doesn't come from the creators. Neither the Macross creators nor the Macross Compendium ever said that there were specifically
  11. It would be, but no one said he "wrote every episode." What he did do is conceive and write the overall story. What was misleading and erroneous was claiming "he wasn't involved in the initial 'setting of the rules' in terms of the story of SDF Macross," when that was quite literally one of his job titles. In a multi-decade company, that would be true, but in a studio that was only eight years old itself when Macross aired, he was already considered an equal there long before that point. (Japanese animation was still in what many considered the golden age at that point.) That was all the mo
  12. Kawamori is definitely not the only important person in Macross, but he is arguably the most important person. Take for example how Ishiguro got involved in the project. Ishiguro's Artland studio did not officially join the project until a year and half into the pre-production. Artland was recruited in no small part because Haruhiko Mikimoto had just started working there, and Kawamori wanted him as character designer. Mikimoto himself was working on the project because he was a high school and college friend of Kawamori. Kawamori personally recruited Ohnogi into Macross because, like Mikim
  13. He supervised it. Proof? Macross Perfect Memory, page 259. Macross Dictionary, page 131. He co-wrote it. Again...Proof? Macross Perfect Memory, page 258-259. Macross Dictionary, page 129-131. Yes, he was creator, production supervisor, mechanical designer, storyboard artist, and episode scriptwriter. He played the most roles of any of the staffers of Macross, which makes sense since he developed the original idea. 400161[/snapback] Umm no, his "official" credits don't include "production supervisor" (the whole "wunderkind" myth doesn't happen in Japan), and he is
  14. The first Macross series writing team also included Hiroshi Onogi (a writer personally recruited by Kawamori), Hiroyuki Hoshiyama, and Shoji Kawamori. Ken-ichi Matsuzaki's biggest anime success after the first Macross was Dragon Slayer. As mentioned in the other thread, the last three new anime projects that Noboru Ishiguro directed or supervised were Totoi, Kimera, and Toukyou Jusshouden (one environmentally-themed story and two supernatural fantasies). Sukehiro Tomita's biggest success after the first Macross was writing and supervising the scripts for Sailor Moon and Macross 7.
  15. Redesigning the RX-78 Gundam into the GP-01 and GP-02A does not qualify as "being responsible" for the show, just partial mecha design. 395907[/snapback] He and the rest of Studio Nue were also responsible for Gundam Century, the book that established most of the "science" and background material for Gundam long before any sequel was conceived.
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