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eosmusashi

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Posts posted by eosmusashi

  1. Beginning of the rigging process

    150505_2.jpg

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    150507.jpg

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    First Battroid conversion attempt

    150511-3.jpg

    Yeah. It looks awful. So I need to go beyond the toy's transformation and do something different with the Hasegawa 1/48 plane.

    150513.jpg

    Arm mechanics modelled

    150515.jpg

    Wing surfaces modelled and rigged

    150516.jpg

    Arms look too skinny so I needed to find a way to make them chunkier but still fitting inside the mechanism.

    150518-2.jpg


    Gerwalk test

    150521.jpg

    150522.jpg

    Hand modelling

    150524.jpg

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    Inner knee connections


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    Lower knee connections

    4839391882_151647b029_b1.jpg

    150530-2.jpg

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  2. Hi-speed/storage mode

    1124.jpg

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    Refining panels

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    1126-2.jpg


    Front Landing Gear

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    Rear Landing Gear

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    1204.jpg

    Storage sequence of front landing gear


    Gun modelling

    1210-3.jpg

    1210.jpg

    1210-2.jpg


    Refining the leg shapes to be rounded and not square (didn't notice until later on <_< )

    1213.jpg

    4485967930_3da34ff998.jpg

    1216-3.jpg

    4485967566_b5c18a9e0d_z.jpg

    1216.jpg

  3. When I got to this point I decided to start over again from the beginning -_-

    The thing is, I was modelling with too many polys and it was starting to get messy, and I figured I could do the panels with normal maps instead of actual geometry.

    0914.jpg

    So when I got to this point and modelled this triangular thingie, because it was mirrored I realized I couldn't continue like this.

    yf-19-fighter.jpg

    So I restarted the project with a lot more of a clear path in mind, to make it as efficient as possible in polycount while keeping a very smooth result, and also :p to make it transformable.

    1006-3.jpg

    Old version and new version

    1002.jpg

    New version above, old version below

    1006-2.jpg

    Cutting the different panels apart

    1006-5.jpg


    Fortunately, I had picked up a bit of experience in modelling by this point, so the second time it was a lot faster to get to my original point.

    1012.jpg

    1016.jpg

    I also cut the flaps and slats, the wing spoilers, the landing gear bay doors, the missile compartments and rudders, while the first time I had everything as a single piece.

    1019.jpg

    1021.jpg

    And because it's made of separate pieces, it will be able to transform! Here's a test:

    1024.jpg

  4. The first image of this project beginning circa July 2014. I created the image orthographics from the Hasegawa 1/48 YF-19 specifications, because I wanted to have a slim, more angular plane than the toy, even if it compromises the transformations.

    0728.jpg

    Modelling begins

    0810.jpg

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    0828.jpg

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    0913-3.jpg

  5. GU-11, thanks! yeah, I guess I'm not too fond of The Donald (I'm Mexican)

    Knight26, It's a texture projected on the screens geometry from the point of view of the pilot. So i put a camera in that point, made a render of the background only, and then projected it as a texture. I'm going to make an image sequence of that camera, and then project the image sequence animation as an animated texture so it looks like it's displaying it real-time. My computer will likely scream at me.

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