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Star Dragon

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Posts posted by Star Dragon

  1. Can't wait to see the final result! (with bump mapping etc)

    Incidentally, how many polys are those missile individually? I was just curious if you'd allow the use of those in gaming? Credited to you only of course...

  2. Just wanted to say you can use textures or better "Detail Boxes" (don't know the specifics).

    Minor greebles with the right texture will make a model many more time complicated looking, plus with proper bump mapping to finish off the effect.

    For advanced modelers (I am not one) you can take a 7k Death Star initially) and in small section the player is actually around zoom the detail in to dozens maybe even 100k more. There used to be a "Trench run" vid but I don't have it anymore.

    Here's only one of the old examples I could find. Omni abandoned SW in favor of BSG and took those lessons to get his 95k Galactica in game.

    http://www.penguinbomb.com/omniscaper/WIPS/DSv2.wmv

    This is a much better version, base texture, longer with music. :)

    http://www.penguinbomb.com/omniscaper/WIPS/trench.wmv

    Hope this helps/inspires people that low poly modeling is fine, but can be spruced up with such "tricks".

    The definiton of "low poly" is changing as common computers becoem more powerful/affordable for casual gamers.

  3. Don't worry about it too much. Some animes have a hell of a time getting accurate dimensions or details from all angles.

    Damn just look at SDF-1, in the original series it grew or shrunk from scene to scene despite what it's supposed to be opposed by what the inside was supposed to end up carrying (like a TARDIS). :)

    Tiny touches like a few greebles in the right place (antennas, weapon mounts, maybe 3-4 bits of engine piping) can make that bit of difference in a mesh. Don't forget the final texture. A decal here, light there is just as enhanceable.

    Oh BTW, I think I got a hold of MP and I'll get clarification of what he's up to: Either he's rebuilt the VO meshes I sent him to get rid of errors, or he remade them from scratch. he just posted liek several meshes (zent/melt) so when I get the word I'll let you know instead of the lower quality I posess (raw VO's with possible errors still).

    TBC.

  4. I know it's not related, but have any of you tried the old Xenoforce Mod for Generals ZH?

    Homura had a few diff units: Fighters that would move and then in combat change to Batts.

    Gerwalks that would stay in that form. And pure fighters that would never change.

    It's an older game and bug ridden, but when you have SDF-1 and B7 both fire at the same target it's complete overkill as they make a path of destruction you seldom see in games. :)

  5. I wouldn't worry about it now. Lighting is a key factor as well as how/what renderer is used to make images later.

    But yeah it sorta has a plastic look ATM but soft.

    Look at shadow's Hw2 mod thread for an example. ATK_M's vf-11b in two engines and looks (IMHO) radically different.

  6. Don't want to hijack but ATK_M, here is what your models look like with MINOR texture tweek by me. No doubt I plan to add the proper decals later unless you release one later.

    vf11test.jpg

    Of course the back one is the white main and in front is Mylene. I had to tone downt eh shine map for both a lot otherwhise they look pure metallic and lose the diff in color! :)

    Shadow, it's too bad you can't do a model switch, where the transformation sequence actually calls forth a second model (liek a stage 1, stage 2 thing). IF it could go quick enough it might not be very noticeable?

    See I can do that but the game lags a sec and it's a static change only/cosmetic I can do all three modes though. The good thing is as a totally separate model I can add thrusters for rear vents and downward feet and new fire positions for gun/missiles.

  7. Suggestion: try not to make screenies that zoomed out. It shows the limits of the skybox in an odd way, almost "fish eyed" and defiantly gave me a bit of vertigo looking at it. The second pic you posted is fine.

    Are you using a skybox? if so merely increasing the diameter (game area) will help immensely.

    Example: SDF-1 is 4km with a crude ground plane and domed sky hemisphere.

    I have about 20KM of "sky" to play in.

    gw3.jpg

  8. MACROSSVOXP, team is working on a VF-4 if that helps. Also I have a fighter version that might be close (static) by Rod ONeal at the battleclinic (milkshake to extract .mod files, or I can get it to you if you want, as a REFERANCE).

    I had totally forgotten about it until I saw you mention it...

  9. Major points for the hair!

    Anyway, personally I think the "Ranka" cosplayers are faulted only in one category: age.

    I mean they seem way too old! :) Or at the very least find a fairly short girl!

    Another point, find someone's baby sister to be Klan's "miclone" form. And take pics of her runing around yelling at people!

    That would be humorous!!! :)

  10. Glad to see you're back AA, but until you send me the new ones I defiantly WON'T be destroying them. You forget no one else has ever made them so they are the BEST THERE IS on the net!!! (at least according to Google.) :)

    Besides like most artists, you are too critical of your own work. He he...

  11. Nice varja!

    Wow they came out great... Even better since they are like 260 polys max, fleets won't break anyones system! Did you tweak the texture cause they look sort of grey/blueish and the blue one I sent is the 19s version. I have the textures for the normal base one if you want (WHITE) I forgot to include it as I ddin't have the base model out of game still. MP had sent me the last retouched batch so I still had them as .3ds files. Or is that a enviromental effect (night)?

    As white:

    http://i22.photobucket.com/albums/b321/Sta...ch%202/73fd.jpg

    The VF-21 looks way rougher, but did you want that as well?

    http://i22.photobucket.com/albums/b321/Sta...ch%202/7bbd.jpg

    I can access all the .obj files you guys posted NP, so sticking with that is just fine!

    MP should be tickled pink he's gonna get some more Macross models! Due to health reasons he stopped modeling for a bit and just got back to it. He's made over 300 TREK ships and only did about 30 RT/Mac ones before quitting and concentrating on TREK exclusively again.

    Still, this is what I do, keep the dream ALIVE!!! Anime people have to stick together. ;)

    BTW I have MAX and Millia colors for a VF-9 Cutlass... Are you interested in those?

    vf9.jpg

    Hmm I sem to have two versions? One has big round things in threes, might be guns?

    As for races: For Zentreadi I have the files I can reconvert for the Macross VO ones. I made test versions of almost all the Zent ships though a HD ate the source files and my ability to use them. I think I can salvage most of them. IF you want that is, here's an example of a Nupetiet behind 3 fighters on Patrol (Max, Millia, and a nugget in a trainer.

    http://i22.photobucket.com/albums/b321/Sta...gon/patrol1.jpg

    Hehe Here's Isamu (yf-19 in gerwalk mode) samcking down some Minbari... Mesh by Homura!

    nials.jpg

    HAHA!

  12. Thanks!!!

    And to re-iterate, Although I am a RT dev, those meshes are for the fanfic only!

    I use the engine as a mod, to set up the action scenes, so please don't worry about them being used in anything related to RT (they won't be used or released as such!)

    So far in the fic, the main cast started at Sentinels (SDF3), then went to a SRW/BT fusion Earth, to a Macross II/7 fusion!

    Next on the hit list is GUNDAM:Char's Counter attack! (and much hilarity and attempted genocide ensues...)

    Eventually: B5, Trek, Star Blazers and a few others are getting into the mix...

    The end game is going to be glorius!!! (albeit a pure wankfest) :)

  13. I see you already have a battle7. I have a LP one I was going to offer as a reference, but I guess it's a little late. :)

    Anyway, My friend MODELS PLEASE made these and I thought maybe you'd like them as placeholders (plus I'd like to see you get them in game to launch from B7!)

    He made the Y-19 Kai fire and Excal meshes, I just screwed around with the Excal textures since he didn't make a VF-17 yet for Gamlin and i made VF-19D (For Diamond Force/upgrade) just cause I wanted to see how it would look in that color scheme. I know it's a retextured 19, but he ws workign on a true excal, not sure if he finished it, I need to re-check my files...

    Pic (static not in game)

    h2wplaceholders1.jpg

    Please feel free to use them if you wish.

    If I could continue to get your support/permissions as well for the new models you're turning out (like B7, VF-17, and the two otehr cap ships) that would be great! :)

    If I can think of anything else I'll let you know...

    If you didn't want to use them np, just thought I'd offer. All Credit goes to [Models Please] only.

    Files: http://www.4shared.com/file/65506640/d0ead...For_shadow.html

    AKT_M you're welcome to them as well...

  14. I found that one to be a little tacky.

    Almost expected it to be embedded somehow like a race car or on a billboard type ad.

    They way they just stuck it over the pic in the upper corner adds nothing to the pic.

  15. ATK_M: Could I get a hold of your VF-11 as well?

    (preferable as a .cob/.3ds/.obj/ or even .lwo what ever Maya can export to? I only ask because I can no longer work with .hods or .big files)

    Depending on your textures, aside from the regular model, may I tweak a set of them to be pink for "Mylene"?

    :)

    Shadow3393: For post DYRL, are you encompassing all future timeframes or just immediate/mac+ ?

  16. I just had a thought, Valk girls as VF hull candy or LOGOS (unit names)...

    Hell it couldn't get any worse than "PINK PECK-KA" (Ray) and they didnt even have a custom logo, just the name. :)

  17. Freelancer??? Interesting.

    I proposed the idea 4 years ago and got ZERO supoport from there.

    In addition I found FL modding to be way harder than FS2.

    While I can't transformations dynamically (only static with a button press) the SCP is on the verge of mass TF capability.

    Our coders worked out small ani sequences for when you press primary or secondary weapons it's a trigger and guns pop out of panels or missile batteries open doors, ect.

    Only works with a rigged model and the code has to be unique for each model so that's why it's not used across the board by every modder. It's too soon, plus there ARE limits for a over 10 year old game.

    Best bet would be to wait until a new engine came out that was geared toward Noob Modders!

    I looked into CRYSIS after seeing their awesome MW and NBSG videos, but alas it sounds very complicated.

    FS2 was built from the start to be uber noob friendly and with the editor and text table files you can add a new ship or wep in like 5 mins or less and test it in game.

    As you can see I mastered the Trek style turret by an elegant "cheat".

    I made a cube and use the "invisible" texture over it and since most trek textures have modeled or texture showing fire points you just drop a cube over it as a hard point, and viola!

    Permission gained from both MayhemUK and Queball, originally for Bridge Commander:

    http://i22.photobucket.com/albums/b321/Sta.../courageous.jpg

    10k USS Courageous with glow and shine maps, will have bump in the future once the coders are done next SCP release I think. As you can see though I got the beam part right I need to reduce the size of the emitter point glow at least by half...

    Anyway, if you played the original Xenoforce mod, they had BOTH SDF-1 and Battle-7 that transformed to fire!

    ZH was a fum military RTS, but the mod itself was subject to RANDOM crashing as well as a fatal unit limit one.

    No matter what engine/game type is used in the future, the point is you'll need one that satisfies all your goals and that has a vibrant mod community to get some damn SUPPORT! Coders, Meshers/Texturers, Sound, and mission/map design people...

    I had to stop all my HW2 conversions because my old comp died and my new one refuses to install/run the tools (run time errors!)

    It was right after I got permission from GY for Yukkikaze and ATK_m for Gunbuster/Monster (thanks again, glad you solved the movement problem btw!)

    Aside from my previous work with the Gundam meshes I am locked out of the NEW content from mod 3.0

    Only the works I did from 1.0 and 2.5 into a transitional format (.3ds or .lwo) I have access to.

    So for example while I have access to the Gundam 3.0 and BSG fleet command Mods (permissioned with credit)

    my comp simply won't let me! I might have to end up going back and asking hat in hand, "Sorry to bother you (again) but could you send me all the ORIGINAL mod files you made or take the time to extract the .hods for me as my comp is broke now..."

    I think not... Not only would it be embarrassing, but I would find such a thing annoying myself in their place! :)

    [if this is a VISTA thing pls let me know any possible solutions... It would be appreciated!]

    BTW ATK_M, as you planning on working on any "BUGS" in the future? I got several souces I'm looking into. For my cross over vid I plan to have a split second scene where you see GunBuster on the bow of SDF-1 arms folded and uses the head beam and takes out a huge chunk..

    I fly by in Getter (Star Dragon in US) and use the voice rip from series 1 DVD when Noriko goes, "Geppy Robo!" then space it and add "I'm such an otaku" of course the lines are in Japanese, I will have to add subtitles. :)

    I don't know if I'll be adding my own voice for the flyby, "It's Getter Robo, not Geppy!" :)

    I'm working on a way so the beam can fire at angles then aim for the target (like the smart beams you see in the show), the coders have managed to do this for missiles just now and I think I can cheat and do it as a beam effect, but it's till a missile!

    I will have to investigate this further. I mainly needed the VLS-style launch thing for the SG-1 mod I'm assisting...

    If this post was overly long I apologize. I tend to ramble a lot...

  18. The problem is (at least in the first few episodes) Alto seems caught between a child interested in him, and a narcissistic bitch he'd like to space out an airlock (from her "let normal people fend for themselves"-speech when ha asks her why not help other people get in her car to flee...) ect..

    Initially he wants NEITHER of them! How this changes past ep6 IDK. He does start to seem nicer to Ranka by then (the mall ect..)

  19. Great progress!

    When the base models are done, are you planning on doing a "Sound Force" texture scheme?

    If so does that mean we can expect Ray's fighter in the future? (a vf-17 right?)

    I'm curious not only for gaming, but because I'm hoping to find better textured fighters.

    I make scenes from my fanfiction in the FS2 engine editor and then position my fighter to take the pic..

    Models Please made some great LP ones, but for close ups the textures are kinda pixelated...

    See what I mean?

    White-standard, red Kai Fire Basara, Blue a 19s Excalibur

    All by Models Please...

    post-1514-1222500654_thumb.jpg

  20. Yeah, while I exclusively moD FS2 and TS is the derfualt program for pre-conversion. Many other modelers use Blender, 3dmax, Maya, C4d. ect..

    lately we've been getting some Sketchup people!

    IDK if know since I use the old free 3.2 TS version. But TS7.0 just became free.

    I got it now, but the interface has me totally lost!!!

    That and I am NOT a modeler, I just use it to add a light when needed and orient a mesh fro conversion LOL!

    I have started "kit-bashing" however about 8 months ago...

    And SeminNV: great job so far! Don't worry about quality for now. Until someone else makes one, yours is the best regardless! :)

    Then worry... He he.

    [EDIT]:

    SeminNV, TY for uploading that collection (are those the models you are working with now?).

    I will look through my collection and see if there are ones you don't have as well as ones that IMHO you would want to replace. I noticed you have all of asiriul's and AA's meshes in one place (GREAT!)

    If you don't mind I'm gonna break down those out of the files and make a new folder called "Resources" and name those files as a zip for their respective authors ok? That way you only click it once and you know you get all of AA's meshes.

    MP did some conversions of AA's work but since he isn't the original author and you didn't seem to have those yet I will upload them under AA (IZUMO, Ikazuchi, ect)...

    I'll let you know when I upload and update the site!!!

    BTW this is how the REF looks in game in case you never seen this pic before:

    http://i22.photobucket.com/albums/b321/Sta...0Anime/48c5.jpg

    I posted link cause site pic is too big...

    That was like 4 years ago when SCP started so there are no glow or shine maps yet.

    l8tr!

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